ReShade Framework Mediator
- DeMondo
Thanks, glad you like them! What do you not like about those CA shaders and what would you like to see different? I'm not very good at coding but I could try to come up with something.
- Well I think you ARE good with coding, I just tried yr new CA shader, and it gives a very good result already,
especially with the CA_Smoothing option you've included, the other (standard) CA shaders gave a too sharp outline, which doesnt look good especially on thin lines, like with doors and wires etc. The smoothing is done on a (semi)transparent level or it blurs the image around it fully?
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- sajittarius
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I want to try to get the colors from a game screenshot, can i do it using the Offline preview so it generates a LUT based on the screenshot's colors or do i need to do it manually and it only serves as preview?
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- Ganossa
- Topic Author
1. Open the offline preview and load a picture of your choice.
2. Apply and tweak color changing effects from the mediator.
3. You are happy with the changes applied to the image, press L+ScreenshotKey (default: L+prtscr)
4. Find the newly generated LUT (ReShade screenshot) in your mediator folder.
5. Replace /ReShade/CustomFX/Textures/CFX_ColorLUTDst.png
6. Activate Tuningpalette shader in mediator Pipeline and turn on its LUT effect (turned on by default) in the related effect tab
Benefit: Getting all those individual color changes you applied before with one LUT shader that basically has no performance impact.
Tip: If you want to stack LUT changes, simply load the LUT shader itself as a color shader while generating the new LUT in step 2
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LuciferHawk wrote: The LUT generator in the offline preview of the mediator is supposed to capture changes from color shader in the framework that are applied to the preview picture.
1. Open the offline preview and load a picture of your choice.
2. Apply and tweak color changing effects from the mediator.
3. You are happy with the changes applied to the image, press L+ScreenshotKey (default: L+prtscr)
4. Find the newly generated LUT (ReShade screenshot) in your mediator folder.
5. Replace /ReShade/CustomFX/Textures/CFX_ColorLUTDst.png
6. Activate Tuningpalette shader in mediator Pipeline and turn on its LUT effect (turned on by default) in the related effect tab
Benefit: Getting all those individual color changes you applied before with one LUT shader that basically has no performance impact.
Tip: If you want to stack LUT changes, simply load the LUT shader itself as a color shader while generating the new LUT in step 2
Whoa, that's amazing! Thanks a lot!
With this, maybe i can finally save my PC some FPS
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- Ganossa
- Topic Author
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- vfxninjaeditor
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- Ganossa
- Topic Author
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- vfxninjaeditor
BRILLIANT.LuciferHawk wrote: It just got better -》use the mouse wheel
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I have some 512x16 LUTs here but they don't seem to work.
Is it still coming on a next update or am i doing something wrong?
Also, yes, i changed the width to match it.
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- Ganossa
- Topic Author
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It was taken from Asphalt 8, i like some of this game's CC parameters (The Dubai one will look nice on some games).
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- Ganossa
- Topic Author
Anyway, will test it once I am back home.
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- mango
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- Quentin-Tarantino
mango wrote: where's the download link for this? I can't find it anywhere
www.mediafire.com/download/wcoujgz3qk0au...e+Framework+1.0.0.7z
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- Ganossa
- Topic Author
reshade.me/
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- Constantine PC
(Like before it used to globally apply the same preset to all games. Will the Mediator remember individual presets for games now without Push to Application?)
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- Ganossa
- Topic Author
Once you selected/load that application profile again, the link to the mediator will be restored and you can again adjust the profile of that application and ultimately push it again to make it permanent.
This should be that intuitive that -if you are using the permanent push to application button- after applying changes, it will seem that applications have always only their individual profiles active (though they are still managed by only one mediator)
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- Ganossa
- Topic Author
matsilagi wrote: Here:
It was taken from Asphalt 8, i like some of this game's CC parameters (The Dubai one will look nice on some games).
For me it works when setting TuningColorLUTTileAmountX to 512
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Thanks for the help
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