[WIP] "Adobe Lightroom" for ReShade
- Marty McFly
- Topic Author
- Tojkar
Would it be possible to preprocessor toggle to select which one you would want to use?Marty McFly wrote: I could make the sliders useable but then you couldn't save the values in the config.
- kairu
Marty McFly wrote: I could make the sliders useable but then you couldn't save the values in the config.
I don't really think it's needed, was just wondering how they worked. Thanks for clarifying!
- Chavolatra
- FierySwordswoman
Right now it's only officially out for ENB.Chavolatra wrote: This effect include in reshade last version ??? Or in future versions ????
I think there's a ReShade pre-release floating around somewhere if you care to find it.
- kingeric1992
finally get reshade to compile!
This should be helpful for creating custom ui.
- Marty McFly
- Topic Author
- kingeric1992
I'm just pitching what I've got so far here to see what you guys think.
- Coreda
Been looking for something that can replicate Photoshop's Color Balance adjustment since it's straightforward for color correction when combined with a color picker to view the RGB color values of white/grey/black.
Coreda wrote: Will this support individual RGB adjustment for Shadows/Midtones/Highlights, or is there a shader that can?
Been looking for something that can replicate Photoshop's Color Balance adjustment since it's straightforward for color correction when combined with a color picker to view the RGB color values of white/grey/black.
I guess the closest thing to that we have at the moment is good old liftgammagain but it doesn't have a colour picker. HSV is really very good for general colour correction, with lots of variables. I don't think it's been officially included in the github distribution yet, but there is a ported version floating around on this forum somewhere for 3.0, and it is of course included in 2.0 if you have an old copy.
- Coreda
amoebae wrote: I guess the closest thing to that we have at the moment is good old liftgammagain but it doesn't have a colour picker. HSV is really very good for general colour correction, with lots of variables. I don't think it's been officially included in the github distribution yet, but there is a ported version floating around on this forum somewhere for 3.0, and it is of course included in 2.0 if you have an old copy.
LiftGammaGain is pretty much what I'm after, thanks for the rec. Only thing that's immediately lacking is a 'preserve luminosity' option, or alternatively a 'Color' blend mode option so the adjustments can be set to only affect the color and not the luminosity levels.
Definitely an in-game color picker shader would be a useful addition to ReShade for such things, even if it were standalone for that purpose. That way one would be able to remain in-game rather than switch out to an image editor to check values.
- FLIR
May I ask two questions:
(1.) Is it possible to do all color corrections with the "Adobe Lightroom" shader? So there is no need to use Tonemap, Levels, Curves etc.?
(2.) Are the controls of this shader the same as in Adobes "Lightroom"?
Thank you!
- Marty McFly
- Topic Author
- FLIR
Is a Beta of this Shader already available?
- Chavolatra
- TrophiHunter
- Chavolatra
- Marty McFly
- Topic Author