[WIP] "Adobe Lightroom" for ReShade

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3 years 2 weeks ago #81 by Marty McFly
I could make the sliders useable but then you couldn't save the values in the config.
The following user(s) said Thank You: kairu
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3 years 2 weeks ago #82 by Tojkar

Marty McFly wrote: I could make the sliders useable but then you couldn't save the values in the config.

Would it be possible to preprocessor toggle to select which one you would want to use?
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3 years 2 weeks ago #83 by kairu

Marty McFly wrote: I could make the sliders useable but then you couldn't save the values in the config.


I don't really think it's needed, was just wondering how they worked. Thanks for clarifying!
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2 years 11 months ago #84 by Chavolatra
This effect include in reshade last version ??? Or in future versions ????
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2 years 11 months ago #85 by FierySwordswoman

Chavolatra wrote: This effect include in reshade last version ??? Or in future versions ????

Right now it's only officially out for ENB.
I think there's a ReShade pre-release floating around somewhere if you care to find it.
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2 years 11 months ago #86 by kingeric1992
@Marty
finally get reshade to compile!

This should be helpful for creating custom ui.
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2 years 11 months ago - 2 years 11 months ago #87 by Marty McFly
Is that an ui element that is not in reference, or did you add that yourself to ReShade? If the latter is the case, when do you push it to the main branch?
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2 years 11 months ago #88 by kingeric1992
it is still in early state, need to think about like naming or better annotation setup, and adding a polar coordinate mode, which is useful for color wheels, and some other stuff related to image editing software.
I'm just pitching what I've got so far here to see what you guys think.
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2 years 11 months ago #89 by Coreda
Will this support individual RGB adjustment for Shadows/Midtones/Highlights, or is there a shader that can?

Been looking for something that can replicate Photoshop's Color Balance adjustment since it's straightforward for color correction when combined with a color picker to view the RGB color values of white/grey/black.
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2 years 11 months ago #90 by amoebae

Coreda wrote: Will this support individual RGB adjustment for Shadows/Midtones/Highlights, or is there a shader that can?

Been looking for something that can replicate Photoshop's Color Balance adjustment since it's straightforward for color correction when combined with a color picker to view the RGB color values of white/grey/black.


I guess the closest thing to that we have at the moment is good old liftgammagain but it doesn't have a colour picker. HSV is really very good for general colour correction, with lots of variables. I don't think it's been officially included in the github distribution yet, but there is a ported version floating around on this forum somewhere for 3.0, and it is of course included in 2.0 if you have an old copy.
The following user(s) said Thank You: Coreda
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2 years 11 months ago - 2 years 11 months ago #91 by Coreda

amoebae wrote: I guess the closest thing to that we have at the moment is good old liftgammagain but it doesn't have a colour picker. HSV is really very good for general colour correction, with lots of variables. I don't think it's been officially included in the github distribution yet, but there is a ported version floating around on this forum somewhere for 3.0, and it is of course included in 2.0 if you have an old copy.


LiftGammaGain is pretty much what I'm after, thanks for the rec. Only thing that's immediately lacking is a 'preserve luminosity' option, or alternatively a 'Color' blend mode option so the adjustments can be set to only affect the color and not the luminosity levels.

Definitely an in-game color picker shader would be a useful addition to ReShade for such things, even if it were standalone for that purpose. That way one would be able to remain in-game rather than switch out to an image editor to check values.
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2 years 11 months ago #92 by FLIR
I am using Reshade for the first time: What a great program!

May I ask two questions:

(1.) Is it possible to do all color corrections with the "Adobe Lightroom" shader? So there is no need to use Tonemap, Levels, Curves etc.?

(2.) Are the controls of this shader the same as in Adobes "Lightroom"?

Thank you!
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2 years 11 months ago - 2 years 11 months ago #93 by Marty McFly
A few less color hues to control (I have red, orange, yellow, green, aqua, blue, magenta) but besides that, the set of Adobe Lightroom controls is complete. Right now I'm a bit busy with work but maybe I'll release it after the split color selection is done. At last.
The following user(s) said Thank You: FLIR
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2 years 11 months ago #94 by FLIR
Great! I will watch some Adobe Lightroom Tutorials to learn how to use it properly.

Is a Beta of this Shader already available?
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2 years 10 months ago #95 by Chavolatra
i waiting much for this effect =)
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2 years 10 months ago #96 by TrophiHunter
Wow this is amazing, how much longer do we have to wait for this gem ;)
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2 years 9 months ago - 2 years 9 months ago #97 by Chavolatra
news for this shader ??? How is it going writing code ?? the anxiety killing me hahaha
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2 years 9 months ago #98 by Marty McFly
Not sure when and if I'm going to release this. Current state is unfinished and it makes preset authoring way too easy. Locked until further notice.
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