Glamayre_Fast_Effects

  • rj200
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6 months 2 weeks ago #61 by rj200 Replied by rj200 on topic Glamayre_Fast_Effects
Glamayre v6.2 is out! 

**New in 6.2:** Fixed sharpening bug. Updated HDR detection and configuration for ReShade 5.2. Fake GI: New improved equation that fixes problems with oversaturation in games with strong coloured lighting; the Fake GI sliders work a bit differently now so you might need to tweak any presets. Fix darkening near image edge. Simplified pre-processor definitions.

Get it here:
[url] github.com/rj200/Glamarye_Fast_Effects_for_ReShade [/url]
The following user(s) said Thank You: someone_for

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  • Aztec2012
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6 months 1 week ago #62 by Aztec2012 Replied by Aztec2012 on topic Glamayre_Fast_Effects
Reshade 5.3.0 compile error.

23:23:39:391 [05960] | ERROR | Failed to compile "C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx":
C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx(209, 449): preprocessor error: unterminated string literal
C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx(437, 278): preprocessor error: unterminated string literal
C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx(639, 7): preprocessor error: unterminated string literal
C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx(2539, 382): preprocessor error: unterminated string literal
C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx(10362, 175): preprocessor error: unterminated string literal

23:23:39:853 [10528] | ERROR | Failed to compile "C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\rj_sharpen.fx":
C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\rj_sharpen.fx(425, 449): preprocessor error: unterminated string literal
C:\Games\Arx Fatalis\bin\x64\reshade-shaders\Shaders\rj_sharpen.fx(2689, 175): preprocessor error: unterminated string literal

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  • lordbean
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6 months 1 week ago #63 by lordbean Replied by lordbean on topic Glamayre_Fast_Effects
Glamayre only has ~1900 total lines in the .fx file. The fact that you're getting errors from lines beyond that suggest you didn't download it correctly - make sure you got the .fx source, and not the source code for the web page that displays it.

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  • Aztec2012
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6 months 6 days ago #64 by Aztec2012 Replied by Aztec2012 on topic Glamayre_Fast_Effects

Glamayre only has ~1900 total lines in the .fx file. The fact that you're getting errors from lines beyond that suggest you didn't download it correctly - make sure you got the .fx source, and not the source code for the web page that displays it.

Last 6.2 version has 10496 total lines. See it in Notepad++

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  • Aztec2012
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6 months 6 days ago #65 by Aztec2012 Replied by Aztec2012 on topic Glamayre_Fast_Effects
Strange. Glamayre_Fast_Effects.fx from main Github page has 800 kb size and 10496 total lines, Glamayre_Fast_Effects.fx from releases has only 100 kb size and 1885 total lines. What is difference?

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  • Aztec2012
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6 months 6 days ago #66 by Aztec2012 Replied by Aztec2012 on topic Glamayre_Fast_Effects
So from releases works fine. Thanks and sorry,

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  • rj200
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5 months 3 weeks ago #67 by rj200 Replied by rj200 on topic Glamayre_Fast_Effects
Glamayre Fast Effects 6.3 is out. Main enhancement is sharpen is improved if you're not using Glamayre's Fast FXAA (e.g. if you're using in-game TAA or DLSS instead).   github.com/rj200/Glamarye_Fast_Effects_for_ReShade

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  • rj200
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5 months 1 week ago #68 by rj200 Replied by rj200 on topic Glamayre_Fast_Effects
v6.4 out with some minor fixes and improvements - most noticably adaptive contrast tweaked and should look better at higher strength than before. Preset authors note: Fake GI saturation slightly increased.

github.com/rj200/Glamarye_Fast_Effects_for_ReShade

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  • Ayva_K
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5 months 1 week ago - 5 months 1 week ago #69 by Ayva_K Replied by Ayva_K on topic Glamayre_Fast_Effects
How do you add black blur? @geisalt
Last edit: 5 months 1 week ago by Ayva_K. Reason: quoting

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  • Aztec2012
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4 months 3 weeks ago #70 by Aztec2012 Replied by Aztec2012 on topic Glamayre_Fast_Effects
Bug with gost silhouettes of some objects in Direcx 9 games like Hitman Blood Money or Fable Anniversary. Its appeared when enable DepthCopyBeforeClears option.

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  • sanek7814
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3 months 4 weeks ago #71 by sanek7814 Replied by sanek7814 on topic Glamayre_Fast_Effects
I liked your sharpness shader, it darkens the edges of the picture, thereby it does not create artifacts, usually sharpness "brightens" areas and it is unpleasant to the eye. Can you change another sharpness shader to darken the picture?

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  • NoPippinNo
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1 week 1 day ago - 1 week 1 day ago #72 by NoPippinNo Replied by NoPippinNo on topic Glamayre_Fast_Effects
Hello rj200, hope you're doing well!

In case you're still working on the shader, would you consider a control for how the lighting blends with specific luminosity ranges?

A method that could limit how much luminosity gets added to very dark pixels in particular would be amazing as texture detail like empty holes in objects can essentially become reflective surfaces.

Thank you!

edit: although the adaptive contrast helps alleviate that quirk and restore contrast it also affects unlit areas of the image, which leads to other issues.
Last edit: 1 week 1 day ago by NoPippinNo.

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