(H)ybrid high-(Q)uality (A)nti-(A)liasing (HQAA)
- lordbean
-
Topic Author
HQAA is a merging of FXAA, SMAA, and CAS balanced and configured to provide high visual quality anti-aliasing effect in cases where Temporal AA is not available or not desirable. It is configured to calculate the settings for each pass from two master user-controlled settings that keep the outputs of each pass balanced with each other, keeping the visual quality high whether you prefer to hold more detail in the scene or bias further towards aggressive anti-aliasing. Although it uses contrast-adaptive sharpening as its final pass, you are still free (and encouraged) to use another sharpening pass of your choice after HQAA in the shader list since the CAS pass in this shader is very low-strength (it is only designed to counteract the blur caused by the AA techniques).
HQAA requires the supporting header and texture files normally used by FXAA and SMAA. They are not included in the project because HQAA is built to work with the stock code in the respective headers for broad compatibility. Note however that HQAA configures the operating parameters of the shaders in a somewhat odd way compared to the stand-alone versions of FXAA and SMAA due to the need to minimize their overlap effects, and therefore may not be compatible with running alongside a separate pass of either AA method.
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- lordbean
-
Topic Author
imgur.com/a/6EYjkgf
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- Tojkar
-
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- lordbean
-
Topic Author
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- Tojkar
-

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- lordbean
-
Topic Author

Ever since I discovered that TAA side effects give me headaches I've been on a quest to somehow squeeze more out of the fallback options. Short of actually trying to write a whole new algorithm (no idea where I'd even start) I think I've pushed the older methods about as far as they can go at this point.
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- lordbean
-
Topic Author
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- lordbean
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Topic Author
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- John Doe
-
18:38:14:345 [01040] | ERROR | Failed to load "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\HQAA.fx":
C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\HQAA.fx(456, 393): preprocessor error: unterminated string literal
C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\HQAA.fx(2831, 156): preprocessor error: unterminated string literal
18:38:07:580 [03868] | INFO | Registering hooks for "user32.dll" ...
18:38:07:580 [03868] | INFO | > Libraries loaded.
18:38:07:580 [03868] | INFO | > Found 14 match(es). Installing ...
18:38:07:596 [03868] | INFO | Registering hooks for "ws2_32.dll" ...
18:38:07:596 [03868] | INFO | > Libraries loaded.
18:38:07:596 [03868] | INFO | > Found 8 match(es). Installing ...
18:38:07:596 [03868] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll" ...
18:38:07:596 [03868] | INFO | > Delayed.
18:38:07:596 [03868] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
18:38:07:596 [03868] | INFO | > Libraries loaded.
18:38:07:596 [03868] | INFO | > Found 9 match(es). Installing ...
18:38:07:611 [03868] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
18:38:07:611 [03868] | INFO | > Delayed.
18:38:07:611 [03868] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
18:38:07:611 [03868] | INFO | > Delayed.
18:38:07:611 [03868] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
18:38:07:611 [03868] | INFO | > Delayed.
18:38:07:611 [03868] | INFO | Registering hooks for "d3d12.dll" ...
18:38:07:611 [03868] | INFO | > Delayed.
18:38:07:611 [03868] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
18:38:07:611 [03868] | INFO | > Delayed until first call to an exported function.
18:38:07:611 [03868] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
18:38:07:611 [03868] | INFO | > Delayed.
18:38:07:611 [03868] | INFO | Initialized.
18:38:07:643 [03868] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" (Just loaded via LoadLibrary("d3d11.dll")) ...
18:38:07:643 [03868] | INFO | > Found 2 match(es). Installing ...
18:38:07:643 [03868] | INFO | Redirecting D3D11CreateDevice(pAdapter = 00000000, DriverType = 1, Software = 00000000, Flags = 0, pFeatureLevels = 0023EAF4, FeatureLevels = 2, SDKVersion = 7, ppDevice = 0023EB00, pFeatureLevel = 0023EAFC, ppImmediateContext = 0023EB04) ...
18:38:07:643 [03868] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
18:38:07:643 [03868] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 00000000, DriverType = 1, Software = 00000000, Flags = 0, pFeatureLevels = 0023EAF4, FeatureLevels = 2, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 0023EB00, pFeatureLevel = 0023EAFC, ppImmediateContext = 0023EB04) ...
18:38:07:643 [03868] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0023E3A0) ...
18:38:07:643 [03868] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll" ...
18:38:07:643 [03868] | INFO | > Found 2 match(es). Installing ...
18:38:07:721 [03868] | INFO | > Using feature level 0xb000.
18:38:07:752 [03868] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 1055F688) ...
18:38:07:752 [03868] | INFO | > Passing on to CreateDXGIFactory1:
18:38:07:752 [03868] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 1055F688) ...
18:38:07:752 [03868] | INFO | Redirecting D3D11CreateDevice(pAdapter = 0A16CC90, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 0023E50C, FeatureLevels = 2, SDKVersion = 7, ppDevice = 1055F684, pFeatureLevel = 0023E528, ppImmediateContext = 1055F68C) ...
18:38:07:752 [03868] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
18:38:07:752 [03868] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 0A16CC90, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 0023E50C, FeatureLevels = 2, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 1055F684, pFeatureLevel = 0023E528, ppImmediateContext = 1055F68C) ...
18:38:07:814 [03868] | INFO | > Using feature level 0xb000.
18:38:07:861 [03868] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 0023E958 { Tomb Raider }) ...
18:38:07:861 [03868] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Tomb Raider'.
18:38:10:094 [03532] | INFO | Redirecting RegisterClassW(lpWndClass = 0BDAFD40 { TOMBRAIDER_WINDOW }) ...
18:38:10:094 [03532] | INFO | > Adding 'CS_OWNDC' window class style flag to 'TOMBRAIDER_WINDOW'.
18:38:10:109 [03868] | INFO | Redirecting D3D11CreateDevice(pAdapter = 0A16CC90, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 0023EAC0, FeatureLevels = 2, SDKVersion = 7, ppDevice = 1055F684, pFeatureLevel = 0023EADC, ppImmediateContext = 1055F68C) ...
18:38:10:109 [03868] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
18:38:10:109 [03868] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 0A16CC90, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 0023EAC0, FeatureLevels = 2, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 1055F684, pFeatureLevel = 0023EADC, ppImmediateContext = 1055F68C) ...
18:38:10:160 [03868] | INFO | > Using feature level 0xb000.
18:38:10:160 [02728] | INFO | Redirecting IDXGIFactory::CreateSwapChain(this = 09EEE7E8, pDevice = 0A0C4B50, pDesc = 0D04F790, ppSwapChain = 0D04F810) ...
18:38:10:160 [02728] | INFO | > Dumping swap chain description:
18:38:10:160 [02728] | INFO | +
+
+
18:38:10:160 [02728] | INFO | | Parameter | Value |
18:38:10:160 [02728] | INFO | +
+
+
18:38:10:160 [02728] | INFO | | Width | 1920 |
18:38:10:160 [02728] | INFO | | Height | 1080 |
18:38:10:160 [02728] | INFO | | RefreshRate | 60 1 |
18:38:10:160 [02728] | INFO | | Format | DXGI_FORMAT_R8G8B8A8_UNORM |
18:38:10:160 [02728] | INFO | | ScanlineOrdering | 0 |
18:38:10:160 [02728] | INFO | | Scaling | 0 |
18:38:10:160 [02728] | INFO | | SampleCount | 1 |
18:38:10:160 [02728] | INFO | | SampleQuality | 0 |
18:38:10:160 [02728] | INFO | | BufferUsage | 0x30 |
18:38:10:160 [02728] | INFO | | BufferCount | 3 |
18:38:10:160 [02728] | INFO | | OutputWindow | 001A035E |
18:38:10:160 [02728] | INFO | | Windowed | TRUE |
18:38:10:160 [02728] | INFO | | SwapEffect | 0 |
18:38:10:160 [02728] | INFO | | Flags | 0x2 |
18:38:10:160 [02728] | INFO | +
+
+
18:38:13:889 [02728] | INFO | Running on NVIDIA GeForce GTX 1080
18:38:13:904 [02728] | INFO | Recreated runtime environment on runtime 0A23F990.
18:38:13:904 [02728] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 0A0B4250, Fullscreen = TRUE, pTarget = 0A1776C8) ...
18:38:14:279 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\DPX.fx".
18:38:14:279 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\ASCII.fx".
18:38:14:294 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\FakeHDR.fx".
18:38:14:294 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Nostalgia.fx".
18:38:14:294 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Border.fx".
18:38:14:294 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Sepia.fx".
18:38:14:294 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Cartoon.fx".
18:38:14:294 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\FilmGrain.fx".
18:38:14:294 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\CAS.fx".
18:38:14:294 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\ChromaticAberration.fx".
18:38:14:294 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\ColorMatrix.fx".
18:38:14:294 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\FXAA.fx".
18:38:14:294 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\CRT.fx".
18:38:14:311 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\SMAA.fx".
18:38:14:311 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Curves.fx".
18:38:14:313 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Splitscreen.fx".
18:38:14:313 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Daltonize.fx".
18:38:14:314 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Technicolor.fx".
18:38:14:314 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Deband.fx".
18:38:14:314 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Technicolor2.fx".
18:38:14:314 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Tonemap.fx".
18:38:14:314 [03420] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\DisplayDepth.fx".
18:38:14:314 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\UIMask.fx".
18:38:14:314 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Vibrance.fx".
18:38:14:314 [01256] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Vignette.fx".
18:38:14:345 [01040] | ERROR | Failed to load "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\HQAA.fx":
C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\HQAA.fx(456, 393): preprocessor error: unterminated string literal
C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\HQAA.fx(2831, 156): preprocessor error: unterminated string literal
18:38:14:345 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Layer.fx".
18:38:14:345 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Levels.fx".
18:38:14:345 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\LiftGammaGain.fx".
18:38:14:361 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\LumaSharpen.fx".
18:38:14:361 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\LUT.fx".
18:38:14:361 [01040] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\ReShade\Shaders\Monochrome.fx".
18:38:16:157 [02728] | INFO | Loading image files for textures ...
18:39:56:011 [02728] | INFO | Saving screenshot to "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\.\ReShade\TombRaider 2021-11-25 18-39-56.png" ...
18:39:56:971 [02728] | INFO | Saving screenshot to "C:\Program Files (x86)\Steam\steamapps\common\Tomb Raider\.\ReShade\TombRaider 2021-11-25 18-39-56 ui.png" ...
18:40:14:193 [03868] | INFO | Exiting ...
18:40:14:193 [03868] | INFO | Uninstalling 43 hook(s) ...
18:40:15:243 [03868] | INFO | Finished exiting.
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- lordbean
-
Topic Author
Updated to v1.21, which implements checks against all known used preprocessor defines for normal FXAA and SMAA to hopefully prevent any issues from arising during compile. Appears to work on my own system, remains to be seen whether this is an effective fix for everyone.
Edit - it should be noted that although it should be possible to load HQAA alongside FXAA and SMAA, I STRONGLY advise against running any further morphological techniques in combination with HQAA. HQAA is already a combo shader that is squeezing 3 separate morphological passes into the same package and is very carefully calibrated in order to keep blurring down. If you try and run more anti-aliasing in addition to HQAA, you may end up with a rampant blurring problem in the final output.
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- lordbean
-
Topic Author
imgsli.com/ODM3MTQ
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- John Doe
-
It took the afternoon to tinker with HQAA v1.21 and ASSMAA respectively. Since it's a compiler warning showing up, I even grabbed a former, knowingly fully functional system backup. ReShade runs smoothly in a standard minimum configuration on it, your required header files and textures included. qUINT_sharp for example - one of my favourite effects - turns out alright. All others do likewise.
Though, as soon as either of your shaders get involved, above mentioned error appears while loading on my machine. Is there a comprehensible way to debug these stated addresses in order to find our open but not closed string variables? Maybe it's as simple as my lengthy file pathes.
Let's call it a day.
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- lordbean
-
Topic Author
I bought Tomb Raider on Steam to see if I can reproduce the problem on my own PC, but it seems I can't. It loads up without issues and completed the "benchmark" successfully.
This is from me playing No Man's Sky yesterday:
06:11:45:579 [03936] | INFO | Initializing crosire's ReShade version '4.9.1.1003' (64-bit) built on '2021-01-09 21:12:36' loaded from "C:\ProgramData\ReShade\ReShade64.dll" into "

06:11:45:587 [03936] | INFO | Registering hooks for "user32.dll" ...
06:11:45:587 [03936] | INFO | > Libraries loaded.
06:11:45:587 [03936] | INFO | > Found 14 match(es). Installing ...
06:11:45:595 [03936] | INFO | Registering hooks for "ws2_32.dll" ...
06:11:45:596 [03936] | INFO | > Libraries loaded.
06:11:45:596 [03936] | INFO | > Found 8 match(es). Installing ...
06:11:45:604 [03936] | INFO | Registering hooks for "C:\WINDOWS\system32\d2d1.dll" ...
06:11:45:604 [03936] | INFO | > Delayed.
06:11:45:604 [03936] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
06:11:45:604 [03936] | INFO | > Delayed.
06:11:45:604 [03936] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
06:11:45:604 [03936] | INFO | > Delayed.
06:11:45:604 [03936] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
06:11:45:605 [03936] | INFO | > Delayed.
06:11:45:605 [03936] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
06:11:45:605 [03936] | INFO | > Delayed.
06:11:45:605 [03936] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
06:11:45:605 [03936] | INFO | > Delayed.
06:11:45:605 [03936] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06:11:45:605 [03936] | INFO | > Delayed.
06:11:45:605 [03936] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06:11:45:606 [03936] | INFO | > Delayed.
06:11:45:606 [03936] | INFO | Initialized.
06:11:45:612 [03936] | INFO | Redirecting vkCreateInstance(pCreateInfo = 0000004CAF6FF550, pAllocator = 0000000000000000, pInstance = 0000004CAF6FF920) ...
06:11:45:612 [03936] | INFO | > Dumping enabled instance extensions:
06:11:45:612 [03936] | INFO | VK_KHR_surface
06:11:45:612 [03936] | INFO | VK_KHR_get_physical_device_properties2
06:11:45:612 [03936] | INFO | VK_EXT_debug_utils
06:11:45:612 [03936] | INFO | VK_KHR_surface
06:11:45:612 [03936] | INFO | VK_KHR_win32_surface
06:11:45:612 [03936] | INFO | VK_KHR_get_physical_device_properties2
06:11:45:612 [03936] | INFO | > Requesting new Vulkan instance for API version 1.1 ...
06:11:47:448 [03936] | INFO | Redirecting vkCreateWin32SurfaceKHR(instance = 000001BDBE887910, pCreateInfo = 0000004CAF6FEB70, pAllocator = 0000000000000000, pSurface = 00007FF6CA159408) ...
06:11:47:452 [03936] | INFO | Redirecting vkCreateDevice(physicalDevice = 000001BDBE70A220, pCreateInfo = 0000004CAF6FBF70, pAllocator = 0000000000000000, pDevice = 0000004CAF6FBF10) ...
06:11:47:452 [03936] | INFO | > Dumping enabled device extensions:
06:11:47:453 [03936] | INFO | VK_KHR_swapchain
06:11:47:453 [03936] | INFO | VK_EXT_shader_subgroup_ballot
06:11:47:453 [03936] | INFO | VK_EXT_hdr_metadata
06:11:47:453 [03936] | INFO | VK_KHR_maintenance1
06:11:47:453 [03936] | INFO | VK_EXT_memory_budget
06:11:47:453 [03936] | INFO | VK_EXT_memory_priority
06:11:47:453 [03936] | INFO | VK_KHR_get_memory_requirements2
06:11:47:453 [03936] | INFO | VK_KHR_dedicated_allocation
06:11:47:453 [03936] | WARN | Vulkan queue used for rendering has a low priority (0).
06:11:47:454 [03936] | WARN | Optional extension "VK_KHR_push_descriptor" is not supported on this device.
06:11:47:590 [03936] | INFO | Redirecting vkCreateSwapchainKHR(device = 000001BEE5873BD0, pCreateInfo = 0000004CAF6FE500, pAllocator = 0000000000000000, pSwapchain = 00007FF6CA159410) ...
06:11:47:590 [03936] | INFO | > Dumping swap chain description:
06:11:47:590 [03936] | INFO | +
+
+
06:11:47:590 [03936] | INFO | | Parameter | Value |
06:11:47:591 [03936] | INFO | +
+
+
06:11:47:591 [03936] | INFO | | flags | 0x4 |
06:11:47:591 [03936] | INFO | | surface | 000001BDBE6E0180 |
06:11:47:591 [03936] | INFO | | minImageCount | 2 |
06:11:47:591 [03936] | INFO | | imageFormat | VK_FORMAT_R8G8B8A8_UNORM |
06:11:47:591 [03936] | INFO | | imageColorSpace | 0 |
06:11:47:591 [03936] | INFO | | imageExtent | 2560 1440 |
06:11:47:591 [03936] | INFO | | imageArrayLayers | 1 |
06:11:47:591 [03936] | INFO | | imageUsage | 0x17 |
06:11:47:592 [03936] | INFO | | imageSharingMode | 0 |
06:11:47:592 [03936] | INFO | | queueFamilyIndexCount | 0 |
06:11:47:592 [03936] | INFO | | preTransform | 0x1 |
06:11:47:592 [03936] | INFO | | compositeAlpha | 0x1 |
06:11:47:592 [03936] | INFO | | presentMode | 0 |
06:11:47:592 [03936] | INFO | | clipped | false |
06:11:47:592 [03936] | INFO | | oldSwapchain | 0000000000000000 |
06:11:47:592 [03936] | INFO | +
+
+
06:11:47:841 [03936] | INFO | Running on AMD Radeon RX 6700 XT Driver 2.0
06:11:47:864 [03936] | INFO | Recreated runtime environment on runtime 000001BEE5CC67F0.
06:11:48:325 [02144] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
06:11:48:329 [02580] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
06:11:48:338 [04136] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx".
06:11:48:462 [03936] | INFO | Loading image files for textures ...
06:48:51:832 [05296] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
06:48:51:836 [09788] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
06:48:51:844 [09036] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx".
06:48:51:984 [03936] | INFO | Loading image files for textures ...
07:28:50:227 [01236] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
07:28:50:230 [03392] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
07:28:50:238 [07768] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx".
07:28:50:290 [03936] | INFO | Loading image files for textures ...
08:50:36:627 [03936] | INFO | Exiting ...
08:50:36:627 [03936] | INFO | Uninstalling 26 hook(s) ...
08:50:37:686 [03936] | INFO | Finished exiting.
And here's Satisfactory, an Unreal Engine 4 game... this one includes several on-the-fly reloads because I was playing around calibrating prod80's lift-gamma-gain shader:
01:22:54:407 [01112] | INFO | Initializing crosire's ReShade version '4.9.1.1003' (64-bit) built on '2021-01-09 21:12:36' loaded from "C:\Games\Steam\steamapps\common\Satisfactory\Engine\Binaries\Win64\dxgi.dll" into "C:\Games\Steam\steamapps\common\Satisfactory\Engine\Binaries\Win64\FactoryGame-Win64-Shipping.exe" ...
01:22:54:417 [01112] | INFO | Registering hooks for "user32.dll" ...
01:22:54:417 [01112] | INFO | > Libraries loaded.
01:22:54:417 [01112] | INFO | > Found 14 match(es). Installing ...
01:22:54:427 [01112] | INFO | Registering hooks for "ws2_32.dll" ...
01:22:54:427 [01112] | INFO | > Libraries loaded.
01:22:54:427 [01112] | INFO | > Found 8 match(es). Installing ...
01:22:54:438 [01112] | INFO | Registering hooks for "C:\WINDOWS\system32\d2d1.dll" ...
01:22:54:438 [01112] | INFO | > Delayed.
01:22:54:438 [01112] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
01:22:54:438 [01112] | INFO | > Delayed.
01:22:54:438 [01112] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
01:22:54:439 [01112] | INFO | > Delayed.
01:22:54:439 [01112] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
01:22:54:439 [01112] | INFO | > Delayed.
01:22:54:439 [01112] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
01:22:54:439 [01112] | INFO | > Delayed.
01:22:54:439 [01112] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
01:22:54:439 [01112] | INFO | > Delayed.
01:22:54:439 [01112] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
01:22:54:439 [01112] | INFO | > Delayed until first call to an exported function.
01:22:54:439 [01112] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
01:22:54:439 [01112] | INFO | > Delayed.
01:22:54:440 [01112] | INFO | Initialized.
01:22:54:443 [01112] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" (Just loaded via LoadLibrary("C:/Games/Steam/steamapps/common/Satisfactory/Engine/Binaries/Win64/FactoryGame-D3D11RHI-Win64-Shipping.dll")) ...
01:22:54:443 [01112] | INFO | > Found 9 match(es). Installing ...
01:22:54:453 [01112] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("C:/Games/Steam/steamapps/common/Satisfactory/Engine/Binaries/Win64/FactoryGame-D3D11RHI-Win64-Shipping.dll")) ...
01:22:54:453 [01112] | INFO | > Found 2 match(es). Installing ...
01:22:54:470 [01112] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" (Just loaded via LoadLibrary("C:/Games/Steam/steamapps/common/Satisfactory/Engine/Binaries/Win64/FactoryGame-OpenGLDrv-Win64-Shipping.dll")) ...
01:22:54:470 [01112] | INFO | > Found 360 match(es). Installing ...
01:22:54:704 [01112] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 0000008CBDD7BF40 { SteamWinsockInitFakeClass_1 }) ...
01:22:54:704 [01112] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SteamWinsockInitFakeClass_1'.
01:22:54:882 [01672] | INFO | Redirecting RegisterClassW(lpWndClass = 0000008CC5D5FA30 { SplashScreenClass }) ...
01:22:54:882 [01672] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SplashScreenClass'.
01:22:54:882 [01112] | INFO | Redirecting RegisterClassW(lpWndClass = 0000008CBDD7E2D0 { UnrealWindow }) ...
01:22:54:882 [01112] | INFO | > Adding 'CS_OWNDC' window class style flag to 'UnrealWindow'.
01:22:54:918 [01112] | INFO | Redirecting CreateDXGIFactory(riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CBDD7D8F8) ...
01:22:54:918 [01112] | INFO | > Passing on to CreateDXGIFactory1:
01:22:54:918 [01112] | INFO | Redirecting CreateDXGIFactory1(riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CBDD7D8F8) ...
01:22:54:919 [01112] | INFO | Installing export hooks for "C:\WINDOWS\system32\dxgi.dll" ...
01:22:54:919 [01112] | INFO | > Found 5 match(es). Installing ...
01:22:54:922 [01112] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d12.dll" (Just loaded via LoadLibrary("d3d12.dll")) ...
01:22:54:922 [01112] | INFO | > Found 7 match(es). Installing ...
01:22:54:933 [01112] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000019729102E50, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000008CBDD7D7E8) ...
01:22:54:936 [01112] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CBDD7BCA0) ...
01:22:55:007 [01112] | INFO | Redirecting D3D12CreateDevice(pAdapter = 00000197291BE260, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000008CBDD7D7E8) ...
01:22:55:007 [01112] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CBDD7BCA0) ...
01:22:55:064 [01112] | INFO | Redirecting CreateDXGIFactory2(Flags = 0, riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0000019728174538) ...
01:22:55:071 [01112] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000019729109220, MinimumFeatureLevel = 0xc100, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 00000197291BE410) ...
01:22:55:071 [01112] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CBDD7C090) ...
01:22:55:147 [01112] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 00000197291F0780, pDesc = 0000008CBDD7D5E0, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000001972DA293A8) ...
01:22:55:147 [01112] | INFO | > Dumping command queue description:
01:22:55:147 [01112] | INFO | +
+
+
01:22:55:147 [01112] | INFO | | Parameter | Value |
01:22:55:147 [01112] | INFO | +
+
+
01:22:55:147 [01112] | INFO | | Type | 0 |
01:22:55:147 [01112] | INFO | | Priority | 0 |
01:22:55:147 [01112] | INFO | | Flags | 0 |
01:22:55:147 [01112] | INFO | | NodeMask | 0x1 |
01:22:55:147 [01112] | INFO | +
+
+
01:22:55:156 [01112] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 00000197291F0780, pDesc = 0000008CBDD7D5E0, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000001972DA291E8) ...
01:22:55:156 [01112] | INFO | > Dumping command queue description:
01:22:55:156 [01112] | INFO | +
+
+
01:22:55:156 [01112] | INFO | | Parameter | Value |
01:22:55:156 [01112] | INFO | +
+
+
01:22:55:156 [01112] | INFO | | Type | 3 |
01:22:55:156 [01112] | INFO | | Priority | 0 |
01:22:55:156 [01112] | INFO | | Flags | 0 |
01:22:55:157 [01112] | INFO | | NodeMask | 0x1 |
01:22:55:157 [01112] | INFO | +
+
+
01:22:55:157 [01112] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 00000197291F0780, pDesc = 0000008CBDD7D5E0, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 000001972DA29728) ...
01:22:55:158 [01112] | INFO | > Dumping command queue description:
01:22:55:158 [01112] | INFO | +
+
+
01:22:55:158 [01112] | INFO | | Parameter | Value |
01:22:55:158 [01112] | INFO | +
+
+
01:22:55:158 [01112] | INFO | | Type | 2 |
01:22:55:158 [01112] | INFO | | Priority | 0 |
01:22:55:158 [01112] | INFO | | Flags | 0 |
01:22:55:158 [01112] | INFO | | NodeMask | 0x1 |
01:22:55:158 [01112] | INFO | +
+
+
01:22:55:171 [01112] | INFO | Redirecting D3D12CreateDevice(pAdapter = 0000000000000000, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000008CBDD7B0E0) ...
01:22:55:171 [01112] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CBDD794D0) ...
01:22:55:173 [01112] | WARN | Reference count for ID3D12Device0 object 00000197291EF650 is inconsistent.
01:22:55:243 [01112] | INFO | Redirecting IDXGIFactory::CreateSwapChain(this = 00000197290F6A30, pDevice = 00000197290985C0, pDesc = 0000008CBDD7D080, ppSwapChain = 0000008CBDD7D020) ...
01:22:55:243 [01112] | INFO | > Dumping swap chain description:
01:22:55:243 [01112] | INFO | +
+
+
01:22:55:243 [01112] | INFO | | Parameter | Value |
01:22:55:243 [01112] | INFO | +
+
+
01:22:55:243 [01112] | INFO | | Width | 2560 |
01:22:55:243 [01112] | INFO | | Height | 1440 |
01:22:55:243 [01112] | INFO | | RefreshRate | 0 0 |
01:22:55:243 [01112] | INFO | | Format | DXGI_FORMAT_R10G10B10A2_UNORM |
01:22:55:244 [01112] | INFO | | ScanlineOrdering | 0 |
01:22:55:244 [01112] | INFO | | Scaling | 0 |
01:22:55:244 [01112] | INFO | | SampleCount | 1 |
01:22:55:244 [01112] | INFO | | SampleQuality | 0 |
01:22:55:244 [01112] | INFO | | BufferUsage | 0x30 |
01:22:55:244 [01112] | INFO | | BufferCount | 3 |
01:22:55:244 [01112] | INFO | | OutputWindow | 00000000001205C4 |
01:22:55:244 [01112] | INFO | | Windowed | TRUE |
01:22:55:244 [01112] | INFO | | SwapEffect | 4 |
01:22:55:244 [01112] | INFO | | Flags | 0x802 |
01:22:55:244 [01112] | INFO | +
+
+
01:22:56:038 [01112] | INFO | Running on AMD Radeon RX 6700 XT
01:22:56:048 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
01:22:56:050 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
01:22:56:050 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
01:22:56:067 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
01:22:56:100 [12208] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
01:22:56:102 [11864] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
01:22:56:106 [09884] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
01:22:58:459 [12076] | INFO | Loading image files for textures ...
01:23:00:363 [12076] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CC463E7B0) ...
01:23:01:236 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = TRUE, pTarget = 0000000000000000) ...
01:23:01:333 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
01:23:01:340 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
01:23:01:362 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
01:23:01:677 [09104] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
01:23:01:681 [07420] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
01:23:01:685 [01492] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
01:23:01:695 [12076] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CC463E7B0) ...
01:23:01:845 [12076] | INFO | Loading image files for textures ...
01:23:10:674 [08928] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
01:23:10:678 [09228] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
01:23:10:683 [10284] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
01:23:10:819 [12076] | INFO | Loading image files for textures ...
02:02:59:330 [12044] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:02:59:333 [11340] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:02:59:337 [02816] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:02:59:390 [12076] | INFO | Loading image files for textures ...
02:06:47:444 [02352] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:06:47:446 [12248] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:06:47:451 [01320] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:06:47:566 [12076] | INFO | Loading image files for textures ...
02:06:49:752 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
02:06:49:841 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
02:06:49:858 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:06:49:870 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
02:06:49:874 [10800] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:06:49:878 [06316] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:06:49:882 [09880] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:06:49:955 [12076] | INFO | Loading image files for textures ...
02:07:50:028 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = TRUE, pTarget = 0000000000000000) ...
02:07:50:113 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
02:07:50:117 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:07:50:127 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
02:07:50:131 [09536] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:07:50:134 [03620] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:07:50:139 [01236] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:07:50:207 [12076] | INFO | Loading image files for textures ...
02:07:53:430 [10832] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:07:53:449 [12076] | INFO | Loading image files for textures ...
02:08:10:732 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
02:08:10:807 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
02:08:10:809 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:08:10:824 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
02:08:10:834 [03568] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:08:10:869 [12076] | INFO | Loading image files for textures ...
02:08:53:154 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = TRUE, pTarget = 0000000000000000) ...
02:08:53:227 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
02:08:53:229 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:08:53:241 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
02:08:53:247 [11612] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:08:53:298 [12076] | INFO | Loading image files for textures ...
02:08:57:580 [03912] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:08:57:583 [06688] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:08:57:588 [11808] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:08:57:632 [12076] | INFO | Loading image files for textures ...
02:37:31:542 [12076] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CC463E7B0) ...
02:39:54:425 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
02:39:54:431 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
02:39:54:434 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:39:54:446 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
02:39:54:450 [10220] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:39:54:453 [00456] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:39:54:458 [05696] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:39:54:536 [12076] | INFO | Loading image files for textures ...
02:46:44:367 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = TRUE, pTarget = 0000000000000000) ...
02:46:44:459 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
02:46:44:462 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:46:44:475 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
02:46:44:479 [05176] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:46:44:483 [00008] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:46:44:488 [04324] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:46:44:575 [12076] | INFO | Loading image files for textures ...
02:47:32:604 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
02:47:32:698 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
02:47:32:702 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:47:32:715 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
02:47:32:719 [11376] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:47:32:724 [06860] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:47:32:727 [02092] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:47:32:789 [12076] | INFO | Loading image files for textures ...
02:55:32:073 [12076] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000008CC463E7B0) ...
02:59:13:749 [01112] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = TRUE, pTarget = 0000000000000000) ...
02:59:13:848 [01112] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000197384872B0, BufferCount = 3, Width = 2560, Height = 1440, NewFormat = 24, SwapChainFlags = 0x802) ...
02:59:13:851 [01112] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:59:13:863 [01112] | INFO | Recreated runtime environment on runtime 000001973855CFC0.
02:59:13:867 [04632] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
02:59:13:870 [00456] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
02:59:13:875 [08712] | WARN | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx" with warnings:
warning: V__colorLinearSampler: texture does not support sRGB sampling (back buffer format is not RGBA8)warning: V__sTexColor: texture does not support sRGB sampling (back buffer format is not RGBA8)
02:59:13:973 [12076] | INFO | Loading image files for textures ...
02:59:44:020 [09068] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000197384872B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
02:59:44:102 [09068] | INFO | Destroyed runtime environment on runtime 000001973855CFC0.
02:59:44:107 [09068] | WARN | Reference count for IDXGISwapChain4 object 00000197384872B0 is inconsistent.
02:59:47:134 [01112] | INFO | Exiting ...
02:59:47:134 [01112] | INFO | Uninstalling 413 hook(s) ...
02:59:48:195 [01112] | INFO | Finished exiting.
Tomb Raider:
22:09:15:386 [11688] | INFO | Initializing crosire's ReShade version '4.9.1.1002' (32-bit) built on '2021-01-09 21:10:30' loaded from "


22:09:15:395 [11688] | INFO | Registering hooks for "user32.dll" ...
22:09:15:395 [11688] | INFO | > Libraries loaded.
22:09:15:396 [11688] | INFO | > Found 14 match(es). Installing ...
22:09:15:404 [11688] | INFO | Registering hooks for "ws2_32.dll" ...
22:09:15:404 [11688] | INFO | > Libraries loaded.
22:09:15:405 [11688] | INFO | > Found 8 match(es). Installing ...
22:09:15:413 [11688] | INFO | Registering hooks for "C:\WINDOWS\system32\d2d1.dll" ...
22:09:15:413 [11688] | INFO | > Delayed.
22:09:15:413 [11688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
22:09:15:413 [11688] | INFO | > Libraries loaded.
22:09:15:413 [11688] | INFO | > Found 9 match(es). Installing ...
22:09:15:421 [11688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
22:09:15:421 [11688] | INFO | > Delayed.
22:09:15:421 [11688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
22:09:15:422 [11688] | INFO | > Delayed.
22:09:15:422 [11688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
22:09:15:422 [11688] | INFO | > Delayed.
22:09:15:422 [11688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
22:09:15:422 [11688] | INFO | > Delayed.
22:09:15:422 [11688] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
22:09:15:422 [11688] | INFO | > Delayed until first call to an exported function.
22:09:15:422 [11688] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
22:09:15:423 [11688] | INFO | > Delayed.
22:09:15:423 [11688] | INFO | Initialized.
22:09:15:678 [11688] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("d3d11.dll")) ...
22:09:15:678 [11688] | INFO | > Found 2 match(es). Installing ...
22:09:15:687 [11688] | INFO | Redirecting D3D11CreateDevice(pAdapter = 00000000, DriverType = 1, Software = 00000000, Flags = 0, pFeatureLevels = 006FE4A4, FeatureLevels = 2, SDKVersion = 7, ppDevice = 006FE4B0, pFeatureLevel = 006FE4AC, ppImmediateContext = 006FE4B4) ...
22:09:15:687 [11688] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
22:09:15:688 [11688] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 00000000, DriverType = 1, Software = 00000000, Flags = 0, pFeatureLevels = 006FE4A4, FeatureLevels = 2, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 006FE4B0, pFeatureLevel = 006FE4AC, ppImmediateContext = 006FE4B4) ...
22:09:15:688 [11688] | INFO | Redirecting CreateDXGIFactory2(Flags = 0x80000000, riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 006FDFD0) ...
22:09:15:689 [11688] | INFO | Installing export hooks for "C:\WINDOWS\system32\dxgi.dll" ...
22:09:15:690 [11688] | INFO | > Found 5 match(es). Installing ...
22:09:15:729 [11688] | INFO | > Using feature level 0xb000.
22:09:15:737 [11688] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 10519548) ...
22:09:15:737 [11688] | INFO | > Passing on to CreateDXGIFactory1:
22:09:15:737 [11688] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 10519548) ...
22:09:15:740 [11688] | INFO | Redirecting D3D11CreateDevice(pAdapter = 06D09FE0, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 006FDEBC, FeatureLevels = 2, SDKVersion = 7, ppDevice = 10519544, pFeatureLevel = 006FDED8, ppImmediateContext = 1051954C) ...
22:09:15:740 [11688] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
22:09:15:740 [11688] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 06D09FE0, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 006FDEBC, FeatureLevels = 2, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 10519544, pFeatureLevel = 006FDED8, ppImmediateContext = 1051954C) ...
22:09:15:771 [11688] | INFO | > Using feature level 0xb000.
22:09:15:977 [11688] | INFO | Redirecting D3D11CreateDevice(pAdapter = 06D0C5C8, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 006FDEBC, FeatureLevels = 2, SDKVersion = 7, ppDevice = 10519544, pFeatureLevel = 006FDED8, ppImmediateContext = 1051954C) ...
22:09:15:978 [11688] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
22:09:15:978 [11688] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 06D0C5C8, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 006FDEBC, FeatureLevels = 2, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 10519544, pFeatureLevel = 006FDED8, ppImmediateContext = 1051954C) ...
22:09:15:980 [11688] | INFO | > Using feature level 0xb000.
22:09:15:981 [11688] | WARN | Skipping device because it uses the Microsoft Basic Render Driver.
22:09:15:982 [11688] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 006FE308 { Tomb Raider }) ...
22:09:15:982 [11688] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Tomb Raider'.
22:09:19:354 [11700] | INFO | Redirecting RegisterClassW(lpWndClass = 0F21FDB0 { TOMBRAIDER_WINDOW }) ...
22:09:19:355 [11700] | INFO | > Adding 'CS_OWNDC' window class style flag to 'TOMBRAIDER_WINDOW'.
22:09:19:364 [11688] | INFO | Redirecting D3D11CreateDevice(pAdapter = 06D09FE0, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 006FE470, FeatureLevels = 2, SDKVersion = 7, ppDevice = 10519544, pFeatureLevel = 006FE48C, ppImmediateContext = 1051954C) ...
22:09:19:364 [11688] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
22:09:19:364 [11688] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 06D09FE0, DriverType = 0, Software = 00000000, Flags = 0, pFeatureLevels = 006FE470, FeatureLevels = 2, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 10519544, pFeatureLevel = 006FE48C, ppImmediateContext = 1051954C) ...
22:09:19:390 [11688] | INFO | > Using feature level 0xb000.
22:09:19:392 [10492] | INFO | Redirecting IDXGIFactory::CreateSwapChain(this = 06BF0300, pDevice = 06DA5DB8, pDesc = 0F8AF968, ppSwapChain = 0F8AF9E8) ...
22:09:19:392 [10492] | INFO | > Dumping swap chain description:
22:09:19:392 [10492] | INFO | +
+
+
22:09:19:392 [10492] | INFO | | Parameter | Value |
22:09:19:392 [10492] | INFO | +
+
+
22:09:19:392 [10492] | INFO | | Width | 2560 |
22:09:19:392 [10492] | INFO | | Height | 1440 |
22:09:19:392 [10492] | INFO | | RefreshRate | 165 1 |
22:09:19:392 [10492] | INFO | | Format | DXGI_FORMAT_R8G8B8A8_UNORM |
22:09:19:392 [10492] | INFO | | ScanlineOrdering | 0 |
22:09:19:392 [10492] | INFO | | Scaling | 0 |
22:09:19:392 [10492] | INFO | | SampleCount | 1 |
22:09:19:392 [10492] | INFO | | SampleQuality | 0 |
22:09:19:392 [10492] | INFO | | BufferUsage | 0x30 |
22:09:19:392 [10492] | INFO | | BufferCount | 2 |
22:09:19:392 [10492] | INFO | | OutputWindow | 000A018C |
22:09:19:392 [10492] | INFO | | Windowed | TRUE |
22:09:19:392 [10492] | INFO | | SwapEffect | 0 |
22:09:19:392 [10492] | INFO | | Flags | 0x2 |
22:09:19:392 [10492] | INFO | +
+
+
22:09:19:640 [10492] | INFO | Running on AMD Radeon RX 6700 XT
22:09:19:649 [10492] | INFO | Recreated runtime environment on runtime 06EC4B20.
22:09:19:649 [10492] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 06E5B080, Fullscreen = TRUE, pTarget = 06D4D2D0) ...
22:09:19:749 [08540] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\CAS.fx".
22:09:19:752 [11984] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\PD80_03_Shadows_Midtones_Highlights.fx".
22:09:19:757 [11876] | INFO | Successfully loaded "C:\Users\Derek\Desktop\ReShade\Core\HQAA.fx".
22:09:21:378 [10492] | INFO | Loading image files for textures ...
22:11:07:587 [11688] | INFO | Exiting ...
22:11:07:588 [11688] | INFO | Uninstalling 46 hook(s) ...
22:11:08:649 [11688] | INFO | Finished exiting.
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- John Doe
-
- There's potential for sure in your shaders. We may be certain, some people have tried them with a good success. At the moment the error seems to be a singular problem of mine apparently.
- Your logs, in particular the third one, are eye openers. There's DirectX 12 active on your system.
- In ReShade's requirements, the compatibility in confirmed for Windows 7 upwards. However, it's also said: "[...] Some users reported issues with other versions than Windows 10, so this one is highly recommended. [...]" ReShade is compiled bleeding edge, I could bet on.
Though my gaming rig still shows up on ancient Windows 7 unfortunately. In this respect you could be right. Windows 10 on the other hand is something that will never happen here. I'm about to migrate this last machine of my park to a proper Linux anyway. As soon as it's done, we'll meet again and enjoy your work. Until then, thank you very much for your patience and support.
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- lordbean
-
Topic Author
Windows 11 isn't on my radar at the moment. Even if I was to run out and buy an Alder Lake platform I'd still be putting Windows 10 on it.
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- lordbean
-
Topic Author
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- lordbean
-
Topic Author
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- lordbean
-
Topic Author
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- Tojkar
-
As for on-topic things.. HQAA has become a my default shader for AA. Getting better with each update (although haven't tested the latest yet).
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- lordbean
-
Topic Author
TAA is actually a very difficult routine to balance so that it produces desirable output without also causing a lot of side effects (which you've apparently noticed). The best example of a game with good TAA calibration I can point to is Borderlands 3 - it rarely ever causes shimmering or visible ghosting in that game. Somewhat oddly, Fallout 4's TAA implementation is probably the runner-up in my mind, despite being an older title - it has a bit of visible ghosting during fast movement but rarely ever shimmers.One question about a slightly off-topic thing. What is that talk about fine-tuned Godly TAA (pun intended)? All I've ever seen is ungodly amount of aberrations(also a pun intended) that happens when slowly turning the viewpoint.
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