(H)ybrid high-(Q)uality (A)nti-(A)liasing (HQAA)
- lordbean
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- Kleio420
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- lordbean
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- lordbean
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- Egor179
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- EFermi
Also can be found on the 1st page in the beginning of the 1st message by lordbean, hyperlinked as # HQAA.
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- lordbean
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- lordbean
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The output quality and performance of v30 are both better than v29.3 thanks to improvements in the accuracy of both SMAA and FXAA and a general fine-tuning pass to squeeze as much out of the shader as possible. This is the final major revision of HQAA as I do not believe I can push the output quality and flexibility of the shader any further than I already have at this point. I cannot rule out that there may be smaller updates in the future if bugs or compatibility problems are found, but apart from that, version 30 can be considered the official "the project is done" release of the shader.
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- Bred_W
[^.^)
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- EFermi
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- lordbean
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- lordbean
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- lordbean
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30.3 includes a lot of small improvements, fixes, and optimizations, and a new major feature - when using TAA Persistence, HQAA's TAA will now perform next-frame prediction and use this to help reduce shimmering in the scene.
Find it here: github.com/lordbean-git/HQAA
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