(H)ybrid high-(Q)uality (A)nti-(A)liasing (HQAA)
- maciejsojka
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- lordbean
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- lordbean
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- lordbean
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Edit: 16.3.1 is now current, which adds a pre-processor define to enable screenshot mode. Screenshot mode overrides the edge threshold to be 0.0 (regardless of preset OR custom setting) for purposes of taking screenshots. I don't recommend using it for normal gameplay as it will run VERY SLOWLY compared to normal.
Current version now 16.4. Subpixel effect strength bias removed from FXAA hysteresis calculation, which is instead simply multiplied by the precomputed gamma normal for the pixel. This results in improved correction of high-contrast edges where one side is especially dark without allowing any substantial amount of artifacting in the scene.
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- lordbean
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- lordbean
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- lordbean
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- lordbean
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- maciejsojka
Thanks for your hard work!
Do you recommend High or Ultra settings?
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- lordbean
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- lordbean
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- lordbean
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Future development on the shader is likely to be limited to bug fixes or perhaps new optional features. I'm happy with the output quality from core HQAA (honestly, it significantly exceeded my expectations for what I could manage to make SMAA and FXAA do).
Edit: I did have one last major improvement in me, apparently. Version 17.1 "final boss edition" now available, which packs everything HQAA does into as few passes as possible and significantly reduces its total execution time.
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- maciejsojka
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- lordbean
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Bet you thought that was the final release version, but nope... I present what is likely the FINAL final version, HQAA v17.2 "Turbo Boost Edition" (now available on github). Tested and confirmed to work with ReShade v5.0.0, and MUCH faster than 17.1.
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- maciejsojka
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- lordbean
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- lordbean
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- lordbean
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- lordbean
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- klotim
Does it make sense to add features that isnt really part of AA?
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