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TOPIC: ■ Requests & Ideas overview / ReShade future plans

■ Requests & Ideas overview / ReShade future plans 7 months 1 week ago #1

  • DeMondo
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Requests & Ideas overview --- ReShade future plans // roadmap [updated: July 28]


Requests & Ideas overview:
porting ReShade 2 shaders to Reshade 3:

■ GradientFX by IDDQD
■ DOSFX by IDDQD

■ Bilateral sharpening filter by Ioxa [shader has been renamed into surface sharpen for-reshade-3-0]
reshade.me/forum/shader-presentation/270...ioxa-for-reshade-3-0

■ Splitscreen by CeeJay // Ganossa


New shader ideas:
■ Vertical anamorphic lens flares
■ Depth-based (moving) light-particles (to fill up [too] static looking rooms,..)
■ Mirror effect (full screen // half side of screen)
■ Kaleidoscope effect
■ Color vignette
■ Eye (light) adaption (solution for day // night)
■ Zoom in // out
■ Horizontal // vertical stretch

New requests [July 15]:
■ "Killswitch" one key to disable all active reshade shaders
■ ReShade menu font size (permanent) (Ctrl + Mouse Wheel for temp. solution // problem: fps counter + time is becoming invisible)


Problematic shaders:
■ Cross process (the ported one // reshade.me/forum/shader-presentation/299...-reshade-2-x-effects)
working in DX9 32 bit // not working (full white screen) in DX11 64 bit --> fixed: check crossprocess brightness:
default value DX9 32 bit CrossBrightness=0.000000 /// default value DX11 64 bit CrossBrightness=1.000000)

■ Overlay shader (reshade.me/forum/shader-presentation/236...shair-overlay-shader)
working in DX9 32 bit // not working (crash loop) in DX11 64 bit

■ Border shader: not working for opengl-based games (Wolfenstein,..)

ReShade future plans // roadmap?
■ What will happen after 3.0.7?

Many thanks in advance!
Last Edit: 6 months 3 weeks ago by DeMondo.
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■ Requests & Ideas overview / ReShade future plans 7 months 1 week ago #2

  • Iddqd
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I already port my GradientFX and DosFX, if need i can post it :)
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■ Requests & Ideas overview / ReShade future plans 7 months 6 days ago #3

  • Insomnia
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Hmm the Cross Process works fine on my end on DX11 64bit applications. Check the brightness settings for that specific effect.
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■ Requests & Ideas overview / ReShade future plans 7 months 6 days ago #4

  • DeMondo
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Thanks guys, I will do another forum-search for the GradientFX and DosFX shaders, couldnt find it in reshade.me/forum/shader-presentation/299...-reshade-2-x-effects, for the Cross Process: I will check my settings later today (I used the same settings for DX9 & DX11).

Cheers lads !
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■ Requests & Ideas overview / ReShade future plans 7 months 6 days ago #5

  • WLHM15
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Do we really need Splitscreen shader? It would be tricky to apply this shader on all effects
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■ Requests & Ideas overview / ReShade future plans 7 months 5 days ago #6

  • Ioxa
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You can get the new version of bilateral sharpening here. Its called surface sharpen now. Some of the settings have been changed so they work better with 3.0 but the overall result should be about the same.
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■ Requests & Ideas overview / ReShade future plans 7 months 4 days ago #7

  • DeMondo
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@Iddqd:
I couldnt find the shaders, is it possible you upload the shaders?

@Insomnia: you're fully right about the brightness setting, it was automatically set to 1.0, thus resulting in a full white screen (crossprocess: default value DX9 32 bit CrossBrightness=0.000000 // default value DX11 64 bit CrossBrightness=1.000000), so its working properly now, thank you.

@WLHM15: "Do we really need Splitscreen shader?" hmmm what shader is really needed in the end... :P but its for sure handy to compare your "work // settings" with the defaults game graphics, this brings me to a new request: a "killswitch" one key to disable all active reshade shaders.

@Ioxa: many thanks Ioxa, your shaders I use many times (since ReShade 2), I didnt know the bilateral sharpening filter has been renamed into surface sharpen. Whats your advice to technique-sorting list, to put FXAA // SMAA above the sharpening filters, or?
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■ Requests & Ideas overview / ReShade future plans 7 months 4 days ago #8

  • Insomnia
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Glad you got it sorted.
Marty posted a flip effect a while back but it only flips the entire image, not half.

reshade.me/forum/shader-discussion/3009-...r-entire-image#21143
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■ Requests & Ideas overview / ReShade future plans 7 months 4 days ago #9

  • crosire
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DeMondo wrote:
this brings me to a new request: a "killswitch" one key to disable all active reshade shaders.
That already exists. It's on the settings tab.
Cheers, crosire =)
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■ Requests & Ideas overview / ReShade future plans 7 months 4 days ago #10

  • WLHM15
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crosire wrote:
DeMondo wrote:
this brings me to a new request: a "killswitch" one key to disable all active reshade shaders.
That already exists. It's on the settings tab.

This is why DeMondo..
:P
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■ Requests & Ideas overview / ReShade future plans 6 months 3 weeks ago #11

  • DeMondo
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WLHM15 wrote:
crosire wrote:
DeMondo wrote:
this brings me to a new request: a "killswitch" one key to disable all active reshade shaders.
That already exists. It's on the settings tab.

This is why DeMondo..
:P

Haha indeed :cheer:
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■ Requests & Ideas overview / ReShade future plans 6 months 3 weeks ago #12

  • DeMondo
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@Iddqd: I couldnt find the shaders, is it possible you upload the ported shaders:
■ GradientFX
■ DOSFX
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■ Requests & Ideas overview / ReShade future plans 3 months 3 days ago #13

  • WLHM15
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Sorry for bumping.
This thread should be pinned, so other people can request shaders here. :)
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■ Requests & Ideas overview / ReShade future plans 1 month 1 week ago #14

  • taro8
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Question and a request: Would it be possible to increase the bump mapping intensity using a shader? I don't mean creating bump maps where they don't exist, just make the existing ones more intense, so they pop out more. I use embossing, sharpening etc., but having some control over the normal maps would be great.

I dunno, maybe capture the normal maps and apply brightness+contrast tweaks?
Last Edit: 1 month 1 week ago by taro8.
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■ Requests & Ideas overview / ReShade future plans 1 month 1 week ago #15

  • Marty McFly
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It'd be much easier to use 3Dmigoto or similar to bump up the intensity of those things, if they're applied by a single shader.
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■ Requests & Ideas overview / ReShade future plans 1 month 1 week ago #16

  • Marty
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I don't know if I should post here or create a new thread, but here it goes...
I'd like to request simple thing, which may be quite simple to do, but I know nothing about shader coding.
It's Film Grain, but the gradient is static not noisy. To further clarify, the grains just don't move, it's something like a texture applied over the image, static.
The CeeJay filmgrain that comes with ReShade 3.1 is nice as it has a option to apply the grain only to dark areas (but lacks the older shader's option for grain size, sadly) and I think that there may be a way to edit it, so the grain is static. It may be a very simple edit, but as I said, I know nothing about writing shaders...

EDIT: Alright, so I looked at the code and lowering '' float t = Timer '' to 0 might have just done the trick... But the grain is still too small. Is there a possibility to implement option for changing the grain size, like in the older grain shader ?
Last Edit: 1 month 1 week ago by Marty.
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■ Requests & Ideas overview / ReShade future plans 1 month 1 week ago #17

  • taro8
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Marty McFly wrote:
It'd be much easier to use 3Dmigoto or similar to bump up the intensity of those things, if they're applied by a single shader.
First time hearing about 3Dmigoto, from the google I got its about creating vision compatible with VR and such. How would one go about editing bump map intensity using something like this?
Last Edit: 1 month 1 week ago by taro8.
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■ Requests & Ideas overview / ReShade future plans 1 month 4 days ago #18

"Eye (light) adaption (solution for day // night)" Give up or dont can make this ??
Last Edit: 1 month 4 days ago by Chavolatra.
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■ Requests & Ideas overview / ReShade future plans 1 month 2 days ago #19

  • taro8
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Request: could you ad .jpg as a possible screenshot format? Yes I do know its not color perfect etc., but is much smaller and easier to share. I'm not asking to remove PNG or BMP.
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■ Requests & Ideas overview / ReShade future plans 1 month 1 day ago #20

@Chavolatra, PirateKitty's shader already have this feature. I know it is not a standalone shader. And i've seen Marty old shader which that shader have a adaptation feature but it's not perfect. Because it was light dependent shader.


@taro8, i think we dont need this. Because that format is not relevant for screenshot.
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