■ Requests & Ideas overview / ReShade future plans
- jas01
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■ Light-aware vignette. Affecting only darker corners of the image (applying the effect only to a certain brightness).
■ Reworked Ambient Light shader (following other people requests/ their ideas from other topics). Added saturation toggle ( link ) and a proper/fixed dithering ( link ). If possible reworking this effect with the use of reversed tonemapping (like in Magic Bloom shader/ upcoming Marty's new bloom shader). To improve quality.
■ A way to create your own LUT(size up to 4k) from your loaded effects (like in older versions of Reshade).
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- taro8
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mbah.prihttps://reshade.me/forum/shader-suggestions/3357-requests-ideas-overview-reshade-future-plans/reply/25645mbon wrote: @taro8, i think we dont need this. Because that format is not relevant for screenshot.
PNG and BMP files are much bigger. Its kind of a pain in the ass to convert them to JPG so you can quickly upload them to the tubes. BMP is like 23 times bigger and PNG is about 5 times bigger JPG. Again I'm not asking to remove the other formats, just add JPG as an screenshot format option.
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- didel23
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developer.nvidia.com/vxgi
TXAA:
developer.nvidia.com/postworks
Also, i liked the explosion filter from the old reshade - i used it in conjunction with DSR to better remove jaggies.
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- Marty McFly
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-TXAA is not possible, so is Voxel stuff, 3 reasons: geometry needs to be voxelized - requires compute shaders, amongst other things and ReShade has no 3D texture support, that can be emulated though but at a very high performance cost. And you need data of objects outside screen/behind other objects, which ReShade does not have. I actually created a filter a while ago that voxelizes in pixel shader, looked pretty funny but my new raytraced AO is way better than that buggy shit. VXAO/VXGI quality levels are unachievable on ReShade.
-Explosion can be done
-LUT is problematic, as it needs quite some post work as the only way to create a LUT is by putting it onscreen. A 4096x64 LUT needs a screen res of 4096 at least to fit in. I solved it there by adding a scroll feature so you get the LUT in parts you only need to assemble but it feels uneasy to use imho and might put off newbies.
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- didel23
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As for LUT, why not create a shader that loads an actual LUT file (.cube, .3dl, .look) or even a .png but different from the default one?
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- Marty McFly
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- Insomnia
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- moriz1
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didel23 wrote: Thanks for the reply, marty!
As for LUT, why not create a shader that loads an actual LUT file (.cube, .3dl, .look) or even a .png but different from the default one?
you can simply open the default lut.png file in photoshop, apply whatever LUT file you want to it, save it as another PNG, and make the lut.fx shader load that png.
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- DeMondo
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Topic Author
■ (Long) exposure time (light trails) for RS 3.x (I found one for RS 1.1 from 2b3 called LX.h)
■ (Multipass) (better) deband shader
■ (Different kinds) of layer blending modes for the RS effects in use
Many thanks in advance!
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jas01 wrote: (...)
■ A way to create your own LUT(size up to 4k) from your loaded effects (like in older versions of Reshade).
This shader, github.com/Fubaxiusz/fubax-shaders/blob/.../Shaders/LUTTools.fx
generates neutral LUT in the left top corner of the screen. [strike]But It is standard 1024x32[/strike]
You can take a screenshot and bake color effects into single LUT.
Just drag the LUT generator FX before the effects you want to bake.
After that resize image canvas to 1024x32 at the left top corner.
*Edit
I updated shader with resolution slider and fixed issue with black and white levels in red and green channel.
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- AnsweredElk113
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Because have the same texture for the Dirty lens effect is kinda boring
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- kaicooper
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there was a shader to play game like old 90's 3d textures (ps1)
hope to c it here in reshade 4
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- Wicked Sick
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- Maritime
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