Disabling All Starting Text Dialogue
- crosire
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- Constantine PC
crosire wrote: Next update will have an option to disable reoccuring information messages. The very first (and last) appearance will be longer if it's enabled though.
awesome. It's quite bothersome having it pop-up every-time I alt-tab so this is a great middle ground for everyone I think.
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- PapermanZero
Nevertheless, there are still issues with other application, in which the text doesn't disappear. I fully understood, that you would like to protect your work.
But is it possible, to find a solution which satisfies everyone?
Due to the frustration of the forced pop-up messages, which was also introduced in MasterEffects , I created a mask which negated the starting text and makes it invisible. However this should not be the case actually. On the one hand, I would like to give respect to your work. But on the other hand, I don't want to be forced to watch every time the starting text, which doesn't disappear in some applications (like DosBox).
So, I thought why not using the configuration file (fx file) to show the credits.
You can use the first part of the file to write the credits. If someone modifies this "credits" part of the fx file (e.g. deletes the first part), the reshade.dll will reject the fx file and won't start without the correct "credits" part.
Furthermore you can add a config parameter in the fx file concerning the starting text, which is however activated per default.
Means, the starting text is displayed the first time, but if the user wants to deactivate the text, he has the option to deactivate it.
Nevertheless, your credits are still available in the fx file and cannot be deleted.
What do you think?
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- Ganossa
Features/Effects
ComparisonPictures
HowToInstall
HowToDonate
Credits
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- PapermanZero
Ganossa wrote: ASTRONOMICENHANCER MOD
Features/Effects
ComparisonPictures
HowToInstall
HowToDonate
Credits
Yes, this is what I mean.
On the one hand a solution which highlight the credits and on the other hand an approach which doesn't annoy the user.
I also though about a long starting text at the first boot of reshade.
Means a text which is presented for the first 20 seconds maybe and which highlights the credits.
But every following boot shows only the known starting text, which can be disabled in the fx file (default is activated).
Therefore some kind of hash verification must be implemented to check if this is the first boot or not.
If the files are copied to a different place the hash has to change and the verification becomes invalid.
A similar approach did Devolution (a Wii backup loader app).
To stop piracy the app dumped original games with verification files on a particular location. If the user moved the verification files they became invalid.
Consequently, you could also create branded apps with that approach.
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- Mobeeuz
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- Sh1nRa358
- Topic Author
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- Coreda
crosire wrote: Next update will have an option to disable reoccuring information messages. The very first (and last) appearance will be longer if it's enabled though.
Mind me asking where this can be set? Couldn't see it in the in-game configuration settings, and tried searching online in case it was an INI option but all the results were from prior to this setting being available from what I can tell.
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- crosire
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- sepp
I'm currently replaying Vampire: The Masquerade - Bloodlines and I found a pretty nice Reshade config. However the dude who created it, placed a huge icon in the top left corner and I have no idea how to remove it. Could someone please tell me where the option can be found?
The config: sfx.thelazy.net/games/preset/5527/
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- TurboCHACHA
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- Marty McFly
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- Wicked Sick
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- fersnake
well i been using this reshade from a long time never had an issue love you work guys, but i've been playing Battlefront II (2017) and i frankly feel very annoyed about this, i know alt tabing reloads the shaders and get the notification on the left top corner and i dont care, what i feel is very annoyed that everytime i got killed it shows me that notification. so any fix on that?
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- Dar4e
Just set Alpha to 0 in Reshade.ini file
And this stupid message is gone
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- Shady
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- jamiethomaswhite
I’m trying some fixes in the ini for this currently, but is there really no other way you can load the shaders without showing the notification?
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- Nazo
In fact I'd like to add to that. I really don't want it telling me on every startup there is a newer version. A. I'll update when I want to. B. a lot of anti-cheat engines only update their whitelists so often, so it's actually bad to keep ReShade up to date since it means it can sometimes fall out of the whitelist and end up causing trouble (one game I play simply would crash on startup without an error or anything when I had a newer ReShade. It took me forever to track that issue down and realize I only needed to downgrade it.) In fact, I keep an extra copy of the older DLLs just for certain games that I specifically know have troubles and the updates don't generally change enough to be worth bothering with for me anyway. I'd really like to not be told every single time I start a game in a bright yellow text there is a newer version because I don't want that newer version -- nor does my game.
I don't like the idea of setting alpha to zero because I do still want to see error messages and such.
As long as it's off by default such an option really should be pretty harmless. A user has to knowingly turn it on and then consequences like not seeing a progress bar when starting a game to indicate it's not actually frozen is on their own head at that point. Besides, like I said, if it only loads enabled effects it's insanely fast -- less than even one second fast -- anyway. At this point I actually see the startup message (particularly the update notice) about 50x longer than the actual time required to load the effects.
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