Disabling All Starting Text Dialogue

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4 years 9 months ago #41 by crosire
Replied by crosire on topic Disabling All Starting Text Dialogue
Next update will have an option to disable reoccuring information messages. The very first (and last) appearance will be longer if it's enabled though.
The following user(s) said Thank You: Ganossa, Constantine PC, Elimina

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4 years 9 months ago #42 by Constantine PC
Replied by Constantine PC on topic Disabling All Starting Text Dialogue

crosire wrote: Next update will have an option to disable reoccuring information messages. The very first (and last) appearance will be longer if it's enabled though.


awesome. It's quite bothersome having it pop-up every-time I alt-tab so this is a great middle ground for everyone I think.

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4 years 8 months ago - 4 years 8 months ago #43 by PapermanZero
Replied by PapermanZero on topic Disabling All Starting Text Dialogue
Thanks already for the improvement to show the text once. With the emulator Demul I went already crazy. The text was displayed several times during gameplay.
Nevertheless, there are still issues with other application, in which the text doesn't disappear. I fully understood, that you would like to protect your work.
But is it possible, to find a solution which satisfies everyone?

Due to the frustration of the forced pop-up messages, which was also introduced in MasterEffects , I created a mask which negated the starting text and makes it invisible. However this should not be the case actually. On the one hand, I would like to give respect to your work. But on the other hand, I don't want to be forced to watch every time the starting text, which doesn't disappear in some applications (like DosBox).

So, I thought why not using the configuration file (fx file) to show the credits.
You can use the first part of the file to write the credits. If someone modifies this "credits" part of the fx file (e.g. deletes the first part), the reshade.dll will reject the fx file and won't start without the correct "credits" part.
Furthermore you can add a config parameter in the fx file concerning the starting text, which is however activated per default.
Means, the starting text is displayed the first time, but if the user wants to deactivate the text, he has the option to deactivate it.
Nevertheless, your credits are still available in the fx file and cannot be deleted.

What do you think?
Last edit: 4 years 8 months ago by PapermanZero.

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4 years 8 months ago #44 by Ganossa
Replied by Ganossa on topic Disabling All Starting Text Dialogue
ASTRONOMICENHANCER MOD

Features/Effects

ComparisonPictures

HowToInstall

HowToDonate

Credits

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4 years 8 months ago - 4 years 8 months ago #45 by PapermanZero
Replied by PapermanZero on topic Disabling All Starting Text Dialogue

Ganossa wrote: ASTRONOMICENHANCER MOD

Features/Effects

ComparisonPictures

HowToInstall

HowToDonate

Credits


:lol:
Yes, this is what I mean.
On the one hand a solution which highlight the credits and on the other hand an approach which doesn't annoy the user.

I also though about a long starting text at the first boot of reshade.
Means a text which is presented for the first 20 seconds maybe and which highlights the credits.
But every following boot shows only the known starting text, which can be disabled in the fx file (default is activated).
Therefore some kind of hash verification must be implemented to check if this is the first boot or not.
If the files are copied to a different place the hash has to change and the verification becomes invalid.

A similar approach did Devolution (a Wii backup loader app).
To stop piracy the app dumped original games with verification files on a particular location. If the user moved the verification files they became invalid.
Consequently, you could also create branded apps with that approach.
Last edit: 4 years 8 months ago by PapermanZero.

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4 years 8 months ago #46 by Mobeeuz
Replied by Mobeeuz on topic Disabling All Starting Text Dialogue
Completely missed the point...
The following user(s) said Thank You: sargey123

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4 years 8 months ago #47 by Sh1nRa358
Replied by Sh1nRa358 on topic Disabling All Starting Text Dialogue
On pcsx2, when using the 'go into software mode on an fmv' is used, and you have a series of fmvs, the rshade message practically stays on the whole time.

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3 years 3 months ago - 3 years 3 months ago #48 by Coreda
Replied by Coreda on topic Disabling All Starting Text Dialogue

crosire wrote: Next update will have an option to disable reoccuring information messages. The very first (and last) appearance will be longer if it's enabled though.


Mind me asking where this can be set? Couldn't see it in the in-game configuration settings, and tried searching online in case it was an INI option but all the results were from prior to this setting being available from what I can tell.
Last edit: 3 years 3 months ago by Coreda.

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3 years 3 months ago #49 by crosire
Replied by crosire on topic Disabling All Starting Text Dialogue
This is no longer relevant, since the message is required to show loading process (else the game would simply hand and not respond for the entire duration). There is no such option.

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2 years 10 months ago #50 by sepp
Replied by sepp on topic Disabling All Starting Text Dialogue
Hey guys,
I'm currently replaying Vampire: The Masquerade - Bloodlines and I found a pretty nice Reshade config. However the dude who created it, placed a huge icon in the top left corner and I have no idea how to remove it. Could someone please tell me where the option can be found?

The config: sfx.thelazy.net/games/preset/5527/

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1 year 5 months ago #51 by TurboCHACHA
Replied by TurboCHACHA on topic Disabling All Starting Text Dialogue
Hi, I use Reshade 4.0.2 on Apex Legends and I sometimes turn my game, to see web browser. Did an option appear where you can turn off the welcome message from above? It is very important please answer! Tnx

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1 year 5 months ago #52 by Marty McFly
Replied by Marty McFly on topic Disabling All Starting Text Dialogue
When you tab out and back in, you don't see the welcome message but instead a notifier that the shaders are being recompiled and in case something goes wrong, errors and warnings. This is intended behavior, shaders are supposed to be reloaded on focus change. You can however cut this short if you set ReShade to performance mode and cut unnecessary shaders, that way they compile even faster and the notifier is gone earlier.

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1 year 5 months ago #53 by Wicked Sick
Replied by Wicked Sick on topic Disabling All Starting Text Dialogue
Or trying to play in windowed mode, this way you will not heave to reload the shaders again.

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1 year 5 months ago - 1 year 5 months ago #54 by fersnake
Replied by fersnake on topic Disabling All Starting Text Dialogue
hello guys, new here xD

well i been using this reshade from a long time never had an issue love you work guys, but i've been playing Battlefront II (2017) and i frankly feel very annoyed about this, i know alt tabing reloads the shaders and get the notification on the left top corner and i dont care, what i feel is very annoyed that everytime i got killed it shows me that notification. so any fix on that?
Last edit: 1 year 5 months ago by fersnake.

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11 months 2 weeks ago #55 by Dar4e
Replied by Dar4e on topic Disabling All Starting Text Dialogue
Found the solution
Just set Alpha to 0 in Reshade.ini file
And this stupid message is gone

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10 months 2 weeks ago #56 by Shady
Replied by Shady on topic Disabling All Starting Text Dialogue
Could there be an option to disable shader reload on focus change? Because when using a browser with reshade then browser tab switch with focus change happens more often.

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