[SOLVED] GTA V crashes with ReShade 17.1 + SweetFx
- BertieWoosta
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Only problem I have with it enabled is about a 4-8fps drop and in some parts of the game the game slows down further
[in these same places soon as you disabled Reshade the game is at perfect speed]
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- crosire
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It only occurs when changing the "IDXGISwapChain::ResizeBuffers" member of the VTable, keeping that the original and hooking any other member is no problem. Sadly this one is an absolute requirement, so removing it is no solution.
Doesn't look like there is much I can do about it. Maybe I'm drawing the wrong conclusion, but this would also explain why the crash does not appear on another computer, which is still on one year old NVIDIA drivers.
Now one workaround is to avoid the game calling "ResizeBuffers". The following works for me: After launching the game, do not click on another window or move focus otherwise (through the entire social club starting sequence), just wait for the game to show up and only after start move your mouse/keyboard again. Also, make sure to run the game in fullscreen mode.
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- NattyDread
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I tried not moving the mouse but it still crashes. Tried also disabling my second display, setting the game to lowest settings, switching to dx10v of the game, windowed....still the same crash.
Should we roll back the driver?
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- vfxninjaeditor
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- Cloudster
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So the only way to get this to work is wait for NVIDIA to update their drivers or roll back to the previous one?
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- Xanvast
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This may be a part of the answer.
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- axelrol
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- Quentin-Tarantino
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The Logo menu at start might Lag a bit! But press the preset OFF key until you get ingame the press it On again

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- Quentin-Tarantino
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axelrol wrote: I can confirm too what 0.18 still crashes with GTA V. I have 4GB Sapphire R9 290 Tri-X and still get that error with dxgi, so i think this is not only Nvidia related error with their "Game Ready". Its a global error. So sad what i still cant play with injectors (( I tried everything - SweetFX 2.0, Reshade from 0.14 to 0.18, tried to disable steam overlay - nothing helps.
You have to Rename dxgi to d3d11

The Logo menu at start might Lag a bit! But press the preset OFF key until you get ingame the press it On again

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- axelrol
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Quentin-Tarantino wrote:
axelrol wrote: I can confirm too what 0.18 still crashes with GTA V. I have 4GB Sapphire R9 290 Tri-X and still get that error with dxgi, so i think this is not only Nvidia related error with their "Game Ready". Its a global error. So sad what i still cant play with injectors (( I tried everything - SweetFX 2.0, Reshade from 0.14 to 0.18, tried to disable steam overlay - nothing helps.
You have to Rename dxgi to d3d11
The Logo menu at start might Lag a bit! But press the preset OFF key until you get ingame the press it On again
You think i am not doing that?

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- crosire
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No you don't, that particular bug was fixed with 0.18.0Quentin-Tarantino wrote: You have to Rename dxgi to d3d11

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- vfxninjaeditor
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- crosire
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- Cloudster
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- JBeckman
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EDIT: That Windows error report doesn't seem to occur with 0.18.0 so that's good, nothing to worry about then.

But here's the dxgi.tracelog file from entering and exiting the game.
dxgi.rar
www58.zippyshare.com/v/xTcRZS5q/file.html
(Starting with the effects disabled or enabled doesn't seem to do much in 0.18.0 as either of them will cause a severe framerate drop though the game works although it would be unplayable of course but I'm really glad that whatever that exception error was it's gone now so hopefully it was entirely unrelated - so I still have to find what actually caused it in the first place. - or 0.18.0 fixed it somehow.)
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- crosire
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It still fixes it, under 0.18.0 too. But the framework shader pack doesn't actually disable everything when you configure it to start disabled. It still runs some basic utility shaders, which cause the stuttering at startup.JBeckman wrote: (Starting with the effects disabled or enabled doesn't seem to do much in 0.18.0 as either of them will cause a severe framerate drop though the game works although it would be unplayable of course but I'm really glad that whatever that exception error was it's gone now so hopefully it was entirely unrelated - so I still have to find what actually caused it in the first place. - or 0.18.0 fixed it somehow.)
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- JBeckman
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The thing about the framerate was because under ReShade 0.17.0 and it's version of the Framework disabling the effects would boost the framerate to around 15 instead of 5 which it would be at with the effects on whereas now with 0.18.0 it stays at around 5 regardless of the effects being on or off.
That thing about the Windows Error Reporter collecting some Kernel fault mini dump was the main problem however (I should have saved one of them but I noticed them first when I ran CCleaner to trim out a few files so it was too late.) but since that seems fixed now and I can't seem to re-create the problem this little issue with the framerate drop isn't much of a issue really especially compared to this larger crash problem, however this framerate drop is unfortunately constant instead of just being during the intro logos and main menu screen but I'm guess it's likely a problem on my end than something with the injector so I need to do more testing and find out the real issue behind this or how to say.
(And if I remember correctly from other discussions on these boards the actual shaders don't really have the ability to cause such errors so it can't be that.)
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- crosire
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- JBeckman
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(The main activity seems to be with the driver branch they're using with Windows 10 which is updated very frequently so I assume that's what they are focusing on now with W10's release getting closer.)
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- ccrusher1
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"Fixed a rare issue where the Steam version of the game would crash right after launching."
Reinstalled ReShade, both 17.1 and 18, and neither one works. My hopes and dreams have been crushed.

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