[SOLVED] GTA V crashes with ReShade 17.1 + SweetFx

  • Cloudster
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9 years 1 day ago #21 by Cloudster Replied by Cloudster on topic GTA V crashes with ReShade 17.1 + SweetFx
I thought it was just me! Looks like it's a problem with reshade. I hope version 0.18 fixes this!

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  • HSneak
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9 years 1 day ago #22 by HSneak Replied by HSneak on topic GTA V crashes with ReShade 17.1 + SweetFx
Not sure if it can help, but i've tried 2 things and here are the results :
1- I've put the system32 d3d11.dll in GTA V folder, the game launched but there were no effects (I've tried F12, page-up/down, screen-lock etc... but nothing activated it)
2- I tried the inverse, putting the dll from reshade (GTA V folder) inside system32, the game crashed at the beginning and i got a log inside system32 which contains :
19/04/2015 13:29:42:940 [07468] | INFO  | Initializing Crosire's ReShade version '0.16.0.787' built on '2015-03-19 21:43:37' loaded from "C:\Windows\system32\d3d11.dll" to "p:\Grand Theft Auto V\GTA5.exe" ...
19/04/2015 13:29:42:960 [07468] | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
19/04/2015 13:29:42:960 [07468] | INFO  | > Delayed.
19/04/2015 13:29:42:960 [07468] | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
19/04/2015 13:29:42:960 [07468] | INFO  | > Libraries loaded.
19/04/2015 13:29:42:960 [07468] | INFO  | > Found 9 match(es). Installing ...
19/04/2015 13:29:43:035 [07468] | INFO  | > Installed 9 hook(s).
19/04/2015 13:29:43:035 [07468] | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
19/04/2015 13:29:43:035 [07468] | INFO  | > Delayed.
19/04/2015 13:29:43:035 [07468] | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
19/04/2015 13:29:43:035 [07468] | INFO  | > Delayed.
19/04/2015 13:29:43:035 [07468] | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
19/04/2015 13:29:43:035 [07468] | INFO  | > Delayed.
19/04/2015 13:29:43:035 [07468] | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
19/04/2015 13:29:43:035 [07468] | INFO  | > Libraries loaded.
19/04/2015 13:29:43:036 [07468] | INFO  | > Found 2 match(es). Installing ...
19/04/2015 13:29:43:052 [07468] | INFO  | > Installed 2 hook(s).
19/04/2015 13:29:43:052 [07468] | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
19/04/2015 13:29:43:052 [07468] | INFO  | > Libraries loaded.
19/04/2015 13:29:43:054 [07468] | INFO  | > Found 360 match(es). Installing ...
19/04/2015 13:29:46:020 [07468] | INFO  | > Installed 360 hook(s).
19/04/2015 13:29:46:020 [07468] | INFO  | Registering hooks for "C:\Windows\system32\user32.dll" ...
19/04/2015 13:29:46:020 [07468] | INFO  | > Libraries loaded.
19/04/2015 13:29:46:027 [07468] | INFO  | > Found 4 match(es). Installing ...
19/04/2015 13:29:46:060 [07468] | INFO  | > Installed 4 hook(s).
19/04/2015 13:29:46:060 [07468] | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
19/04/2015 13:29:46:060 [07468] | INFO  | > Libraries loaded.
19/04/2015 13:29:46:062 [07468] | INFO  | > Found 8 match(es). Installing ...
19/04/2015 13:29:46:127 [07468] | INFO  | > Installed 8 hook(s).
19/04/2015 13:29:46:127 [07468] | INFO  | Initialized.
19/04/2015 13:29:46:149 [07468] | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000000000000000, 0000000000000000, 00000000001EF9F8, 0000000000000000)' ...
19/04/2015 13:29:46:150 [07468] | INFO  | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" ...
19/04/2015 13:29:46:152 [07468] | INFO  | > Found 391 match(es). Installing ...
19/04/2015 13:29:46:152 [07468] | INFO  | > Installed 391 hook(s).
19/04/2015 13:29:46:153 [07468] | ERROR | Unable to resolve hook for '0x000007FEDC3D1F00'!

Well I'm pretty sure that doesn't mean anything hehe but perhaps the ones who are trying to fix the problem may find something useful here :lol: hope i could help somehow :blush:

BTW I'm using windows 7

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  • JBeckman
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9 years 1 day ago - 9 years 1 day ago #23 by JBeckman Replied by JBeckman on topic GTA V crashes with ReShade 17.1 + SweetFx
Don't ever replace the real Windows files of the DirecX .dll files, especially the core ones like d3d9, dxgi and d3d11 .dll as those are not covered by the DirectX runtime redistributable. :)

ReShade's .dll uses the same name to hook into the programs but it is a injector and requires the real one to work, it doesn't contain the contents of the original file or how to say so it's not a replacement for it.
(Windows needs the real DirectX .dll files in order to work as well as does most games using DirectX so don't mess with the files in the Windows folder.)
Last edit: 9 years 1 day ago by JBeckman.

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  • HSneak
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9 years 23 hours ago #24 by HSneak Replied by HSneak on topic GTA V crashes with ReShade 17.1 + SweetFx
Thank you for the advice :) I've tried it with the d3d11 because i knew that would affect only games (and applications that needs it), and ofc that wasn't for ever, I just wanted to test & see, curiosity kills sometimes :woohoo: hehe

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  • BertieWoosta
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9 years 23 hours ago #25 by BertieWoosta Replied by BertieWoosta on topic GTA V crashes with ReShade 17.1 + SweetFx
Running Reshade 17.1 fine on my GTA 5 (Rockstar none-Steam edition).

Only problem I have with it enabled is about a 4-8fps drop and in some parts of the game the game slows down further
[in these same places soon as you disabled Reshade the game is at perfect speed]

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  • crosire
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9 years 22 hours ago - 9 years 17 hours ago #26 by crosire Replied by crosire on topic GTA V crashes with ReShade 17.1 + SweetFx
I was able to reproduce a crash with the "DXGI_ERROR_INVALID_CALL" error on NVIDIA with latest drivers. This particular issue I ran into seems to be due to a driver optimization (part of the "Game Ready" drivers from NVIDIA).
It only occurs when changing the "IDXGISwapChain::ResizeBuffers" member of the VTable, keeping that the original and hooking any other member is no problem. Sadly this one is an absolute requirement, so removing it is no solution.
Doesn't look like there is much I can do about it. Maybe I'm drawing the wrong conclusion, but this would also explain why the crash does not appear on another computer, which is still on one year old NVIDIA drivers.

Now one workaround is to avoid the game calling "ResizeBuffers". The following works for me: After launching the game, do not click on another window or move focus otherwise (through the entire social club starting sequence), just wait for the game to show up and only after start move your mouse/keyboard again. Also, make sure to run the game in fullscreen mode.
Last edit: 9 years 17 hours ago by crosire.

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  • NattyDread
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9 years 18 hours ago #27 by NattyDread Replied by NattyDread on topic GTA V crashes with ReShade 17.1 + SweetFx
Same thing with v18 too. :(
I tried not moving the mouse but it still crashes. Tried also disabling my second display, setting the game to lowest settings, switching to dx10v of the game, windowed....still the same crash.
Should we roll back the driver?

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  • vfxninjaeditor
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9 years 17 hours ago #28 by vfxninjaeditor Replied by vfxninjaeditor on topic GTA V crashes with ReShade 17.1 + SweetFx
V17 didn't work in GTAV for me, but v18 does. I have the newest NVIDIA driver to.
The following user(s) said Thank You: crosire

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  • Cloudster
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9 years 17 hours ago #29 by Cloudster Replied by Cloudster on topic GTA V crashes with ReShade 17.1 + SweetFx
Same here, also can confirm that reshade 0.18 doesn't fix the problem. Everything is still the same. :( I still see the error 'IDXGIFactory::CreateSwapChain' failed with 'DXGI_ERROR_INVALID_CALL' as the last line in my log file.

So the only way to get this to work is wait for NVIDIA to update their drivers or roll back to the previous one?

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  • Xanvast
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9 years 16 hours ago - 9 years 16 hours ago #30 by Xanvast Replied by Xanvast on topic GTA V crashes with ReShade 17.1 + SweetFx
Only success I had is with Radeon pro, by ignoring all APIs except dxgi in compatibility list (thx to a post on guru3d) then it doesn't crash, sweetfx works. But it is not viable, for some reason the screen is flashing when moving.
This may be a part of the answer.
Last edit: 9 years 16 hours ago by Xanvast.

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  • axelrol
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9 years 5 hours ago - 9 years 5 hours ago #31 by axelrol Replied by axelrol on topic GTA V crashes with ReShade 17.1 + SweetFx
I can confirm too what 0.18 still crashes with GTA V. I have 4GB Sapphire R9 290 Tri-X and still get that error with dxgi, so i think this is not only Nvidia related error with their "Game Ready". Its a global error. So sad what i still cant play with injectors (( I tried everything - SweetFX 2.0, Reshade from 0.14 to 0.18, tried to disable steam overlay - nothing helps.
Last edit: 9 years 5 hours ago by axelrol.

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  • Quentin-Tarantino
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9 years 2 hours ago - 9 years 2 hours ago #32 by Quentin-Tarantino Replied by Quentin-Tarantino on topic GTA V crashes with ReShade 17.1 + SweetFx
You have to Rename dxgi to d3d11 :)

The Logo menu at start might Lag a bit! But press the preset OFF key until you get ingame the press it On again ;)
Last edit: 9 years 2 hours ago by Quentin-Tarantino.

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  • Quentin-Tarantino
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9 years 2 hours ago - 9 years 2 hours ago #33 by Quentin-Tarantino Replied by Quentin-Tarantino on topic GTA V crashes with ReShade 17.1 + SweetFx

axelrol wrote: I can confirm too what 0.18 still crashes with GTA V. I have 4GB Sapphire R9 290 Tri-X and still get that error with dxgi, so i think this is not only Nvidia related error with their "Game Ready". Its a global error. So sad what i still cant play with injectors (( I tried everything - SweetFX 2.0, Reshade from 0.14 to 0.18, tried to disable steam overlay - nothing helps.


You have to Rename dxgi to d3d11 :)

The Logo menu at start might Lag a bit! But press the preset OFF key until you get ingame the press it On again ;)
Last edit: 9 years 2 hours ago by Quentin-Tarantino.

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  • axelrol
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9 years 2 hours ago #34 by axelrol Replied by axelrol on topic GTA V crashes with ReShade 17.1 + SweetFx

Quentin-Tarantino wrote:

axelrol wrote: I can confirm too what 0.18 still crashes with GTA V. I have 4GB Sapphire R9 290 Tri-X and still get that error with dxgi, so i think this is not only Nvidia related error with their "Game Ready". Its a global error. So sad what i still cant play with injectors (( I tried everything - SweetFX 2.0, Reshade from 0.14 to 0.18, tried to disable steam overlay - nothing helps.


You have to Rename dxgi to d3d11 :)

The Logo menu at start might Lag a bit! But press the preset OFF key until you get ingame the press it On again ;)


You think i am not doing that? :D I tried everything - i told you. Always crash at startup.

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  • crosire
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9 years 21 minutes ago #35 by crosire Replied by crosire on topic GTA V crashes with ReShade 17.1 + SweetFx

Quentin-Tarantino wrote: You have to Rename dxgi to d3d11

No you don't, that particular bug was fixed with 0.18.0 =). But as stated in the release thread, the other crash issue is still remaining.

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  • vfxninjaeditor
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9 years 19 minutes ago #36 by vfxninjaeditor Replied by vfxninjaeditor on topic GTA V crashes with ReShade 17.1 + SweetFx
guys, make sure you are also using the 64bit reshade with GTAV. Like I said, I am not getting these crashes anymore with 0.18. Everything works great.

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  • crosire
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9 years 18 minutes ago #37 by crosire Replied by crosire on topic GTA V crashes with ReShade 17.1 + SweetFx
Since I cannot reproduce the crash with the "CreateSwapChain" error on any of the computers I have access to, but it obviously is there, it would be really great if somebody with the problem could get in contact with me (Steam for example), to try some things.

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  • Cloudster
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8 years 11 months ago #38 by Cloudster Replied by Cloudster on topic GTA V crashes with ReShade 17.1 + SweetFx
I would love to help you out so that we can resolve this issue. What do you need?

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  • JBeckman
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8 years 11 months ago - 8 years 11 months ago #39 by JBeckman Replied by JBeckman on topic GTA V crashes with ReShade 17.1 + SweetFx
One thing I noticed with GTA V and ReShade yesterday was that Windows was throwing a couple of Kernel exceptions (Nothing crashed though.) but I have not managed to pin down the exact cause of these, could be some deeper driver conflict which would explain the framerate problem I'm getting so when I next try and if this problem repeats if I can find a way to recreate it I'll see about getting one of those crash dumps or error logs uploaded here, could be of use although I'm unsure if it can fix the crash on load issue that many others are experiencing.

EDIT: That Windows error report doesn't seem to occur with 0.18.0 so that's good, nothing to worry about then. :)

But here's the dxgi.tracelog file from entering and exiting the game.

dxgi.rar
www58.zippyshare.com/v/xTcRZS5q/file.html

(Starting with the effects disabled or enabled doesn't seem to do much in 0.18.0 as either of them will cause a severe framerate drop though the game works although it would be unplayable of course but I'm really glad that whatever that exception error was it's gone now so hopefully it was entirely unrelated - so I still have to find what actually caused it in the first place. - or 0.18.0 fixed it somehow.)
Last edit: 8 years 11 months ago by JBeckman.

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  • crosire
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8 years 11 months ago #40 by crosire Replied by crosire on topic GTA V crashes with ReShade 17.1 + SweetFx

JBeckman wrote: (Starting with the effects disabled or enabled doesn't seem to do much in 0.18.0 as either of them will cause a severe framerate drop though the game works although it would be unplayable of course but I'm really glad that whatever that exception error was it's gone now so hopefully it was entirely unrelated - so I still have to find what actually caused it in the first place. - or 0.18.0 fixed it somehow.)

It still fixes it, under 0.18.0 too. But the framework shader pack doesn't actually disable everything when you configure it to start disabled. It still runs some basic utility shaders, which cause the stuttering at startup.

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