[SOLVED] GTA V crashes with ReShade 17.1 + SweetFx

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5 years 2 months ago - 5 years 2 months ago #41 by JBeckman
Ah so that could be why then. :)

The thing about the framerate was because under ReShade 0.17.0 and it's version of the Framework disabling the effects would boost the framerate to around 15 instead of 5 which it would be at with the effects on whereas now with 0.18.0 it stays at around 5 regardless of the effects being on or off.

That thing about the Windows Error Reporter collecting some Kernel fault mini dump was the main problem however (I should have saved one of them but I noticed them first when I ran CCleaner to trim out a few files so it was too late.) but since that seems fixed now and I can't seem to re-create the problem this little issue with the framerate drop isn't much of a issue really especially compared to this larger crash problem, however this framerate drop is unfortunately constant instead of just being during the intro logos and main menu screen but I'm guess it's likely a problem on my end than something with the injector so I need to do more testing and find out the real issue behind this or how to say.
(And if I remember correctly from other discussions on these boards the actual shaders don't really have the ability to cause such errors so it can't be that.)

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5 years 2 months ago - 5 years 2 months ago #42 by crosire
By the way, I was able to narrow the intro sequence stuttering down to a totally valid API call (ID3D11DeviceContext::CopyResource takes ages to return), so I can only suspect a driver optimization going bad and can't think of anything to fix it from my end unfortunately. These kind of problems are quite common with GTA 5 apparently, no idea how they could mess up this much.

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5 years 2 months ago #43 by JBeckman
Nvidia should have had plenty of time with the game and getting a "GameReady" driver out but AMD's 15.4 seems a bit more rushed, actually uses the same D3D version as 15.3 which in turn uses the same D3D version as 14.12 "Omega" with the only real display driver difference between 15.3 and 15.4 being tweaks to the GTA V profile.
(The main activity seems to be with the driver branch they're using with Windows 10 which is updated very frequently so I assume that's what they are focusing on now with W10's release getting closer.)

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5 years 2 months ago #44 by ccrusher1
I check the latest patch notes, which included a little line that had my hopes up that they were trying to allow ReShade to work with the game:
"Fixed a rare issue where the Steam version of the game would crash right after launching."
Reinstalled ReShade, both 17.1 and 18, and neither one works. My hopes and dreams have been crushed. :(

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5 years 2 months ago #45 by Constantine PC
So what's the deal? Wait for Nvidia to fix their drivers and wait out the slow loading sequence?

(can't speak for AMD guys, but i'm assuming it's just as messed up)

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5 years 2 months ago #46 by Cloudster

Constantine PC wrote: So what's the deal? Wait for Nvidia to fix their drivers and wait out the slow loading sequence?

(can't speak for AMD guys, but i'm assuming it's just as messed up)


Also wanted to know what's up with this issue. So the fault is due to nvidia's drivers? Nothing you can do on reshade's side to fix this crash?

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5 years 2 months ago - 5 years 2 months ago #47 by crosire
Pretty much. Xanvast helped (thanks again and sorry for messing up, you know what I'm talking about =P) to check if it's a DirectX error, but the debug runtime came up empty, so the problem lies deeper. And since no wrappers work for those having troubles at all, this is the only explanation I got.
It's just strange that this happens randomly. Was able to test on two NVIDIA computers myself and it works just fine, but another one had issues.

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5 years 2 months ago #48 by ccrusher1
Could it be dependent on what version of windows everyone is running? I read that computers running Windows 7 SP1 (maybe plus an update or so), and those running Windows 8 or later have a newer version of the Microsoft DirectX Graphics Infrastructure. (try saying that 3 times fast). Anyone who has a working game, what version of Windows are you running?

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5 years 2 months ago - 5 years 2 months ago #49 by crosire
It's not that. I know of at least two people who have that issue on Windows 7 64bit, but Windows 7 64bit is running on those two computers where it's working too.
If you are on Windows 7 you should make sure the platform update for Windows 7 is installed though, that may be a culprint.
The following user(s) said Thank You: 80T, TheWorse

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5 years 2 months ago #50 by TheWorse
Can confirm, I'm using Windows 7 64 bit and the Platform Update fixed the problems by using d3d11.dll. Thank you crosire!
The following user(s) said Thank You: crosire, NattyDread, 80T

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5 years 2 months ago - 5 years 2 months ago #51 by crosire
Awesome! =)
Here's a link to the update in case anybody is wondering: www.microsoft.com/download/details.aspx?id=36805
The following user(s) said Thank You: NattyDread, HSneak, 80T, Xanvast

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5 years 2 months ago #52 by HSneak

crosire wrote: Awesome! =)
Here's a link to the update in case anybody is wondering: www.microsoft.com/download/details.aspx?id=36805


Yaay it worked for me too, thank you very much crosire, you've just solved one of the GTA V mysteries :lol:
Great job

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5 years 2 months ago #53 by Xanvast
Bwahahaha ! It finally works ! Thx a lot :woohoo:

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5 years 2 months ago #54 by richydemars
IiiiiinnnCRE DiiiBleee !! IT WORKS !! Thank you very much Crosire ! you saved my game after one week of waiting : it's beautiful now .

I would love to give you ,and all the modders like CJay, Boris (ENB), a donate and Steam with its new modding policy will be the perfect mean to do this .
If you could find a way to integrate sweetfx in workshop , with perhaps ui improvement , directly in-game , like ENB , it'll be cool and easy for me to donate ...

I return to GTa V zzzzouuuu !!!

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5 years 2 months ago #55 by ccrusher1

crosire wrote: It's not that. I know of at least two people who have that issue on Windows 7 64bit, but Windows 7 64bit is running on those two computers where it's working too.
If you are on Windows 7 you should make sure the platform update for Windows 7 is installed though, that may be a culprint.


What was that? It's not that? ;) I think you stand corrected. ;) Lol.

Glad to see the update did in fact help people. Glad I brought that up :D

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5 years 2 months ago #56 by crosire
Yeah, you're right. I was asuming everybody has that update (since Windows Update installs it automatically), which makes the Windows 7 DirectX platform more similar to Window 8, meaning in that case "it cannot be that". Then remembered it was only an update and not default behaviour though and brought that up. So thanks for mentioning it =).
The following user(s) said Thank You: ccrusher1

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5 years 2 months ago #57 by ccrusher1

crosire wrote: Yeah, you're right. I was asuming everybody has that update (since Windows Update installs it automatically), which makes the Windows 7 DirectX platform more similar to Window 8, meaning in that case "it cannot be that". Then remembered it was only an update and not default behaviour though and brought that up. So thanks for mentioning it =).


Haha. Glad to help. Sometimes it's the tiniest oversight that can cause the biggest problems, especially when it comes to each individual system. I was just reading into it because I was curious, and then that popped into my head. Now, all I have to do is update my computer, and I'll be enjoying some sweet, sweet graphics. :woohoo:
The following user(s) said Thank You: crosire

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5 years 2 months ago #58 by 80T
Thx. very much for the fix! Although I keep my Windows Update on Auto, I didn't had this particular one installed for whatever reason...

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5 years 2 months ago #59 by ccrusher1

80T wrote: Thx. very much for the fix! Although I keep my Windows Update on Auto, I didn't had this particular one installed for whatever reason...


Maybe it was an optional update. But glad it's working!

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5 years 2 months ago #60 by Cloudster
That fixed the problem for me, finally works now. I tried using Reshade 0.16+SweetFX 2.0 and it works fine. But when I upgaded to the latest 0.18 version, when loading up GTA V, the intro screen lags so much that it takes forever to get the game loaded. Anyway to fix this or know why it's doing this?

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