Screenshot Thread
- piterrrxd
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- EpicLeomon
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- Courier
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- SpinelessJelly
Here's a few experiments with the paint and cel shading effects in Alan Wake
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- Courier
Also check out dem crazy lens flares.
Apparently chapman lens don't work regularly in Dead Space unless the HUD is brough up somehow.
[img]http://https://farm8.staticflickr.com/7646/16618344610_cc45b8a982_o.jpg[/img]
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- SpinelessJelly
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- Aelius Maximus
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- TinchO
I think it's not supported in the forum yet. Embed images from a direct linkAelius Maximus wrote: How do i directly upload the image into the forum, instead of having to provide a link to imgur
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- TinchO
You may try to disable Chapman Lens and use Bloom to reduce the brightness inflicted by Lens Dirt
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- Courier
Chapman lens are disabled, I don't really think it's even playable for more than the two minutes of wow factor, once the novelty wears off they are quite distracting. However, I am stickig with the dirt. Usually the lens dirt looks like this. I keep tweaking the texture but I'm having a hard time finding the sweet spot, how would you suggest using bloom to reduce the brightess inflicted by the lens without affecting the lens smudges themselves? I'm already using bloom albeit it's really tame.
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- TinchO
Test these values:
//LENSDIRT
#define fLensdirtIntensity 2.0
//BLOOM
#define BLOOM_MIXMODE 2
#define fBloomThreshold 0.5
#define fBloomAmount 0.3/0.2
#define fBloomSaturation 1.0
#define fBloomTint float3(0.7,0.8,1.3)
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- TinchO
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- Courier
#define BLOOM_MIXMODE 2
#define fBloomThreshold 0.45
#define fBloomAmount 0.23
#define fBloomSaturation 1.0
#define fBloomTint float3(0.7,0.8,1.3)
Did the trick. Thanks for the directions.
Some Last Light Redux
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- TinchO
- Aelius Maximus
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- TinchO
Thanks man! And yes, you're right. DOF and Sharpen are enabledAelius Maximus wrote: Hey, these Alan Wake shots looks fantastic, Depth of field and sharpening included here? my favorite combination might grab this game if its cheap on Steam
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- TinchO
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- GroinShooter
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- piterrrxd
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- Tom Yum 72
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