Screenshot Thread

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5 years 4 weeks ago #141 by piterrrxd
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5 years 4 weeks ago #142 by EpicLeomon
Yeah, That's dolphin. I Got it to work but i really don't understand mastereffects, i'm using sweetfx right now because of it. But mastereffects looks amazing.

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5 years 3 weeks ago #143 by Courier
Loving the colors on these Darksiders shots.
Here's some dark souls 1 using Master Effect.



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5 years 3 weeks ago - 5 years 3 weeks ago #144 by SpinelessJelly
Awesome job, everyone.

Here's a few experiments with the paint and cel shading effects in Alan Wake

Warning: Spoiler! [ Click to expand ]
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5 years 3 weeks ago #145 by Courier
I really like the cell shading one, but it looks like opaque wireframe more than cell shading. Does it have controls to only apply the outline?

Also check out dem crazy lens flares.
Apparently chapman lens don't work regularly in Dead Space unless the HUD is brough up somehow.

[img]http://https://farm8.staticflickr.com/7646/16618344610_cc45b8a982_o.jpg

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5 years 3 weeks ago - 5 years 3 weeks ago #146 by SpinelessJelly
@ Courier : It really depends on illumination, uniformely-lighted images translate as flat sketches, note the face in the first pic. Unfortunately it's not tweakable (yet?). Here's another example

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5 years 3 weeks ago #147 by Aelius Maximus
How do i directly upload the image into the forum, instead of having to provide a link to imgur

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5 years 3 weeks ago #148 by TinchO

Aelius Maximus wrote: How do i directly upload the image into the forum, instead of having to provide a link to imgur

I think it's not supported in the forum yet. Embed images from a direct link

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5 years 3 weeks ago - 5 years 3 weeks ago #149 by TinchO
@Courier
You may try to disable Chapman Lens and use Bloom to reduce the brightness inflicted by Lens Dirt

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5 years 3 weeks ago #150 by Courier
@TinchO
Chapman lens are disabled, I don't really think it's even playable for more than the two minutes of wow factor, once the novelty wears off they are quite distracting. However, I am stickig with the dirt. Usually the lens dirt looks like this. I keep tweaking the texture but I'm having a hard time finding the sweet spot, how would you suggest using bloom to reduce the brightess inflicted by the lens without affecting the lens smudges themselves? I'm already using bloom albeit it's really tame.

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5 years 3 weeks ago #151 by TinchO
@Courier
Test these values:
//LENSDIRT
#define fLensdirtIntensity 2.0
//BLOOM
#define BLOOM_MIXMODE 2
#define fBloomThreshold 0.5
#define fBloomAmount 0.3/0.2
#define fBloomSaturation 1.0
#define fBloomTint float3(0.7,0.8,1.3)

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5 years 3 weeks ago #152 by TinchO
Alan Wake











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5 years 3 weeks ago #153 by Courier
//BLOOM
#define BLOOM_MIXMODE 2
#define fBloomThreshold 0.45
#define fBloomAmount 0.23
#define fBloomSaturation 1.0
#define fBloomTint float3(0.7,0.8,1.3)

Did the trick. Thanks for the directions.

Some Last Light Redux




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5 years 3 weeks ago #154 by TinchO
Beautiful shots Courier, nice work! :)

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5 years 3 weeks ago #155 by Aelius Maximus
Hey, these Alan Wake shots looks fantastic, Depth of field and sharpening included here? my favorite combination =) might grab this game if its cheap on Steam
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5 years 3 weeks ago #156 by TinchO

Aelius Maximus wrote: Hey, these Alan Wake shots looks fantastic, Depth of field and sharpening included here? my favorite combination =) might grab this game if its cheap on Steam

Thanks man! And yes, you're right. DOF and Sharpen are enabled
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5 years 3 weeks ago - 5 years 3 weeks ago #157 by TinchO
Some shots more





Warning: Spoiler! [ Click to expand ]
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5 years 3 weeks ago #158 by GroinShooter
SPACE ENGINE
Couple of older shots here.









Filckr Album
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5 years 3 weeks ago #159 by piterrrxd

 

 

 
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5 years 3 weeks ago #160 by Tom Yum 72
@ COURIER : your Dead Space preset looks fantastic, care to share it please ?

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