Screenshot Thread

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5 years 6 months ago #201 by Constantine PC
Replied by Constantine PC on topic Screenshot Thread
Wow.
Someone should link these to Visceral Games.
Show them how it's done.
That's the way Dead Space 3 should look.
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5 years 6 months ago - 4 years 10 months ago #202 by jmp909
Replied by jmp909 on topic Dead Space
thanks Courier. your Dead Space DOF preset worked quite well for me in Binary Domain ( reshade.me/forum/shader-troubleshooting/...ield-dof-help-please )

some here & below
www.flickr.com/photos/jmp909/sets/72157651439566231/
(not the best, done for gameplay not screenshots really)

(i have actually used Photoshop "Image -> Auto Tone" on these. just to fix some overall colouring that looked a bit washed out. Anybody know what the likely tweaks in MasterEffect would be as equivalent? thanks "It appears to me by the manual that Auto Tone does something similar to the auto option in levels and curves. It then explains since it adjusts each color channel individually, it may remove color or introduce color casts." ( www.dpreview.com/forums/post/32513197 ) )






Last edit: 4 years 10 months ago by crosire. Reason: Fixed link

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5 years 6 months ago - 5 years 6 months ago #203 by Wicked Sick
Replied by Wicked Sick on topic Dead Space
When they woke that morning, they could not imagine how their day would end. Now some mother's hearts, in somewhere, are being ravaged by sorrow for their little boys. Without an true identity, aimless walked the world waiting and looking for something, something that they weren't sure about what it was. Now, they realize, they were seeking for closure. And it has found them... That they may serve a better purpose in death, something they lacked in life.

i.imgur.com/54C0pDA.jpg

I didn't knew about those red things on the side of the bridge. Gotta to try it sometime.

i.imgur.com/kt68QV6.jpg
Last edit: 5 years 6 months ago by Wicked Sick.

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5 years 6 months ago #204 by GroinShooter
Replied by GroinShooter on topic Screenshot Thread
Space Engine & RYSE



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5 years 6 months ago #205 by Courier
Replied by Courier on topic Various
Dat Interstellar.

Also, you're welcome regarding that dof. I've been messing around with stacking two to three different dof presets at the same time so one affects the gun and the other affects the environment.
I'm sure that if I wrestle with it for an entire afternoon I can get something that's actually usable.

Here's some little mix.
First is Operation Flashpoint Dragon Rising, from like 2009. The game crsahes when I use MSAA/SSAA for some reason, but I could manage to increase the resolution with SRWE and then capture a high res image with FXAA that could be downsampled a bit. Still has a ton of jaggies, shame on me.
Second is Aliens Vs Predator 2010 (using DX9, DX11 crashes to desktop using depthbuffer shaders). Some Magic dof, curves and a couple other things like a crazy CA setup. Dat invisible predator!
Third is Alien Isolation, DX11.





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5 years 6 months ago - 5 years 6 months ago #206 by KINGPLA
Replied by KINGPLA on topic Screenshot Thread
HITMAN | BLOOD MONEY
A small selection of screenshots

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From Russia With Respect


more screenshots on my page - HITMAN | BLOOD MONEY
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Last edit: 5 years 6 months ago by KINGPLA.
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5 years 6 months ago #207 by Cilitbeng80
Replied by Cilitbeng80 on topic Screenshot Thread
Hi Crosire,

nice work! Here is my reshade and sweet fx for Aliens: Colonial Marines

YT:



Download:

www.moddb.com/games/aliens-colonial-mari...linal-marines-vhs-20
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5 years 6 months ago - 5 years 6 months ago #208 by Cilitbeng80
Last edit: 5 years 6 months ago by Cilitbeng80.

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5 years 6 months ago #209 by TinchO
Replied by TinchO on topic Screenshot Thread
Hey guys! I'm trying to make a config of Lens Dirt with a custom texture for Dead Space 3. Look some screenshots and please tell me any suggestion you have.

Warning: Spoiler!
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5 years 6 months ago #210 by SunBroDave
Replied by SunBroDave on topic Screenshot Thread
Metroid Prime

Trying out the new masking feature

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5 years 6 months ago #211 by piterrrxd
Replied by piterrrxd on topic Screenshot Thread
@TinchO looks interesting , but you need to improve luma - is too dark, especially the white & black point balance.
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5 years 6 months ago #212 by tearz
Replied by tearz on topic Screenshot Thread
Hi guys,

Here are some screenshots of The crew, with Master effects. Too bad this game does not have depth buffer access..

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5 years 6 months ago #213 by TinchO
Replied by TinchO on topic Screenshot Thread

piterrrxd wrote: @TinchO looks interesting , but you need to improve luma - is too dark, especially the white & black point balance.

It was my intention make the game darker but you're right, the game looks a bit unbalanced. Thanks for the suggestion.
Now, what do you think about this custom texture?

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5 years 6 months ago - 5 years 6 months ago #214 by Cilitbeng80
Replied by Cilitbeng80 on topic Screenshot Thread
@TinchO

Nice Shots for Dead Space 3!
Last edit: 5 years 6 months ago by Cilitbeng80.
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5 years 6 months ago #215 by Addymatrix
Replied by Addymatrix on topic Screenshot Thread
MASS EFFECT 3 with Master effect ..look amazing .
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5 years 6 months ago #216 by Courier
Replied by Courier on topic Screenshot Thread
I like the lens texture but it's a bit too faint imo.
I've made a couple of edits, post the texture and I could try to improve it a little.
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5 years 6 months ago #217 by Cilitbeng80
Replied by Cilitbeng80 on topic Screenshot Thread
Aliens: Colonial Marines (Bug Hunt) with DOF


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5 years 6 months ago #218 by TinchO
Replied by TinchO on topic Screenshot Thread

Courier wrote: I like the lens texture but it's a bit too faint imo.
I've made a couple of edits, post the texture and I could try to improve it a little.

It's not needed that you do that, thank you so much!
Look, this is the problem with Lens Dirt and Bloom (check the image below)
It's impossible to see something on the snow, for that reason i looked for a new texture a bit more "faint"
Anyway, thanks for comment and your good intention

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5 years 6 months ago #219 by Courier
Replied by Courier on topic Metro Last Light Redux
You could use photoshop and adjust the exposure and curves of the texture to increase the smudges while making the rest of the texture fainter.
That or follow the advice you gave me long ago, tweak the bloom further.
In Rainbow Six Vegas at some point with the bloom settings I was using looking at the sun caused a supernova of lens dirt.



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5 years 6 months ago #220 by brussell
Replied by brussell on topic Metro Last Light Redux
Unreal Tournament







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