Screenshot Thread
- Constantine PC
Someone should link these to Visceral Games.
Show them how it's done.
That's the way Dead Space 3 should look.
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- jmp909
some here & below
www.flickr.com/photos/jmp909/sets/72157651439566231/
(not the best, done for gameplay not screenshots really)
(i have actually used Photoshop "Image -> Auto Tone" on these. just to fix some overall colouring that looked a bit washed out. Anybody know what the likely tweaks in MasterEffect would be as equivalent? thanks "It appears to me by the manual that Auto Tone does something similar to the auto option in levels and curves. It then explains since it adjusts each color channel individually, it may remove color or introduce color casts." ( www.dpreview.com/forums/post/32513197 ) )
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- Wicked Sick
i.imgur.com/54C0pDA.jpg
I didn't knew about those red things on the side of the bridge. Gotta to try it sometime.
i.imgur.com/kt68QV6.jpg
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- GroinShooter
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- Courier
Also, you're welcome regarding that dof. I've been messing around with stacking two to three different dof presets at the same time so one affects the gun and the other affects the environment.
I'm sure that if I wrestle with it for an entire afternoon I can get something that's actually usable.
Here's some little mix.
First is Operation Flashpoint Dragon Rising, from like 2009. The game crsahes when I use MSAA/SSAA for some reason, but I could manage to increase the resolution with SRWE and then capture a high res image with FXAA that could be downsampled a bit. Still has a ton of jaggies, shame on me.
Second is Aliens Vs Predator 2010 (using DX9, DX11 crashes to desktop using depthbuffer shaders). Some Magic dof, curves and a couple other things like a crazy CA setup. Dat invisible predator!
Third is Alien Isolation, DX11.
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- KINGPLA
A small selection of screenshots
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- Cilitbeng80
nice work! Here is my reshade and sweet fx for Aliens: Colonial Marines
YT:
Download:
www.moddb.com/games/aliens-colonial-mari...linal-marines-vhs-20
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- Cilitbeng80
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- TinchO
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- SunBroDave
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- piterrrxd
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- tearz
Here are some screenshots of The crew, with Master effects. Too bad this game does not have depth buffer access..
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- TinchO
It was my intention make the game darker but you're right, the game looks a bit unbalanced. Thanks for the suggestion.piterrrxd wrote: @TinchO looks interesting , but you need to improve luma - is too dark, especially the white & black point balance.
Now, what do you think about this custom texture?
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- Cilitbeng80
Nice Shots for Dead Space 3!
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- Addymatrix
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- Courier
I've made a couple of edits, post the texture and I could try to improve it a little.
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- Cilitbeng80
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- TinchO
It's not needed that you do that, thank you so much!Courier wrote: I like the lens texture but it's a bit too faint imo.
I've made a couple of edits, post the texture and I could try to improve it a little.
Look, this is the problem with Lens Dirt and Bloom (check the image below)
It's impossible to see something on the snow, for that reason i looked for a new texture a bit more "faint"
Anyway, thanks for comment and your good intention
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- Courier
That or follow the advice you gave me long ago, tweak the bloom further.
In Rainbow Six Vegas at some point with the bloom settings I was using looking at the sun caused a supernova of lens dirt.
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- brussell
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