Screenshot Thread

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5 years 1 week ago #281 by GroinShooter
The Elder Scrolls Online



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5 years 1 week ago #282 by Courier
Some 2033 Redux goodness.





Also some crazy Crysis 1 setup

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5 years 1 week ago #283 by TinchO
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5 years 1 week ago #284 by GroinShooter
AC: Unity
More older shots :)
(Hope I haven't posted these before)





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5 years 1 week ago #285 by Aelius Maximus
@GroinShooter

Depth of field in AC Unity! May i ask how? Since it has no access to the depth buffer? :S

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5 years 1 week ago #286 by TinchO
Far Cry 2







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5 years 1 week ago - 5 years 1 week ago #287 by GroinShooter

Aelius Maximus wrote: @GroinShooter

Depth of field in AC Unity! May i ask how? Since it has no access to the depth buffer? :S


It's a cutscene shot. I'm kinda sceptical about depthbuffer in Unity since I've seen a couple of videos by "RYU Haya" on youtube and he is definitely having some kinda DoF (which looks very similar to ReShade's DoF) in Unity. He claims he is using GemFX + SweetFX + some custom DoF shader. Seems a lot of people have asked him if he could share his settings or "how to" but he doesn't want to share anything... :huh:
Here's one of the videos showing off DoF in Unity. There's even more on his account page.

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5 years 1 week ago #288 by huss93
dof >

magicdof ?


raindof ?

mastodof ?

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5 years 1 week ago #289 by TinchO
More GRID







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5 years 1 week ago #290 by Constantine PC
Looks like GRID has the type of motion blur I think every game should have. The preset and the blur look really good.

One of a Arma 3 windmill:
Warning: Spoiler! [ Click to expand ]
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5 years 1 week ago #291 by Courier
That's called object specific or per-object motion blur. It's the only kind of motion blur that isn't total garbage. I think the first game to implement it properly was Crysis 1. Metro games have also made great use of it. Shame most games still use screenspace and global motion blur. I guess because consoles, since global is a lot cheaper on the performance.

Excellent Arma screenshots too, you're really making me want to go buy it.



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5 years 1 week ago - 5 years 1 week ago #292 by jmp909
Gniarf at CheatEngine forums made me a script to remove the HUD in Binary Domain.

always worth asking nicely over there!

(used NVidia-forced Ambient Occlusion here rather than the one with MFX, along with 4xTRSSAA i think it is)



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5 years 1 week ago #293 by TinchO
Dead Space 3 again



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5 years 1 week ago #294 by Courier
The second one is fucking glorious. Dat dof+fog+lens.
So good.
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5 years 1 week ago #295 by Aelius Maximus
@Tincho

Dirt Lens looks incred, could i possibly ask for your settings in regards to it?
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5 years 1 week ago #296 by Aelius Maximus

jmp909 wrote:

Aelius Maximus wrote: Some more screens from Dead Space 3. I turned off "Auto" in the petkagta DOF settings and it seems to blur everything out apart from Isaac


see if these work. I use them for Binary Domain. if so I might be able to help you tweak them as i've not got them quite right yet myself anyway
#define DOF_METHOD			1	//[1 to 4] 1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF
#define DOF_FOCUSPOINT	 		float2(0.5,0.5)	//[0.0 to 1.0] Screen coordinates of focus point. First value is horizontal, second value is vertical position. 0 is left/upper, 1 is right/lower.
#define DOF_NEARBLURCURVE 		20.0	//[0.4 to X] Power of blur of closer-than-focus areas.
#define DOF_FARBLURCURVE 		0.7	//[0.4 to X] Elementary, my dear Watson: Blur power of areas behind focus plane.
#define DOF_BLURRADIUS 			10.0	//[5.0 to 50.0] Blur radius approximately in pixels. Radius, not diameter.
#define DOF_MANUALFOCUS   		1	//[1.0 to 10.0] Enables manual focus. 	
#define DOF_MANUALFOCUSDEPTH 		0.5	//[0.0 to 1.0] Manual focus depth. 0.0 means camera is focus plane, 1.0 means sky is focus plane.


Sounds good, except im still using the old Mastereffects, those global settings for DOF look mostly like the settings for MAGICDOF, i'll try that along with some of those settings you've got there, cheers dude.I think "DOF_MANUALFOCUSDEPTH" sounds like it could be a workaround for my problem in Dead Space 3

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5 years 1 week ago - 5 years 1 week ago #297 by jmp909
Hi @TinchO,

would you mind sharing you Bioshock Infinite settings please? also do you disable any in-game settings like Ambient Occlusion? or force anything in NVidia Inspector/Control Panel?

a 4K screenshot in the meantime ( farm8.staticflickr.com/7288/16960810512_76b0dfa640_o.jpg )



thanks
j

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5 years 1 week ago #298 by Aelius Maximus

GroinShooter wrote:

Aelius Maximus wrote: @GroinShooter

Depth of field in AC Unity! May i ask how? Since it has no access to the depth buffer? :S


It's a cutscene shot. I'm kinda sceptical about depthbuffer in Unity since I've seen a couple of videos by "RYU Haya" on youtube and he is definitely having some kinda DoF (which looks very similar to ReShade's DoF) in Unity. He claims he is using GemFX + SweetFX + some custom DoF shader. Seems a lot of people have asked him if he could share his settings or "how to" but he doesn't want to share anything... :huh:
Here's one of the videos showing off DoF in Unity. There's even more on his account page.


Just watched, looks amazing, the DOF is really dynamic as well, there's no way he could fake that, the mystery continues..

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5 years 1 week ago #299 by TinchO

Aelius Maximus wrote: @Tincho

Dirt Lens looks incred, could i possibly ask for your settings in regards to it?

Thanks! Well, you can find my preset and the Lens Dirt texture included in thelazy.net

@jmp909
This is the preset i used for take those screenshots but i made this preset just for take screenshots, i'm not sure if it works fine.
Setting AO to Ultra and Postprocessing Normal
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5 years 1 week ago - 5 years 1 week ago #300 by Constantine PC
@TinchO Did you find a way to get Depthbuffer access in Bioshock Infinite? I can't seem to get any.
Also dude I think your Dead Space 3 preset is the best thing anyone has done with MER yet.
I still need to install it and try it out.

Arma 3(again):
Warning: Spoiler! [ Click to expand ]
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