Screenshot Thread
- Courier
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Here is some custom lens I made for Crysis...
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- GroinShooter
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- jmp909
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I need to go revisit Crysis (not actually played it through yet!)
My system really suffered on the tank battle level, but then I had Blackfire/DOF and probably some in-game antialiasing at the time (pre-Reshade
flickr.com/photos/36168073@N00/sets/72157649158990642 )
I need to go back and do some tweaks now I understand bottlenecking a bit better.
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- ThirdNostril
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- SolarLiner
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- Ganossa
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- Ganossa
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- jmp909
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Reshade / MasterEffect + RealityIV (no ENB)
Color Process, Filmic Pass, Reinhard Linear
(first 4 www.flickr.com/photos/jmp909/sets/72157651682761922/ )
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- FriskyNoodle
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jmp909 wrote: GTA IV (Episodes from Liberty City)
Reshade / MasterEffect + RealityIV (no ENB)
Color Process, Filmic Pass, Reinhard Linear
(first 4 www.flickr.com/photos/jmp909/sets/72157651682761922/ )
Amazing! Could you share your preset? This is impressive as hell
LuciferHawk wrote: SD with ReShade Framework (combination of GemFX, McFX & SweetFX)::
Sleeping Dogs? Oh my god. It looks like a whole new game, that is insane?
We should have a thread dedicated to preset sharing
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- Ganossa
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- jmp909
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I've got a feeling that it's based on brussell's Unreal preset, I'll do a diff tomorrow, because credit where credit is due! I'll upload the preset somewhere for you
Essentially cross process, filmic pass, Reinhard linear are the basis of these
Looking at the shots again I think I want to remove the blue tint on it as it's a bit too heavy
Specifically though part of it is also down to DKT70's RealityIV time cycle mod which effects the time-based lighting (sky etc)
www.gta4-mods.com/misc/realityiv-20-f25401
And then of course HD texture mods always help
![;) ;)](/media/kunena/emoticons/wink.png)
Since Reshade has DOF, I wanted to see what I could do without using an actual ENB
Thanks
J
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- byteme
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- FYKC
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- huss93
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- Ganossa
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FriskyNoodle wrote: Sleeping Dogs? Oh my god. It looks like a whole new game, that is insane?
We should have a thread dedicated to preset sharing
Yes, SD (Sleeping Dogs) but its a dev build of the framework stuff, so I can only share once included stuff is released .oO
I just thought to drop a screen when I stumble on one during development
![:silly: :silly:](/media/kunena/emoticons/silly.png)
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- FriskyNoodle
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LuciferHawk wrote:
FriskyNoodle wrote: Sleeping Dogs? Oh my god. It looks like a whole new game, that is insane?
We should have a thread dedicated to preset sharing
Yes, SD (Sleeping Dogs) but its a dev build of the framework stuff, so I can only share once included stuff is released .oO
I just thought to drop a screen when I stumble on one during development
Thats insane. I love the quality
Here are some more DoA5: LR shots that I particularly love.
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- Sh1nRa358
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@LuciferHawk: What are your DoF settings?
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- TinchO
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- SunBroDave
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- jmp909
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so here is the current preset for these shots for GTA IV (I turned down the Cross Process slightly to remove some of the blue tint since the last ones) www.sendspace.com/file/97fuxx (I didn't pick that URL lol)
I'm using Simple Trainer, Better City Textures, DKT70's road textures & RealityIV TimeCycle mod
I'm having a real problem with Antialiasing though... I'm not even sure you can force an effective FXAA to clean up jaggies.. especially on some of the car chromes. I know ENB has some Edge AA & Downsampling AA (which should kill your framerate probably!) but currently we can't use it with Reshade
In terms of shader effect parameter tweaking I'm actually quite a n00b, so I'm sure someone here could make it look even better!
In fact I challenge someone to recreate this....haha
![;) ;)](/media/kunena/emoticons/wink.png)
J
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