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TOPIC: Screenshot Thread

Screenshot Thread 4 years 4 months ago #321

Aelius Maximus wrote:
Alien Isolation, testing with a great new Dirt Lens texture that i found

http://i.imgur.com/7czOnPQ.jpg[/i\\\mg][/quote] Aelius, how are you capturing screenshots with reshade in alien isolation?[img]i.imgur.com/7czOnPQ.jpg[/i\\\mg]

Aelius, how are you capturing screenshots with reshade in alien isolation?
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Screenshot Thread 4 years 4 months ago #322

ThirdNostril wrote:
Aelius Maximus wrote:
Alien Isolation, testing with a great new Dirt Lens texture that i found

http://i.imgur.com/7czOnPQ.jpg[/i\\\mg][/quote] Aelius, how are you capturing screenshots with reshade in alien isolation?[/quote] I'm basically using the Print Screen key and then copying it from the clipboard to mspaint[img]i.imgur.com/7czOnPQ.jpg[/i\\\mg]

Aelius, how are you capturing screenshots with reshade in alien isolation?

I'm basically using the Print Screen key and then copying it from the clipboard to mspaint
Last Edit: 4 years 4 months ago by Aelius Maximus.
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Screenshot Thread 4 years 4 months ago #323

Aelius Maximus wrote:
ThirdNostril wrote:
Aelius Maximus wrote:
Alien Isolation, testing with a great new Dirt Lens texture that i found

http://i.imgur.com/7czOnPQ.jpg[/i\\\mg][/quote] Aelius, how are you capturing screenshots with reshade in alien isolation?[/quote] I'm basically using the Print Screen key and then copying it from the clipboard to mspaint[/quote] I completely forgot the old school way of taking screenshots :silly: Thanks![img]i.imgur.com/7czOnPQ.jpg[/i\\\mg]

Aelius, how are you capturing screenshots with reshade in alien isolation?

I'm basically using the Print Screen key and then copying it from the clipboard to mspaint

I completely forgot the old school way of taking screenshots :silly: Thanks!
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Screenshot Thread 4 years 4 months ago #324

Thanks guys! I'll share it soon ok? I must optimize some values in the config to make it work fine at 1080p
These screenshots have been taken to 4k. Here some shots more





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Alien Isolation 4 years 4 months ago #325

FYI guys, Isolation already has a lens texture and lens dirt shader, but it's extremely subtle and only used in a couple of sections of the game.
Pretty sure you could lift the texture file somehow and use it with reshade.

As for the dof question from earlier. If you want to increase the "distance to see" I am guessing you want to change the clip curve (how near/far the blur starts) and the blur curve (how much blur occurs).

Psst, hey kid. Wanna see some cinematic shit? It'll make you fly. www.flickr.com/photos/courier_ttf/
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Screenshot Thread 4 years 4 months ago #326

I hope you enjoy :)
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Screenshot Thread 4 years 4 months ago #327

alien Isolation




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Screenshot Thread 4 years 4 months ago #328

Dead or alive 5 last round
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Screenshot Thread 4 years 4 months ago #329

byteme wrote:
I hope you enjoy :)
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Great presentation video, it's so exciting for me to see that you use my preset for making this video.
Nice work and welcome to the forum :)
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Screenshot Thread 4 years 4 months ago #330

Thank you Bro :)
Last Edit: 4 years 4 months ago by byteme.
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Alien Isolation 4 years 4 months ago #331

@Courier

Why would i want to lift a low res dirt texture that's most likely fully integrated into the game files, when i can just use a high res custom scratched lens texture which is 2160 x 1440 :)
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X: Rebirth (Version 3.3 with updated shaders) 4 years 4 months ago #332

@Courier
Can i have a copy of your settings for X :Rebirth ?
Last Edit: 4 years 4 months ago by Tidias.
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X: Rebirth (Version 3.3 with updated shaders) 4 years 4 months ago #333

@AeliusMaximus
I meant it as you can replace/delete/disable the one in the game.
I think it's somewhere around 2k texture res from what I've seen after playing around with Cheat Engine.

@Tidas
Sure can do! Here's the last version: www.mediafire.com/?ec2b115va5zvlm1
Though I suggest you turn off bloom and lensdirt in some of the game sections because it makes it really hard to play. Especially on some nebulas and near the suns.
I tried to tweak the default master effect palette, but I think I'll just go and replace it with a different one.

Psst, hey kid. Wanna see some cinematic shit? It'll make you fly. www.flickr.com/photos/courier_ttf/
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Screenshot Thread 4 years 4 months ago #334

Metal Gear Rising: Revengeance (sketch style)

Exanima (extremely drunk edition)
Last Edit: 4 years 4 months ago by YOBA.
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Screenshot Thread 4 years 4 months ago #335

More Borderlands 2





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Screenshot Thread 4 years 4 months ago #336

Dead or Alive 5: Last Round

Achieved with ReShade + MasterEffect

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Last Edit: 4 years 4 months ago by Lumiya.
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X: Rebirth (Version 3.3 with updated shaders) 4 years 4 months ago #337

@Courier
"Pretty sure you could lift the texture file somehow and use it with reshade".

It's right there dude, i wasn't mistaken., just setting the record straight :)
Last Edit: 4 years 4 months ago by Aelius Maximus.
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Screenshot Thread 4 years 4 months ago #338

Deus Ex: Human Revolution with MasterEffect 1.1.190 (DX11)
4K @ www.flickr.com/photos/jmp909/sets/72157651678836161/

I don't remember it looking this good on the Xbox 360 ;)



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Last Edit: 4 years 4 months ago by jmp909.
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X: Rebirth (Version 3.3 with updated shaders) 4 years 4 months ago #339

  • Wicked Sick
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Shadow Warrior





Today it got an update enabling support for DX11 and 64bit. Also, it got all forms of AA in-game removed except for FXAA. So, no depth buffer anymore.


EDIT: My god lol Those HR's ss are amazing xD
Finding relief somewhere between a tree's branch and its shade.
Last Edit: 4 years 4 months ago by Wicked Sick.
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Screenshot Thread 4 years 4 months ago #340

@Aelius Maximus would you mind detailing how you (enb)injected into VLC please, I couldn't get it working

[update: I put the output mode as OpenGL, that seemed to do it, thanks.. works ok with MasterEffect but the Framework version complains error C7612: profile doesn't support more than 32 samplers. needed to disable a few effects]

I made District 9 look even more lofi ;)


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thanks
J
Last Edit: 4 years 4 months ago by jmp909.
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