Screenshot Thread

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4 years 10 months ago - 4 years 10 months ago #261 by Aelius Maximus
@Courier

They are great aint they? ;) My personal favorite is the Chicago one :)

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4 years 10 months ago - 4 years 10 months ago #262 by Aelius Maximus
@Tincho

Thanks mate will take it on board. I worshiped NFS Most wanted when it first came out, think it was Nov 2005 to be precise, Still have the original box and the game installed on my hard drive (albeit copied over to a newer hard drive) to this very day, still runs from its folder without the need for installation, may have to launch it with ReShade implemented very soon..

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4 years 10 months ago - 4 years 10 months ago #263 by Aelius Maximus
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4 years 10 months ago #264 by Cilitbeng80
Hey guys,

I did the DOF interaktive ingame.


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4 years 10 months ago #265 by FYKC
More Far Cry 2. I wish everything in the game had as much detail put into it as that cabinet in the church did.










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4 years 10 months ago #266 by TinchO
More Alan Wake





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4 years 10 months ago #267 by Courier
Damn you guys for making me reinstall Far Cry 2.

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4 years 10 months ago #268 by Courier
Oh Brussel, would you mind sharing your Far Cry 2 preset? It looks amazing and I can't get anywhere close to that. Did you do it on the vanilla game or with some other mods running?

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4 years 10 months ago - 4 years 3 months ago #269 by brussell
No mods, and It's my preset . Beside some minor tweaking (brightness, sharpness) I've added gaussian lensflare and moviebar for the screenshots.

edit: Forgot something. Because of Far Cry 2's native bloom, I've reduced MER's bloom intensity, while raising bloom saturation.
(I would gladly disable native bloom, but unfortunately this also turns off the HDR adaption effect)

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4 years 10 months ago - 4 years 10 months ago #270 by Aelius Maximus
Some more screens from Dead Space 3. I turned off "Auto" in the petkagta DOF settings and it seems to blur everything out apart from Isaac

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4 years 10 months ago - 4 years 10 months ago #271 by jmp909

Aelius Maximus wrote: Some more screens from Dead Space 3. I turned off "Auto" in the petkagta DOF settings and it seems to blur everything out apart from Isaac


see if these work. I use them for Binary Domain. if so I might be able to help you tweak them as i've not got them quite right yet myself anyway
#define DOF_METHOD			1	//[1 to 4] 1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF
#define DOF_FOCUSPOINT	 		float2(0.5,0.5)	//[0.0 to 1.0] Screen coordinates of focus point. First value is horizontal, second value is vertical position. 0 is left/upper, 1 is right/lower.
#define DOF_NEARBLURCURVE 		20.0	//[0.4 to X] Power of blur of closer-than-focus areas.
#define DOF_FARBLURCURVE 		0.7	//[0.4 to X] Elementary, my dear Watson: Blur power of areas behind focus plane.
#define DOF_BLURRADIUS 			10.0	//[5.0 to 50.0] Blur radius approximately in pixels. Radius, not diameter.
#define DOF_MANUALFOCUS   		1	//[1.0 to 10.0] Enables manual focus. 	
#define DOF_MANUALFOCUSDEPTH 		0.5	//[0.0 to 1.0] Manual focus depth. 0.0 means camera is focus plane, 1.0 means sky is focus plane.

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4 years 10 months ago - 4 years 10 months ago #272 by Constantine PC
Edit: Now a Few Screenshots of Arma 3. Mostly testing out SSAO and what i'm calling "weapon DOF" (It's based off of the effect seen is such games as Destiny and Far Cry 4). Note I know it's over saturated currently. I'm going to be fixing that eventually.
Warning: Spoiler! [ Click to expand ]
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4 years 10 months ago - 4 years 10 months ago #273 by Iddqd
Serious Sam HD: The First Encounter with Lensdirt,Gaussian Anamflare,CA,Paint effect




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4 years 10 months ago #274 by GroinShooter

Constantine PC wrote: Edit: Now a Few Screenshots of Arma 3. Mostly testing out SSAO and what i'm calling "weapon DOF" (It's based off of the effect seen is such games as Destiny and Far Cry 4). Note I know it's over saturated currently. I'm going to be fixing that eventually.

Warning: Spoiler! [ Click to expand ]


Would be nice if I could get ReShade/SweetFX working with DayZ... Either one just crashes the game, be it Boulotaurs/1.5.1/eFX, all just crash. That config would probably do magic to DayZ aswell :)

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4 years 10 months ago #275 by Constantine PC
I also play DayZ sometimes and it just flat out won't start for me with ReShade which is a real shame.
Oh well maybe when they implement the new render it will work.

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4 years 10 months ago #276 by crosire

Constantine PC wrote: I also play DayZ sometimes and it just flat out won't start for me with ReShade which is a real shame.

Why is nobody creating a troubleshooting topic about this then? I can't read minds =).

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4 years 10 months ago #277 by Ganossa
There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.

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4 years 10 months ago #278 by GroinShooter

LuciferHawk wrote: There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.


Yep, it was "HDRPrecision=" set to "8". Doesn't help anymore... Crosire stated this problem is because of BattleEye cheat protection.

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4 years 10 months ago #279 by Ganossa

GroinShooter wrote:

LuciferHawk wrote: There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.


Yep, it was "HDRPrecision=" set to "8". Doesn't help anymore... Crosire stated this problem is because of BattleEye cheat protection.


There I want to be smart one time and then ... nvm :pinch: :oops:

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4 years 10 months ago #280 by TinchO
@Constantine PC
Beautiful shots mate

I was testing brussell's preset. Thanks for sharing brussell, nice preset





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