Screenshot Thread
- Aelius Maximus
They are great aint they? My personal favorite is the Chicago one
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- Aelius Maximus
Thanks mate will take it on board. I worshiped NFS Most wanted when it first came out, think it was Nov 2005 to be precise, Still have the original box and the game installed on my hard drive (albeit copied over to a newer hard drive) to this very day, still runs from its folder without the need for installation, may have to launch it with ReShade implemented very soon..
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- Aelius Maximus
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- Cilitbeng80
I did the DOF interaktive ingame.
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- FYKC
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- TinchO
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- Courier
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- Courier
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- brussell
edit: Forgot something. Because of Far Cry 2's native bloom, I've reduced MER's bloom intensity, while raising bloom saturation.
(I would gladly disable native bloom, but unfortunately this also turns off the HDR adaption effect)
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- Aelius Maximus
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- jmp909
Aelius Maximus wrote: Some more screens from Dead Space 3. I turned off "Auto" in the petkagta DOF settings and it seems to blur everything out apart from Isaac
see if these work. I use them for Binary Domain. if so I might be able to help you tweak them as i've not got them quite right yet myself anyway
#define DOF_METHOD 1 //[1 to 4] 1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF
#define DOF_FOCUSPOINT float2(0.5,0.5) //[0.0 to 1.0] Screen coordinates of focus point. First value is horizontal, second value is vertical position. 0 is left/upper, 1 is right/lower.
#define DOF_NEARBLURCURVE 20.0 //[0.4 to X] Power of blur of closer-than-focus areas.
#define DOF_FARBLURCURVE 0.7 //[0.4 to X] Elementary, my dear Watson: Blur power of areas behind focus plane.
#define DOF_BLURRADIUS 10.0 //[5.0 to 50.0] Blur radius approximately in pixels. Radius, not diameter.
#define DOF_MANUALFOCUS 1 //[1.0 to 10.0] Enables manual focus.
#define DOF_MANUALFOCUSDEPTH 0.5 //[0.0 to 1.0] Manual focus depth. 0.0 means camera is focus plane, 1.0 means sky is focus plane.
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- Constantine PC
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- Iddqd
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- GroinShooter
Constantine PC wrote: Edit: Now a Few Screenshots of Arma 3. Mostly testing out SSAO and what i'm calling "weapon DOF" (It's based off of the effect seen is such games as Destiny and Far Cry 4). Note I know it's over saturated currently. I'm going to be fixing that eventually.
Would be nice if I could get ReShade/SweetFX working with DayZ... Either one just crashes the game, be it Boulotaurs/1.5.1/eFX, all just crash. That config would probably do magic to DayZ aswell
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- Constantine PC
Oh well maybe when they implement the new render it will work.
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- crosire
Why is nobody creating a troubleshooting topic about this then? I can't read minds .Constantine PC wrote: I also play DayZ sometimes and it just flat out won't start for me with ReShade which is a real shame.
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- Ganossa
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- GroinShooter
LuciferHawk wrote: There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.
Yep, it was "HDRPrecision=" set to "8". Doesn't help anymore... Crosire stated this problem is because of BattleEye cheat protection.
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- Ganossa
GroinShooter wrote:
LuciferHawk wrote: There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.
Yep, it was "HDRPrecision=" set to "8". Doesn't help anymore... Crosire stated this problem is because of BattleEye cheat protection.
There I want to be smart one time and then ... nvm
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- TinchO
Beautiful shots mate
I was testing brussell's preset. Thanks for sharing brussell, nice preset
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