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TOPIC: 0.18

0.18 3 years 11 months ago #25

Looks like toggling not working for me in Final Fantasy 14, i just downloaded the latest version (today 4/22 at 8:30 pm EST)

I play in borderless fullscreen. Just as a sanity check before i reported it, i tried normal fullscreen. It works but then my mouse cursor is invisible. I noticed in the release notes you made some changes to window/keypress detection, im guess thats whats causing the issue.

If i go back to r17 it works perfectly (with the updated framework that has the RFX_togglekey). Using that for now :)
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0.18 3 years 11 months ago #26

Just wanted to say toggling working for now again in all the games I've tested so far. Also, is it just me, or is Reshade faster at switching on and off now with the new keyboard input system? Regardless, I like it :)
Last Edit: 3 years 11 months ago by Martigen.
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0.18 3 years 11 months ago #27

Martigen wrote:
is Reshade faster at switching on and off now with the new keyboard input system?
Yes, that's indeed likely.
Cheers, crosire =)
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Possible Fix for game crash at startup 3 years 10 months ago #28

I fixed this on my PC. Take a look at this post if you are having trouble getting Reshade to work with GTA V.

reshade.me/forum/troubleshooting/553-fix...g-reshade-with-gta-5
Last Edit: 3 years 10 months ago by JimGunn.
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Possible Fix for game crash at startup 3 years 10 months ago #29

Updated to 0.18.1: Just two small fixes. But also updated the framework shader pack to latest version.
Cheers, crosire =)
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The following user(s) said Thank You: brussell, Kerbin Dallas Multipass, YOBA, Evan20xx

Possible Fix for game crash at startup 3 years 10 months ago #30

Metro Last Light Redux and likely Metro 2033 Redux are NOT working with ReShade 0.18 and 0.18.1 and I think some previous ones, but it used to work. I get a successful message upon starting the game, but Scroll Lock doesn't toggle and effects do not apply.

Is this technically a correct thread for reporting bugs or should it be in Troubleshooting section?
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Possible Fix for game crash at startup 3 years 10 months ago #31

MonarchX wrote:
Troubleshooting section
Cheers, crosire =)
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Possible Fix for game crash at startup 3 years 10 months ago #32

Updated to 0.18.2 fixing a small bug under D3D9.
Cheers, crosire =)
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Possible Fix for game crash at startup 3 years 10 months ago #33

  • ArcticGamez
  • ArcticGamez's Avatar
crosire wrote:
Updated to 0.18.2 fixing a small bug under D3D9.

i use d3d9.dll for GTA 5 with 18.2 update it gives my game half black screen but i switch back to 18.0 it goes away plus there is no auto installer for 18.2 update
Last Edit: 3 years 10 months ago by ArcticGamez.
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Possible Fix for game crash at startup 3 years 10 months ago #34

ArcticGamez wrote:
i use d3d9.dll for GTA 5 with 18.2 update it gives my game half black screen but i switch back to 18.0 it goes away plus there is no auto installer for 18.2 update
You downloaded the version for shader developers, so that's expected behaviour.
Cheers, crosire =)
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0.18 3 years 10 months ago #35

Hello,

will it be in the future possible to inject SSAA via driver?

Currently it is impossible to inject SSAA in to FSX when ReShade is inside, SSAA is actually completely ignored. When i move ReShade out of FSX, SSAA is again on.
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0.18 3 years 10 months ago #36

GhostRider521 wrote:
Currently it is impossible to inject SSAA in to FSX when ReShade is inside, SSAA is actually completely ignored. When i move ReShade out of FSX, SSAA is again on.
Depends on how the driver implementation of SSAA is done. But it's likely this can't be fixed easily, because the two loaded Direct3D modules (ReShade and Microsofts) confuse the driver.
Cheers, crosire =)
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0.18 3 years 10 months ago #37

Use DSR or AMD's alternative. Its the safest, most productive method, although it uses lower-quality Gaussian filter, unlike GeDoSaTo that can be set to use Lanczos filter, which is sharper, but reduces performance more than DSR's filter. Make sure to set Smoothness to 0 in DSR options, otherwise it defeats the point of DSR/SSA by making it blurry as hell.

It should be possible with ReShade and I guess it is without SFX, but WHAT IS SFX?

I also assume 0.18.2 release is so successful that only small updates will come up afterwards? Is there a time-line of features/changes/fixes/addition to be released in the future? Can it be looked at somewhere?
Last Edit: 3 years 10 months ago by MonarchX.
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0.18 3 years 10 months ago #38

Right now I'm finishing up for version 1.0, which is why the last weeks were mostly about pushing fixes and not so much about new features etc.

I have not yet decided how to continue after 1.0. There are a number of things I still want to do with ReShade, but I don't have a timetable for those yet.
Cheers, crosire =)
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0.18 3 years 10 months ago #39

I always thought that there should be one single Master Post-Effect tool, a combination of GeDoSaTo, GEMFX, and ReShade/SweetFX. One tool to rule them all!
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0.18 3 years 10 months ago #40

MonarchX wrote:
GEMFX, and ReShade/SweetFX
Those are already combined. GEMFX is part of the framework shader pack =).
Cheers, crosire =)
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0.18 3 years 10 months ago #41

Updated to 0.18.3 fixing 2 more bugs.
Cheers, crosire =)
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0.18 3 years 10 months ago #42

Thanks for the answer Crosire and MonarchX.

I just ask about SSAA because with ENB, SweetFX 1.5.1 and GEMFX standalone it was possible to inject SSAA via Driver, in my case Catalyst 14.12.

Anyway, current ReShade with Framework is totally awesome!
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0.18 3 years 10 months ago #43

Just tried .3 and still crashing on PCARS. This time though, log file seems to hint towards the problem: "DXGI_ERROR_INVALID_CALL". Also updated my troubleshoot thread. Perhaps a deprecated api call?
Last Edit: 3 years 10 months ago by adi518.
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0.18 3 years 10 months ago #44

Updated to 0.18.4, should fix the Project CARS crashes.
Cheers, crosire =)
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The following user(s) said Thank You: padolamap, Ganossa, jas01, Aelius Maximus, Radical53