Prod80's shader library
- Martigen
This looks great Robgrab! Would you mind sharing what shaders and settings you used to achieve this?robgrab wrote: I just discovered your shaders. They're fantastic! They make RE3 Remake look awesome. Thank you!
Vanilla
Prod80 shaders
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- klotim
- Marty
If it isn't any bother, you could add bloom saturation option, please.
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- robgrab
Martigen wrote: This looks great Robgrab! Would you mind sharing what shaders and settings you used to achieve this?
I converted it to a LUT which you can download on Nexus Mods:
CLICK HERE
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- prod80
- Topic Author
Marty wrote: Speaking of quality bloom, which yours definetly is (I mean almost no banding unlike all other ones, etc...)
If it isn't any bother, you could add bloom saturation option, please.
Sure, added it, can download from github.
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- gamehancer
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- prod80
- Topic Author
But those templates are used to create the LUTs in the MultiLUT 2.0 shader that is in my repository. Well, they are used to store output from shaders or photoshop/lightroom/3DLUTCreator, actually.
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- gamehancer
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- gamehancer
pd80_clean_lut ?? 4096x64
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- Tojkar
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- prod80
- Topic Author
Tojkar wrote: @Prod80: Could you update your time based shaders so that the time duration could be changed?
Shaders that have time based effects already have a slider to change the speed... not exactly sure what you are referring to, could you elaborate?
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- prod80
- Topic Author
gamehancer wrote: I have browsed the texture folder I have found a texture I do not understand this lut texture belongs to which shader? please help me
pd80_clean_lut ?? 4096x64
Doesn't belong to any shader, it's a clean 64 tile LUT that can be used to render photoshop effects/lightroom effects on, be saved, and then use those effects on your game(s) through reshade.
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- Dazaster
reshade-shaders\Shaders\PD80_02_Bloom.fx(7, 11): error X3000: syntax error: unexpected 'identifier'
\RockstarGames\Red Dead Redemption 2\reshade-shaders\Shaders\PD80_02_Bloom.fx(7, 15): error X3000: syntax error: unexpected '>'
\RockstarGames\Red Dead Redemption 2\reshade-shaders\Shaders\PD80_02_Bloom.fx(8, 1): error X3000: syntax error: unexpected '<'
\RockstarGames\Red Dead Redemption 2\reshade-shaders\Shaders\PD80_02_Bloom.fx(8, 2): error X3000: syntax error: unexpected 'identifier'
\RockstarGames\Red Dead Redemption 2\reshade-shaders\Shaders\PD80_02_Bloom.fx(8, 7): error X3000: syntax error: unexpected 'identifier'
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- prod80
- Topic Author
Dazaster wrote: Loving what you're doing here with these. I read about the bloom saturation a few posts ago and downloaded it, but it flags an error with 4.6.1
reshade-shaders\Shaders\PD80_02_Bloom.fx(7, 11): error X3000: syntax error: unexpected 'identifier'
\RockstarGames\Red Dead Redemption 2\reshade-shaders\Shaders\PD80_02_Bloom.fx(7, 15): error X3000: syntax error: unexpected '>'
\RockstarGames\Red Dead Redemption 2\reshade-shaders\Shaders\PD80_02_Bloom.fx(8, 1): error X3000: syntax error: unexpected '<'
\RockstarGames\Red Dead Redemption 2\reshade-shaders\Shaders\PD80_02_Bloom.fx(8, 2): error X3000: syntax error: unexpected 'identifier'
\RockstarGames\Red Dead Redemption 2\reshade-shaders\Shaders\PD80_02_Bloom.fx(8, 7): error X3000: syntax error: unexpected 'identifier'
Did you happen to just copy-paste this from github, or you downloaded the repository? There's no error on line 7 or 8 because this contains the license text.
Can you simply download the repository, and use the file from there?
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- Tojkar
prod80 wrote: Shaders that have time based effects already have a slider to change the speed... not exactly sure what you are referring to, could you elaborate?
That was exactly what I was referring to and so it seems that I was blind. I had this vague memory that when you added those originaly, you didn't implement that slider yet, so I never actually gave them another look. Should know better.
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- Viper_Joe
I had a question with regard to your LUT Creator shader: is it possible for it to overlay the screen with a 1024x32 texture instead of the 512x512 square one so that it could be cropped from the screenshot straight away? As someone who's not particularly comfortable with image editing software, I have to say it's a bit tedious for me to manually splice each row together, and I'm not entirely confident that the result is pixel perfect.
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- prod80
- Topic Author
Viper_Joe wrote: This is my first time posting in this thread, so first I'd like to thank you for this incredible shader suite.
I had a question with regard to your LUT Creator shader: is it possible for it to overlay the screen with a 4096x64 texture instead of the 512x512 square one so that it could be cropped from the screenshot straight away? As someone who's not particularly comfortable with image editing software, I have to say it's a bit tedious for me to manually splice each row together, and I'm not entirely confident that the result is pixel perfect.
Hm... I don't have a 4096 pixel wide monitor..
Do you happen to have Photoshop? I have an action that just makes a line type LUT from the square one in about 0.1 seconds.
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- Viper_Joe
prod80 wrote:
Viper_Joe wrote: This is my first time posting in this thread, so first I'd like to thank you for this incredible shader suite.
I had a question with regard to your LUT Creator shader: is it possible for it to overlay the screen with a 4096x64 texture instead of the 512x512 square one so that it could be cropped from the screenshot straight away? As someone who's not particularly comfortable with image editing software, I have to say it's a bit tedious for me to manually splice each row together, and I'm not entirely confident that the result is pixel perfect.
Hm... I don't have a 4096 pixel wide monitor..
Do you happen to have Photoshop? I have an action that just makes a line type LUT from the square one in about 0.1 seconds.
I actually meant to say a 1024x32 texture. It's 3 AM here
Yes, I do have Photoshop; I'm just not particularly savvy when it comes to actually using it, like I said.
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- prod80
- Topic Author
Viper_Joe wrote:
prod80 wrote:
Viper_Joe wrote: This is my first time posting in this thread, so first I'd like to thank you for this incredible shader suite.
I had a question with regard to your LUT Creator shader: is it possible for it to overlay the screen with a 4096x64 texture instead of the 512x512 square one so that it could be cropped from the screenshot straight away? As someone who's not particularly comfortable with image editing software, I have to say it's a bit tedious for me to manually splice each row together, and I'm not entirely confident that the result is pixel perfect.
Hm... I don't have a 4096 pixel wide monitor..
Do you happen to have Photoshop? I have an action that just makes a line type LUT from the square one in about 0.1 seconds.
I actually meant to say a 1024x32 texture. It's 3 AM here
Yes, I do have Photoshop; I'm just not particularly savvy when it comes to actually using it, like I said.
Well, I can make the shader take a custom size texture as input and overlay it. Will need to change the code a bit for that. Will upload later today/tonight.
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- Viper_Joe
prod80 wrote: Well, I can make the shader take a custom size texture as input and overlay it. Will need to change the code a bit for that. Will upload later today/tonight.
I didn't realize the code would need to be changed for that. I don't want to burden you with all of that work, so I'm more than willing to try out your method of turning the square LUT into the line one in Photoshop first.
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