Welcome, Guest.
Username: Password: Remember me

TOPIC: Deband

Deband 1 year 5 months ago #1

  • JPulowski
  • JPulowski's Avatar
  • Offline
  • Posts: 92
  • Thank you received: 86
Screenshots:
Warning: Spoiler! [ Click to expand ]


Download:
Available with framework

Changelog:
Warning: Spoiler! [ Click to expand ]
Last Edit: 9 months 22 hours ago by JPulowski.
The administrator has disabled public write access.
The following user(s) said Thank You: Wicked Sick, NattyDread, BeTa, MaxG3D, ninjafada, GroinShooter, SpinelessJelly, BillyAlt, klotim, Ganossa and this user have 7 others thankyou

Deband 1 year 5 months ago #2

This is a screenshotter's dream, excellent. Does it have any undesirable effects?
The administrator has disabled public write access.

Deband 1 year 5 months ago #3

  • JPulowski
  • JPulowski's Avatar
  • Offline
  • Posts: 92
  • Thank you received: 86
SpinelessJelly wrote:
This is a screenshotter's dream, excellent. Does it have any undesirable effects?
Unfortunately, yes. Some little details might get lost as a side effect. It is a nice temporary fix until ReShade supports forcing 10bit output from games though. :)
The administrator has disabled public write access.

Deband 1 year 5 months ago #4

  • Wicked Sick
  • Wicked Sick's Avatar
  • Offline
  • Die young or suffer (Forgive my poor English)
  • Posts: 360
  • Thank you received: 105
Wonderful!

I can still remember back then when I used to play Skyrim. Man, I had a lot of nightmares and I didn't know how was this called hahah I just felt the cringe by seeing it.
Finding relief somewhere between a tree's branch and its shade.
The administrator has disabled public write access.

Deband 1 year 5 months ago #5

  • klotim
  • klotim's Avatar
  • Offline
  • Posts: 66
  • Thank you received: 21
ah yes, Skyrim had that issue a lot, they fixed it by editing the atmosphere mesh but the negative was that the sky was desaturated a bit.

Thank you JPulowski, Hope to see it in the framework soon!
The administrator has disabled public write access.

Deband 1 year 5 months ago #6

Very interested in the progress of this shader. Let me know if you need help testing, I had a shot the other day I was going to go back and redo with injected grain to try removing the excessive banding. This looks like a far better option!
The administrator has disabled public write access.

Deband 1 year 5 months ago #7

  • Wicked Sick
  • Wicked Sick's Avatar
  • Offline
  • Die young or suffer (Forgive my poor English)
  • Posts: 360
  • Thank you received: 105
Everytime I play The Witcher, I get reminded of this by something. I can hardly wait XD
Finding relief somewhere between a tree's branch and its shade.
The administrator has disabled public write access.

Deband 1 year 5 months ago #8

  • Kleio420
  • Kleio420's Avatar
  • Offline
  • Posts: 216
  • Thank you received: 28
Wicked Sick wrote:
Everytime I play The Witcher, I get reminded of this by something. I can hardly wait XD
this would be great to use on movies as well or at least it seems like it would work well
The administrator has disabled public write access.

Deband 1 year 5 months ago #9

Kleio420 wrote:
Wicked Sick wrote:
this would be great to use on movies as well or at least it seems like it would work well
This actually is already included in the madVR renderer which can be used for a pretty nice number of different video players (I use Media Player Classic). It has two different banding removal algorithms and they do a very good job at removing banding.
The administrator has disabled public write access.

Deband 1 year 5 months ago #10

This will be really great. Both GTA V and Witcher 3 have banded skies. I've been using Sweetfx dither but this seems to be perfect
Greatly anticipating this in the Framework :)
I'm always learning.
The administrator has disabled public write access.

Deband 1 year 5 months ago #11

  • Wicked Sick
  • Wicked Sick's Avatar
  • Offline
  • Die young or suffer (Forgive my poor English)
  • Posts: 360
  • Thank you received: 105
Yeah, I am always looking here to see if there is a new version available.
Finding relief somewhere between a tree's branch and its shade.
The administrator has disabled public write access.

Deband 1 year 5 months ago #12

  • JPulowski
  • JPulowski's Avatar
  • Offline
  • Posts: 92
  • Thank you received: 86
Uploaded the files to the repository. While at it I have also updated the paint shader to make it compatible with framework. Both of them should be available to download with framework soon, I hope. :)
The administrator has disabled public write access.
The following user(s) said Thank You: Wicked Sick, SpinelessJelly, Constantine PC, jas01, Shaddoh

Deband 1 year 5 months ago #13

  • Wicked Sick
  • Wicked Sick's Avatar
  • Offline
  • Die young or suffer (Forgive my poor English)
  • Posts: 360
  • Thank you received: 105
I am eager to see these things gone from my sky.

Warning: Spoiler! [ Click to expand ]
Finding relief somewhere between a tree's branch and its shade.
The administrator has disabled public write access.
The following user(s) said Thank You: BrandonHortman

Deband 1 year 5 months ago #14

Agreed!! :cheer:
The administrator has disabled public write access.

Deband 1 year 5 months ago #15

  • Kleio420
  • Kleio420's Avatar
  • Offline
  • Posts: 216
  • Thank you received: 28
GroinShooter wrote:
Kleio420 wrote:
Wicked Sick wrote:
this would be great to use on movies as well or at least it seems like it would work well
This actually is already included in the madVR renderer which can be used for a pretty nice number of different video players (I use Media Player Classic). It has two different banding removal algorithms and they do a very good job at removing banding.
i use potplayer usually ill take a look online at that since shader should work on both see if its the same , there is a denoise filter that does something similar but not the greatest i use it on cam version of movies lmao sometimes it helps a lot to clear up that pixel movie
The administrator has disabled public write access.

Deband 1 year 5 months ago #16

  • Wicked Sick
  • Wicked Sick's Avatar
  • Offline
  • Die young or suffer (Forgive my poor English)
  • Posts: 360
  • Thank you received: 105
Guys, can other effects introduce banding?
Finding relief somewhere between a tree's branch and its shade.
The administrator has disabled public write access.

Deband 1 year 5 months ago #17

  • SunBroDave
  • SunBroDave's Avatar
  • Offline
  • Posts: 202
  • Thank you received: 174
Wicked Sick wrote:
Guys, can other effects introduce banding?
Yes. Use SweetFX's Dither effect to lessen banding from other effects.
The administrator has disabled public write access.

Deband 1 year 5 months ago #18

  • Martigen
  • Martigen's Avatar
  • Offline
  • Posts: 147
  • Thank you received: 35
Do we know what other effects Dither make an impact on/is worth enabling the performance hit? I know vignette, but that's about it.
Last Edit: 1 year 5 months ago by Martigen.
The administrator has disabled public write access.

Deband 1 year 5 months ago #19

  • klotim
  • klotim's Avatar
  • Offline
  • Posts: 66
  • Thank you received: 21
Dammit, I need this for fallout 3, but reshade isn't compatible with enb :(
The administrator has disabled public write access.

Deband 1 year 5 months ago #20

  • Wicked Sick
  • Wicked Sick's Avatar
  • Offline
  • Die young or suffer (Forgive my poor English)
  • Posts: 360
  • Thank you received: 105
Ok, i will bite it.


Only that it is. Seek the ENB Injector and do this:

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll

And you should be done.
Finding relief somewhere between a tree's branch and its shade.
The administrator has disabled public write access.
The following user(s) said Thank You: klotim