Deband

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4 years 11 months ago - 11 months 3 weeks ago #1 by JPulowski
Screenshots:
Warning: Spoiler! [ Click to expand ]


Download:
1.1a
2.0

Changelog:
Warning: Spoiler! [ Click to expand ]
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4 years 11 months ago #2 by SpinelessJelly
This is a screenshotter's dream, excellent. Does it have any undesirable effects?

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4 years 11 months ago #3 by JPulowski

SpinelessJelly wrote: This is a screenshotter's dream, excellent. Does it have any undesirable effects?

Unfortunately, yes. Some little details might get lost as a side effect. It is a nice temporary fix until ReShade supports forcing 10bit output from games though. :)

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4 years 11 months ago #4 by Wicked Sick
Wonderful!

I can still remember back then when I used to play Skyrim. Man, I had a lot of nightmares and I didn't know how was this called hahah I just felt the cringe by seeing it.

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4 years 11 months ago #5 by klotim
ah yes, Skyrim had that issue a lot, they fixed it by editing the atmosphere mesh but the negative was that the sky was desaturated a bit.

Thank you JPulowski, Hope to see it in the framework soon!

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4 years 11 months ago #6 by One3rd
Very interested in the progress of this shader. Let me know if you need help testing, I had a shot the other day I was going to go back and redo with injected grain to try removing the excessive banding. This looks like a far better option!

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4 years 11 months ago #7 by Wicked Sick
Everytime I play The Witcher, I get reminded of this by something. I can hardly wait XD

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4 years 11 months ago #8 by Kleio420

Wicked Sick wrote: Everytime I play The Witcher, I get reminded of this by something. I can hardly wait XD

this would be great to use on movies as well or at least it seems like it would work well

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4 years 11 months ago #9 by GroinShooter

Kleio420 wrote:

Wicked Sick wrote:

this would be great to use on movies as well or at least it seems like it would work well

This actually is already included in the madVR renderer which can be used for a pretty nice number of different video players (I use Media Player Classic). It has two different banding removal algorithms and they do a very good job at removing banding.

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4 years 11 months ago #10 by Constantine PC
This will be really great. Both GTA V and Witcher 3 have banded skies. I've been using Sweetfx dither but this seems to be perfect
Greatly anticipating this in the Framework :)

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4 years 11 months ago #11 by Wicked Sick
Yeah, I am always looking here to see if there is a new version available.

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4 years 11 months ago #12 by JPulowski
Uploaded the files to the repository. While at it I have also updated the paint shader to make it compatible with framework. Both of them should be available to download with framework soon, I hope. :)
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4 years 11 months ago #13 by Wicked Sick
I am eager to see these things gone from my sky.

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4 years 11 months ago #14 by BrandonHortman
Agreed!! :cheer:

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4 years 11 months ago #15 by Kleio420

GroinShooter wrote:

Kleio420 wrote:

Wicked Sick wrote:

this would be great to use on movies as well or at least it seems like it would work well

This actually is already included in the madVR renderer which can be used for a pretty nice number of different video players (I use Media Player Classic). It has two different banding removal algorithms and they do a very good job at removing banding.

i use potplayer usually ill take a look online at that since shader should work on both see if its the same , there is a denoise filter that does something similar but not the greatest i use it on cam version of movies lmao sometimes it helps a lot to clear up that pixel movie

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4 years 11 months ago #16 by Wicked Sick
Guys, can other effects introduce banding?

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4 years 11 months ago #17 by SunBroDave

Wicked Sick wrote: Guys, can other effects introduce banding?

Yes. Use SweetFX's Dither effect to lessen banding from other effects.

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4 years 11 months ago - 4 years 11 months ago #18 by Martigen
Do we know what other effects Dither make an impact on/is worth enabling the performance hit? I know vignette, but that's about it.

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4 years 11 months ago #19 by klotim
Dammit, I need this for fallout 3, but reshade isn't compatible with enb :(

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4 years 11 months ago #20 by Wicked Sick
Ok, i will bite it.


Only that it is. Seek the ENB Injector and do this:

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll

And you should be done.
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