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TOPIC: Deband

Deband 3 years 1 month ago #1

Screenshots:
Warning: Spoiler! [ Click to expand ]


Download:
Available with framework

Changelog:
Warning: Spoiler! [ Click to expand ]
Last Edit: 2 years 4 months ago by JPulowski.
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Deband 3 years 1 month ago #2

This is a screenshotter's dream, excellent. Does it have any undesirable effects?
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Deband 3 years 1 month ago #3

SpinelessJelly wrote:
This is a screenshotter's dream, excellent. Does it have any undesirable effects?
Unfortunately, yes. Some little details might get lost as a side effect. It is a nice temporary fix until ReShade supports forcing 10bit output from games though. :)
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Deband 3 years 1 month ago #4

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Wonderful!

I can still remember back then when I used to play Skyrim. Man, I had a lot of nightmares and I didn't know how was this called hahah I just felt the cringe by seeing it.
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Deband 3 years 1 month ago #5

ah yes, Skyrim had that issue a lot, they fixed it by editing the atmosphere mesh but the negative was that the sky was desaturated a bit.

Thank you JPulowski, Hope to see it in the framework soon!
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Deband 3 years 1 month ago #6

Very interested in the progress of this shader. Let me know if you need help testing, I had a shot the other day I was going to go back and redo with injected grain to try removing the excessive banding. This looks like a far better option!
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Deband 3 years 1 month ago #7

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Everytime I play The Witcher, I get reminded of this by something. I can hardly wait XD
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Deband 3 years 4 weeks ago #8

Wicked Sick wrote:
Everytime I play The Witcher, I get reminded of this by something. I can hardly wait XD
this would be great to use on movies as well or at least it seems like it would work well
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Deband 3 years 4 weeks ago #9

Kleio420 wrote:
Wicked Sick wrote:
this would be great to use on movies as well or at least it seems like it would work well
This actually is already included in the madVR renderer which can be used for a pretty nice number of different video players (I use Media Player Classic). It has two different banding removal algorithms and they do a very good job at removing banding.
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Deband 3 years 4 weeks ago #10

This will be really great. Both GTA V and Witcher 3 have banded skies. I've been using Sweetfx dither but this seems to be perfect
Greatly anticipating this in the Framework :)
I'm always learning.
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Deband 3 years 4 weeks ago #11

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Yeah, I am always looking here to see if there is a new version available.
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Deband 3 years 4 weeks ago #12

Uploaded the files to the repository. While at it I have also updated the paint shader to make it compatible with framework. Both of them should be available to download with framework soon, I hope. :)
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Deband 3 years 4 weeks ago #13

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I am eager to see these things gone from my sky.

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Deband 3 years 4 weeks ago #14

Agreed!! :cheer:
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Deband 3 years 3 weeks ago #15

GroinShooter wrote:
Kleio420 wrote:
Wicked Sick wrote:
this would be great to use on movies as well or at least it seems like it would work well
This actually is already included in the madVR renderer which can be used for a pretty nice number of different video players (I use Media Player Classic). It has two different banding removal algorithms and they do a very good job at removing banding.
i use potplayer usually ill take a look online at that since shader should work on both see if its the same , there is a denoise filter that does something similar but not the greatest i use it on cam version of movies lmao sometimes it helps a lot to clear up that pixel movie
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Deband 3 years 3 weeks ago #16

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Guys, can other effects introduce banding?
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Deband 3 years 3 weeks ago #17

Wicked Sick wrote:
Guys, can other effects introduce banding?
Yes. Use SweetFX's Dither effect to lessen banding from other effects.
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Deband 3 years 3 weeks ago #18

Do we know what other effects Dither make an impact on/is worth enabling the performance hit? I know vignette, but that's about it.
Last Edit: 3 years 3 weeks ago by Martigen.
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Deband 3 years 3 weeks ago #19

Dammit, I need this for fallout 3, but reshade isn't compatible with enb :(
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Deband 3 years 3 weeks ago #20

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Ok, i will bite it.


Only that it is. Seek the ENB Injector and do this:

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll

And you should be done.
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