Deband

  • JPulowski
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8 years 10 months ago - 3 years 2 months ago #1 by JPulowski Deband was created by JPulowski
Screenshots:
Warning: Spoiler!


Download:
3.1

Previous versions:
1.1a:
https://github.com/crosire/reshade-shaders/blob/59d420a018b868994f884b1f86264380f9ac40f3/Shaders/Deband.fx

2.0:
https://github.com/crosire/reshade-shaders/blob/50dd470510b01914f86c0ffea2a71e37081d72b2/Shaders/Deband.fx

Changelog:
Warning: Spoiler!
Last edit: 3 years 2 months ago by JPulowski.
The following user(s) said Thank You: Wicked Sick, NattyDread, BeTa, MaxG3D, ninjafada, GroinShooter, SpinelessJelly, BillyAlt, klotim, Ganossa and 13 other people also said thanks.

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  • SpinelessJelly
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8 years 10 months ago #2 by SpinelessJelly Replied by SpinelessJelly on topic Deband
This is a screenshotter's dream, excellent. Does it have any undesirable effects?

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  • JPulowski
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8 years 10 months ago #3 by JPulowski Replied by JPulowski on topic Deband

SpinelessJelly wrote: This is a screenshotter's dream, excellent. Does it have any undesirable effects?

Unfortunately, yes. Some little details might get lost as a side effect. It is a nice temporary fix until ReShade supports forcing 10bit output from games though. :)

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  • Wicked Sick
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8 years 10 months ago #4 by Wicked Sick Replied by Wicked Sick on topic Deband
Wonderful!

I can still remember back then when I used to play Skyrim. Man, I had a lot of nightmares and I didn't know how was this called hahah I just felt the cringe by seeing it.

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  • klotim
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8 years 10 months ago #5 by klotim Replied by klotim on topic Deband
ah yes, Skyrim had that issue a lot, they fixed it by editing the atmosphere mesh but the negative was that the sky was desaturated a bit.

Thank you JPulowski, Hope to see it in the framework soon!

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  • One3rd
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8 years 10 months ago #6 by One3rd Replied by One3rd on topic Deband
Very interested in the progress of this shader. Let me know if you need help testing, I had a shot the other day I was going to go back and redo with injected grain to try removing the excessive banding. This looks like a far better option!

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  • Wicked Sick
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8 years 10 months ago #7 by Wicked Sick Replied by Wicked Sick on topic Deband
Everytime I play The Witcher, I get reminded of this by something. I can hardly wait XD

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  • Kleio420
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8 years 10 months ago #8 by Kleio420 Replied by Kleio420 on topic Deband

Wicked Sick wrote: Everytime I play The Witcher, I get reminded of this by something. I can hardly wait XD

this would be great to use on movies as well or at least it seems like it would work well

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  • GroinShooter
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8 years 9 months ago #9 by GroinShooter Replied by GroinShooter on topic Deband

Kleio420 wrote:

Wicked Sick wrote:

this would be great to use on movies as well or at least it seems like it would work well

This actually is already included in the madVR renderer which can be used for a pretty nice number of different video players (I use Media Player Classic). It has two different banding removal algorithms and they do a very good job at removing banding.

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  • Constantine PC
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8 years 9 months ago #10 by Constantine PC Replied by Constantine PC on topic Deband
This will be really great. Both GTA V and Witcher 3 have banded skies. I've been using Sweetfx dither but this seems to be perfect
Greatly anticipating this in the Framework :)

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  • Wicked Sick
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8 years 9 months ago #11 by Wicked Sick Replied by Wicked Sick on topic Deband
Yeah, I am always looking here to see if there is a new version available.

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  • JPulowski
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8 years 9 months ago #12 by JPulowski Replied by JPulowski on topic Deband
Uploaded the files to the repository. While at it I have also updated the paint shader to make it compatible with framework. Both of them should be available to download with framework soon, I hope. :)
The following user(s) said Thank You: Wicked Sick, SpinelessJelly, Constantine PC, jas01, Shaddoh

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  • Wicked Sick
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8 years 9 months ago #13 by Wicked Sick Replied by Wicked Sick on topic Deband
I am eager to see these things gone from my sky.

Warning: Spoiler!
The following user(s) said Thank You: BrandonHortman

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  • BrandonHortman
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8 years 9 months ago #14 by BrandonHortman Replied by BrandonHortman on topic Deband
Agreed!! :cheer:

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  • Kleio420
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8 years 9 months ago #15 by Kleio420 Replied by Kleio420 on topic Deband

GroinShooter wrote:

Kleio420 wrote:

Wicked Sick wrote:

this would be great to use on movies as well or at least it seems like it would work well

This actually is already included in the madVR renderer which can be used for a pretty nice number of different video players (I use Media Player Classic). It has two different banding removal algorithms and they do a very good job at removing banding.

i use potplayer usually ill take a look online at that since shader should work on both see if its the same , there is a denoise filter that does something similar but not the greatest i use it on cam version of movies lmao sometimes it helps a lot to clear up that pixel movie

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  • Wicked Sick
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8 years 9 months ago #16 by Wicked Sick Replied by Wicked Sick on topic Deband
Guys, can other effects introduce banding?

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  • SunBroDave
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8 years 9 months ago #17 by SunBroDave Replied by SunBroDave on topic Deband

Wicked Sick wrote: Guys, can other effects introduce banding?

Yes. Use SweetFX's Dither effect to lessen banding from other effects.

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  • Martigen
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8 years 9 months ago - 8 years 9 months ago #18 by Martigen Replied by Martigen on topic Deband
Do we know what other effects Dither make an impact on/is worth enabling the performance hit? I know vignette, but that's about it.
Last edit: 8 years 9 months ago by Martigen.

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  • klotim
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8 years 9 months ago #19 by klotim Replied by klotim on topic Deband
Dammit, I need this for fallout 3, but reshade isn't compatible with enb :(

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  • Wicked Sick
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8 years 9 months ago #20 by Wicked Sick Replied by Wicked Sick on topic Deband
Ok, i will bite it.


Only that it is. Seek the ENB Injector and do this:

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll

And you should be done.
The following user(s) said Thank You: klotim

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