2.0
- crosire
- Topic Author
Problem was solved. Info to everybody else: Both these games work fine with ReShade, the only culprint was GOG Galaxy, which is not currently compatible with ReShade. Uninstalling it solved all trouble, removing the game specific files it installs probably is enough too.MonarchX wrote: Dying Light - The Following - Enhanced Edition (GOG Version), as well as, Grim Dawn (GOG Version)
- That_aint_working42
- Qsimil
That_aint_working42 wrote: I have a question- is it possible to fix imagine preview for windows 8/10? And if it is, where are you going to fix it? Lack of preview imagine is the only thing that prevents me from using reshade 2.0 instead of 1.1
Use compatibility setting for Windows 7 on reshade assistant
- Jack_Frost
crosire wrote: Updated binaries to 2.0.3, which fixes the compiler bug that caused errors with some shaders.
Hey guys/gals/whatever. It's working perfectly now!!! WOOOO!! I realize Black Flag already looks ok, and it was like squeezing blood out of a stone (kind of), but it's great to be able to mess around w/all the shaders and see how it looks.
Thanks a lot!
-edit- Compiling is a Success!!!
- MonarchX
- sajittarius
If i set the colors, and save+restart the program, everything is fine. If i resize the window, save+restart, it resets everything to default (including size). If i change the size first, and then save+restart, i can then change the colors, save+restart, and the colors will be what i want. I just can't ever change the size after, or it resets everything. Not sure if its a bug, just thought you should know.
Here is my config file (generated by Assistant). I am on Windows 10 and tried compatibility mode and/or running as Admin, but they did not help.
FirstExe:false
SoftRender:false
NavigationHelp:true
NavigationDelay:10
AutoSave:true
TabDepth:1.6
TabTrans:0.10
ShadowDepth:0.9
BLightTrans:0.12
Height:602.666666666667
Width:1071.33333333333
c0:0 22 41
c1:0 36 59
c2:201 255 255
c3:215 174 171
c4:188 241 174
- kasakka
Overall I just find the software utterly confusing and I develop user interfaces all day. While I appreciate all the hard work on ReShade itself and have donated to help the project, the Assistant is just bad UI design in every way from tiny sliders to the accordions etc. Hopefully a full UI overhaul can make it what you intended. My suggestion would be a simple two pane design with Game -> Presets tree structure sidebar and clicking a preset opens a page with tabs for the various shader settings.
- Yaruosu
- Wicked Sick
reshade.me/forum/shader-presentation/143...-haze?start=18#13471
- OtisInf
looks like your depth buffer direction specification in global.cfg is wrong? Does DoF work for instance? I think you need to set the negate depth buffer setting.Yaruosu wrote: Okay, i dont know why, but ive have a bug. DEAPTHHAZE effect doesnt work when TUNINGPALETTE is applied. Its even more odd, cause when i turn reshade off with Scroll Lock, Tuning platte would turn off but instead Deapth Haze will kick in. Yes, Deapth haze will kick in when reshade is supposed to be turned off.
- That_aint_working42
- Camiel
- OtisInf
Ok, but that's strange, as they're rendered by reshade So toggling reshade off makes them not to be rendered. I still think the negative depth buffer is likely the culprit. What game are you using them on btw? They require depth buffer access, i.e. if the game you're using them on doesn't allow reshade depth buffer access, the shaders won't work.Camiel wrote: I have the similar problem as Yaruosu
DEPTHHAZE (along with all other Otis shaders) only kicks in only when Reshade toggles off
and changing depth settings in Global.cfg does nothing to it
Win 10 x64
- OtisInf
All my shaders are OFF by default. So if you don't specify any different key for toggling, pressing scroll-lock will switch them ON and as scroll-lock apparently doesn't switch OFF reshade, you'll see the effects being toggled ON.
So two things:
1) reshade apparently doesn't toggle off with scroll-lock. (Crosire?)
2) you should specify a different key to toggle the shaders on/off, e.g. VK_F8 for F8.
- Camiel
all Otis shaders are turned on as soon as Reshade toggles off
Another thing is that DEPTHHAZE horizon line follows camera's vertical axis,
that is it moves as the camera moves up and down
maybe all this is due to the fact is for an online game ? gw2
some sort of bug with reshade's network detection perhaps ?
DoF seems to obey toggle key tho (even if it only renders when the toon is not moving)
- OtisInf
Please read my post above: the reshade toggle key doesn't seem to toggle OFF reshade (when I enable DoF through my custom bound key and press scroll-lock, nothing happens) You shouldn't change RESHADE_TOGGLE_KEY, you should bind another key to the effect.Camiel wrote: Changing RESHADE_TOGGLE_KEY has no effect at all,
all Otis shaders are turned on as soon as Reshade toggles off
Yes, an online game doesn't have a depth buffer (as that's switched off in reshade for online games) and due to that most of my effects don't work, as they all need a depth buffer. If that's empty, the effect won't work . It will then simply see full depth for everything (all pixels have depth of 1.0, the maximum) and every pixel gets the same treatment, which isn't what should happen as it should blend based on depth.Another thing is that DEPTHHAZE horizon line follows camera's vertical axis,
that is it moves as the camera moves up and down
maybe all this is due to the fact is for an online game ? gw2
Depthhaze's fog is centered around the horizontal middle line because that will look the most natural (if the depth buffer is enabled, you won't notice it btw) as the camera up/down position isn't known in the shader.
DoF won't work either in the online game.some sort of bug with reshade's network detection perhaps ?
DoF seems to obey toggle key tho (even if it only renders when the toon is not moving)
- kingeric1992
the key is defined in ReShade/Profiles/Default/Global.cfg.
What is ON by default and specified effect key to be RESHADE_TOGGLE_KEY will turn off when keypressed and vice versa.
Though, I would like the idea of having a reshade master switch to turn off not just shaders, but everything entirely such as debug overlays.
- OtisInf
To my knowledge in v1 it switched off all effects, e.g. you had enabled dof, pressed scroll-lock to disable it. Will test, just a sec.kingeric1992 wrote: RESHADE_TOGGLE_KEY toggles effects, not reshade itself....
the key is defined in ReShade/Profiles/Default/Global.cfg.
What is ON by default and specified effect key to be RESHADE_TOGGLE_KEY will turn off when keypressed and vice versa.
Though, I would like the idea of having a reshade master switch to turn off not just shaders, but everything entirely such as debug overlays.
(edit) Nope, you're right, I'm wrong. I now realize I remembered it looked like it switched off because of the sweetfx shaders which all piggyback into one pass and toggling one means toggling them all (the bug is still there).
- apoklyps3
- That_aint_working42