3.1
- Fel
This is probably a common problem with a common fix, but I'm scratching my head over it.
EDIT: Found the changes in the project files. I'm working on a fix now.
- x8009
Fel wrote: I went ahead a built the newer 3.1 version for a game that uses d3d10, but I'm finding that it no longer processes depth. Switched back to the previous build and it works, switched back to the new one, no depth input. I can't really find a difference between them in the source for d3d10, but I did notice that I'm able to reverse the depth input and basically just turn a black screen to a white one when using DisplayDepth. Even does it with an unmodified build.
This is probably a common problem with a common fix, but I'm scratching my head over it.
EDIT: Found the changes in the project files. I'm working on a fix now.
Did you see the issue with the depth ? the same one that I posted ? can you fix this ?
- Martigen
When selecting a range of shader it can be a chore to move them all to the top to easily sort. And, when alter trying out other shaders, or adding new shaders to a profile, the same issue appears. You can end up dragging each shader multiple times over multiple screens to get it to the top.
Either add a key that automatically sorts all enabled shaders to the top of the list (in the currently selected order), or do the same for the 'Reload' button. In fact, in version 2.0, it used to do exactly this: clicking Reload put all active shaders at the top of the list.
That's it really, thanks for listening.
- NahDudeFkThat
I am having a bit of difficulties in some games though. Mainly EAC games. Does anyone know how to get ReShade 3.1 running on DragonBall FighterZ, which features EasyAntiCheat? Apparently EAC has whitelisted ReShade, but it won't work no matter what I try.
I am open to trying out an older ReShade version, but I cant find any previous versions anywhere to download.
Thanks!
- Tojkar
You get my vote for this feature as well.Martigen wrote: @Crosire - may I request one more quality of life improvement?
When selecting a range of shader it can be a chore to move them all to the top to easily sort. And, when alter trying out other shaders, or adding new shaders to a profile, the same issue appears. You can end up dragging each shader multiple times over multiple screens to get it to the top.
Either add a key that automatically sorts all enabled shaders to the top of the list (in the currently selected order), or do the same for the 'Reload' button. In fact, in version 2.0, it used to do exactly this: clicking Reload put all active shaders at the top of the list.
That's it really, thanks for listening.
Also, my question did not get answered so I ask it again: where from can I get the latest ReShade version that still works with Ghost Recon: Wildlands?
- AssassinsDecree
I'll test teh latest 3.1.1 version to on GRW soon and let you know if that works.
Shameless plug, here is my latest and greatest ReShade preset for Ghost Recon Wildlands: sfx.thelazy.net/games/game/1588/ . Plenty of comparison shots and vids to get you going.
Old versions of ReShade are available here, thanks to this nice guy named Evan20xx: www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository
- Tojkar
- AssassinsDecree
- NahDudeFkThat
- v00d00m4n
Please bring it back, its con unconfortable when you need slowly to set precise values and RESHADE thinks that skipping a lot between drag step is good idea, so you end up entering values manually
- crosire
- Topic Author
It's not? (Proof: github.com/crosire/reshade/blob/0bc6647c...ce/runtime.cpp#L2093 )v00d00m4n wrote: Why STEP is gone from DRAG UI in recent version? I see it also removed from reference.
It not being in the reference document is an oversight.
- sets
- JBeckman
- Martigen
- crosire
- Topic Author
- thalixte
crosire wrote: No. It's a bugfix update. You can follow the discussion on thalxite's stuff here: github.com/crosire/reshade/pull/40 .
Yes. Thks Crosire to take the time for reviewing it. Give me good and precious advices too Will not make all the updates now, since i am a little busy, but will try to make it next week (or before, if i find some times)...
- thalixte
- joshmiller83
- someone_for
joshmiller83 wrote: Getting an Untrusted System File message in Tom Clancy's Ghost Recon Wildlands. Any way to fix it so ReShade can be used?
Using an older version of reshade (e.g. 3.0.7) should solve your problem