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4.8
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- crosire
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1 year 7 months ago - 1 year 7 months ago #22 by crosire
Replied by crosire on topic 4.8
You are not the first, since it's a change in behavior from the previous version (after a user request) and one generally skips reading the help text after having done the same thing many times before. But can't really do much more than noting it there I think. The three-way checkbox is a fixed Windows widget, so can't just flip it around either (so it would first fill out and then do the checkmark, instead of the other way around like now). =/
Last edit: 1 year 7 months ago by crosire.
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- Flashouille
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1 year 7 months ago #23 by Flashouille
Replied by Flashouille on topic 4.8
Hi,
In different games, I've been using Reshade for some time now, mostly with 'HDR' and 'AdaptiveSharpen' options, and I'm very happy with that ...
In the latest versions, the options have evolved and 'AdaptiveSharpen' seems to have disappeared.
Is there a new option that can replace it?
I am very disappointed and think of uninstalling it ...
In different games, I've been using Reshade for some time now, mostly with 'HDR' and 'AdaptiveSharpen' options, and I'm very happy with that ...
In the latest versions, the options have evolved and 'AdaptiveSharpen' seems to have disappeared.
Is there a new option that can replace it?
I am very disappointed and think of uninstalling it ...
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1 year 7 months ago - 1 year 7 months ago #24 by lowenz
Replied by lowenz on topic 4.8
The shader is there, have you downloaded the master AND the slim version of the shader package?
Please double check the right branch of the tree.....
-> github.com/crosire/reshade-shaders/blob/...s/AdaptiveSharpen.fx
Please double check the right branch of the tree.....
-> github.com/crosire/reshade-shaders/blob/...s/AdaptiveSharpen.fx
Last edit: 1 year 7 months ago by lowenz.
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1 year 7 months ago #25 by Fu-Bama
Replied by Fu-Bama on topic 4.8
@crosire I don't know if that comment went unnoticed, but there's an error in UI when you try to snap some tab to the main window. The snapping indicators only show up when hovering at the borders of main window, making it impossible to select center snapping indicator of the main window.
I found this in OpenGL mode when trying to snap Log-tab to split view with Techniques list.
I found this in OpenGL mode when trying to snap Log-tab to split view with Techniques list.
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1 year 7 months ago #26 by crosire
Replied by crosire on topic 4.8
That is an imgui bug, not a ReShade bug, which was fixed here: github.com/ocornut/imgui/commit/cf312545...6a1827d94a97ca7b17a0
But that commit did not make it into this ReShade version, since it was not part of the imgui v1.78 release used.
But that commit did not make it into this ReShade version, since it was not part of the imgui v1.78 release used.
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1 year 7 months ago - 1 year 7 months ago #29 by Fu-Bama When the back buffer is not RGBA8? In DirectX11-12 only?
*Edit
OK, I figured out you have to add this to the texture sampler
Replied by Fu-Bama on topic 4.8
Added effect parser error when using sRGB sampling on back buffer but back buffer format is not RGBA8
*Edit
OK, I figured out you have to add this to the texture sampler
#if BUFFER_COLOR_BIT_DEPTH != 10
SRGBTexture = true;
#endif
Last edit: 1 year 7 months ago by Fu-Bama.
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1 year 7 months ago #32 by Liltheris
Replied by Liltheris on topic 4.8 - Swtor not loading Reshade
Hi there, i've been running Reshade with Swtor for the better part of two years now. As of recently, it no longer loads with the game. This has also occurred with every other version of reshade I have tried.
I have attempted to use Dx9, Dx10, OpenGL and Vulkan to no avail.
I'd appreciate any advice on this.
GPU: GTX 1070
Driver version: 27.21.14.5655
Windows 10 Pro 1909, build 18363.1139.
Any further info that is needed I can happily provide.
I have attempted to use Dx9, Dx10, OpenGL and Vulkan to no avail.
I'd appreciate any advice on this.
GPU: GTX 1070
Driver version: 27.21.14.5655
Windows 10 Pro 1909, build 18363.1139.
Any further info that is needed I can happily provide.
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1 year 7 months ago - 1 year 7 months ago #34 by lowenz
[D3D9] ; or [DXGI]
ForceFullscreen=1
Replied by lowenz on topic 4.8
Added global option to force fullscreen mode in D3D, ReShade.ini:Added global option to force fullscreen mode in D3D
Maybe I am dumb but where exactly is this option, and what does it do: force windowed games into fullscreen or force exclusive fullscreen?
[D3D9] ; or [DXGI]
ForceFullscreen=1
Last edit: 1 year 7 months ago by lowenz.
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1 year 6 months ago - 1 year 6 months ago #38 by lowenz
Replied by lowenz on topic 4.8
The *shader package* comes in TWO versions.
github.com/crosire/reshade-shaders
You see "SLIM" @left? You got to select "MASTER"
github.com/crosire/reshade-shaders
You see "SLIM" @left? You got to select "MASTER"
Last edit: 1 year 6 months ago by lowenz.
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1 year 6 months ago - 1 year 6 months ago #40 by Krasius
Try older Nvidia driver, Reshade doesn't work with newer Nvidia driver for Swtor. I'm using version 452.06
Replied by Krasius on topic 4.8 - Swtor not loading Reshade
Hi there, i've been running Reshade with Swtor for the better part of two years now. As of recently, it no longer loads with the game. This has also occurred with every other version of reshade I have tried.
I have attempted to use Dx9, Dx10, OpenGL and Vulkan to no avail.
I'd appreciate any advice on this.
GPU: GTX 1070
Driver version: 27.21.14.5655
Windows 10 Pro 1909, build 18363.1139.
Any further info that is needed I can happily provide.
Try older Nvidia driver, Reshade doesn't work with newer Nvidia driver for Swtor. I'm using version 452.06
Last edit: 1 year 6 months ago by Krasius.
The following user(s) said Thank You: Liltheris
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