4.8

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3 weeks 16 hours ago #61 by Aztec2012
Replied by Aztec2012 on topic 4.8

OtisInf wrote:

Aztec2012 wrote: Red Dead Redemption 2 not starting on 4.8.2. On 4.7 all works fine.

I use 4.8.2 build from source in rdr2 and it works fine when using dx12. Do you use vulkan? when you switch to dx12 does it work then?


I use Vulkan. I cant switch to dx12. My videocard not full supported dx12.

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3 weeks 15 hours ago - 3 weeks 12 hours ago #62 by Skinner
Replied by Skinner on topic 4.8
I don't know if I'm doing something wrong, the engine/game simply is not suitable (depth acces) or what, but I still cann't RTGI getting to work in Far Cry 5 and Chernobylite.
Probably more, I'm still transferring all my games to this piece of art called RTGI, it enhance my games so beatifully!
Last edit: 3 weeks 12 hours ago by Skinner.

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3 weeks 14 hours ago #63 by villings
Replied by villings on topic 4.8

SpajdrEX wrote: Is there a option to disable when installing reshade a shaders that currently does not work with reshade 4.8.2? I mean like half of them shows various errors or show error later when you try to run them.

I don't know what game are you using but -- I'm playing fallout 4, rolled back a couple versions and eveything works fine. I know it's not the ideal solution but you can always check back here and see when all the little inconveniences are finally solved.

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3 weeks 13 hours ago #64 by DaelosTheCat
Replied by DaelosTheCat on topic 4.8
Would anyone happen to know how to get ReShade to remember a selected depth buffer? With some games ReShade automatically detects the correct one. But sometimes I need to manually select it in the Dx11 tab. However, upon restart (or alt-tab) it resets. How do I get ReShade to stick to the selected depth buffer after restart?

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2 weeks 3 days ago #65 by Cruhquet
Replied by Cruhquet on topic 4.8 effect values gone
Hi, when I updated to 4.8 my effect values are gone- I can't configure the values of the effects I use. Tried reloading, nothing. Help!

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2 weeks 3 days ago #66 by crosire
Replied by crosire on topic 4.8 effect values gone
Pull up the blue line at the bottom of the window.

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2 weeks 3 days ago #67 by YusufCardinal
Replied by YusufCardinal on topic 4.8
Has the way the depth buffer is being fetched changed since 4.3.0? I updated the plugin and can no longer enjoy those effects on some of my OpenGL games :(

By the way, thank you for the incredible work <3

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1 week 2 days ago - 1 week 2 days ago #68 by lowenz
Replied by lowenz on topic 4.8
Issue in Bloodrayne (original release from 2002, not the Terminal Cut), using d3d8to9 converter (lastest version, provided binaries or self-built ones). The issue is NOT present using dgVoodoo2 (dgVoodoo2+ReShade -> works like a charm) !

ReShade initializes but I can't see nothing on screen.
Log:

14:18:19:204 [01772] | INFO | Initializing crosire's ReShade version '4.8.2.930' (32-bit) built on '2020-10-31 14:07:19' loaded from "E:\BloodRayne\d3d9.dll" into "E:\BloodRayne\rayne.exe" ...
14:18:19:220 [01772] | INFO | Registering hooks for "user32.dll" ...
14:18:19:220 [01772] | INFO | > Libraries loaded.
14:18:19:220 [01772] | INFO | > Found 14 match(es). Installing ...
14:18:19:235 [01772] | INFO | Registering hooks for "ws2_32.dll" ...
14:18:19:235 [01772] | INFO | > Libraries loaded.
14:18:19:235 [01772] | INFO | > Found 8 match(es). Installing ...
14:18:19:251 [01772] | INFO | Registering hooks for "C:\WINDOWS\system32\d2d1.dll" ...
14:18:19:251 [01772] | INFO | > Delayed.
14:18:19:251 [01772] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
14:18:19:251 [01772] | INFO | > Delayed until first call to an exported function.
14:18:19:251 [01772] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
14:18:19:251 [01772] | INFO | > Delayed.
14:18:19:251 [01772] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
14:18:19:251 [01772] | INFO | > Delayed.
14:18:19:251 [01772] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
14:18:19:251 [01772] | INFO | > Delayed.
14:18:19:251 [01772] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
14:18:19:251 [01772] | INFO | > Delayed.
14:18:19:251 [01772] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
14:18:19:251 [01772] | INFO | > Delayed.
14:18:19:251 [01772] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
14:18:19:251 [01772] | INFO | > Delayed.
14:18:19:251 [01772] | INFO | Initialized.
14:18:19:251 [01772] | INFO | Redirecting Direct3DCreate9(SDKVersion = 32) ...
14:18:19:251 [01772] | INFO | Installing export hooks for "C:\WINDOWS\system32\d3d9.dll" ...
14:18:19:251 [01772] | INFO | > Found 9 match(es). Installing ...
14:18:19:302 [01772] | INFO | Redirecting Direct3DCreate9(SDKVersion = 32) ...
14:18:20:588 [01772] | INFO | Exiting ...
14:18:20:588 [01772] | INFO | Uninstalling 36 hook(s) ...
14:18:21:668 [01772] | INFO | Finished exiting.
Last edit: 1 week 2 days ago by lowenz.

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1 week 12 hours ago #69 by Light5hade
Replied by Light5hade on topic 4.8
Maybe I missed something but I have not been able to find a way to deselect the Standard Effects (utility shaders) which I never use so they just always clutter things up?

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1 week 7 hours ago #70 by crosire
Replied by crosire on topic 4.8
They cannot be deselected because that package contains headers that all other effects use. Not installing it would break all effects.

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6 days 12 hours ago #71 by Light5hade
Replied by Light5hade on topic 4.8
Crosire, Thanks for replying. I really appreciate you and Reshade. I have been using it for most of my games since the SweetFX only days and this is my first time posting. All previous releases did not require seeing these utility shaders. Also when I install 4.82 there is an extra dx11 tab that pops up? Perhaps I will just stay with 4.7? I guess I would consider myself the average user and this is just my two cents for what it is worth.

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