ReShade 3.0 Progress Discussion

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4 years 5 months ago #41 by OtisInf
Replied by OtisInf on topic ReShade 3.0 Progress

crosire wrote: You can move and resize the windows as you see fit.

Ok, as long as it's persistent (so remembers next time I open the UI), it'll work :) I second Natty's request too: font size is key when operating at high resolutions for screenshots.

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4 years 5 months ago - 4 years 5 months ago #42 by roxahris
Replied by roxahris on topic ReShade 3.0 Progress
I'd like to third the request for adding larger font sizes, though I also have to ask if it would be possible to make the font size and face user selectable, to account for higher scales, non-English languages, and sheer preference.
Last edit: 4 years 5 months ago by roxahris.

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4 years 5 months ago - 4 years 5 months ago #43 by klotim
Replied by klotim on topic ReShade 3.0 Progress
Why make it so hard? just sync the font size / editor window with the native desktop viewport.

edit:

This way it would look good from the beginning but a front-end font-size adjust would be nice aswell.
Last edit: 4 years 5 months ago by klotim.

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4 years 5 months ago - 4 years 5 months ago #44 by kasakka
Replied by kasakka on topic ReShade 3.0 Progress
If you use DSR then that might make the font sizes go out of whack. Just simply "font size +/-" settings per game would be fine with a default based on native res or something.

I'd also suggest a "developer mode". When turned off, you wouldn't see things that don't matter to the average user like effect file paths, console etc. when all they want to do is adjust a few effects and know if it compiles right or not.
Last edit: 4 years 5 months ago by kasakka.
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4 years 5 months ago - 4 years 5 months ago #45 by WalterDasTrevas
Replied by WalterDasTrevas on topic ReShade 3.0 Progress
Can you add fine-tuning bars, as occurred in the first mediator?
Last edit: 4 years 5 months ago by WalterDasTrevas.

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4 years 5 months ago #46 by Enko
Replied by Enko on topic ReShade 3.0 Progress
Can you add auto-updates to the client?
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4 years 5 months ago #47 by Golgotha
Replied by Golgotha on topic ReShade 3.0 Progress

WalterDasTrevas wrote: Can you add fine-tuning bars, as occurred in the first mediator?


I second sliders! Also, you could port an idea popular in the digital audio world, with its endless knobs, sliders and jabotchkas, which is the ability to hold down "shift" or "control" to activate fine-tuning-mode. Some of those mediator sliders were like 1 increment per pixel -- getting just the right setting gave me bowel-movement-face/carpal-sphincter-syndrome.

However I have grown to like the hover/highlight/text edit system of the current iteration. Maybe I'm greedy, but could we have both? Also does anyone else have an issue where randomly, the hover/highlight function fails and am forced to manually click-drag to achieve the same effect? Or know of a simple cause/solution that I'm ignorant of?

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4 years 5 months ago #48 by MonarchX
Replied by MonarchX on topic ReShade 3.0 Progress
1. What are the new planned features for ReShade 3.0 aside from Assistant/Mediator-like UI?
2. Will the same people who wrote Assistant/Mediator be writing the UI for ReShade 3.0?
3. Could you add quality versions of downscaling/upscaling? DSR isn't of high quality, but GeDoSaTo has options for high quality downscaling/upscaling.

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4 years 5 months ago #49 by crosire
Replied by crosire on topic ReShade 3.0 Progress

MonarchX wrote: 1. What are the new planned features for ReShade 3.0 aside from Assistant/Mediator-like UI?
2. Will the same people who wrote Assistant/Mediator be writing the UI for ReShade 3.0?
3. Could you add quality versions of downscaling/upscaling? DSR isn't of high quality, but GeDoSaTo has options for high quality downscaling/upscaling.

1. Built-in preset management, indepedant shaders (no big framework), developer mode and tools for shader development inside the game, ...
2. No. I'm the only person working on the ReShade binaries.
3. Not on the current schedule.
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4 years 5 months ago #50 by That_aint_working42
Replied by That_aint_working42 on topic ReShade 3.0 Progress
I must admit it, I feel hyped as hell for reshade 3.0.
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4 years 5 months ago - 4 years 5 months ago #51 by paxton676
Replied by paxton676 on topic ReShade 3.0 Progress
What about Vulkan API support? I heard it is replacing OpenGL.

It is the API that the new Doom game is running.
www.gamersnexus.net/news/2426-doom-nativ...kan-and-gtx-1080-fps
Last edit: 4 years 5 months ago by paxton676.

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4 years 5 months ago #52 by FierySwordswoman
Replied by FierySwordswoman on topic ReShade 3.0 Progress
This is probably one of the more 'out there' suggestions, but....
Since you're going with the whole in-game ui thing, I think it'd be a neat feature to have the 'yo-yo' slider as seen in ENB Skyrim. It's probably my favorite way to edit numeric values.

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4 years 5 months ago #53 by Marty McFly
Replied by Marty McFly on topic ReShade 3.0 Progress
That is the "spinner" UI annotation of AntTweakBar and imho the best option to edit numeric values as with sliders, you have the option between a vast range or fine tuning.

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4 years 5 months ago #54 by crosire
Replied by crosire on topic ReShade 3.0 Progress
Testing some basic preset management:
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4 years 5 months ago #55 by crubino
Replied by crubino on topic ReShade 3.0 Progress
is possible that we would have a single keyboard button toggle for switching one or more presets to another (cycling), inside this Reshade 3.0? :woohoo:
Since sometimes in one game we are need 1-3 different presets for daylight scene, night scene, in-door scenes, out-door scene, etc... :P

Cheers!
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4 years 5 months ago #56 by DeMondo
Replied by DeMondo on topic ReShade 3.0 Progress

crubino wrote: is possible that we would have a single keyboard button toggle for switching one or more presets to another (cycling), inside this Reshade 3.0? :woohoo:
Since sometimes in one game we are need 1-3 different presets for daylight scene, night scene, in-door scenes, out-door scene, etc... :P

Cheers!



--> Actually thats a great idea, very handy // in- & outdoor areas need many times a different (ReShade) setting.
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4 years 5 months ago #57 by MonarchX
Replied by MonarchX on topic ReShade 3.0 Progress
So far the shown ReShade 3.0 UI screenshots demonstrate an excellent interface for DEVELOPERS. What about common/average users? Will there be like a Basic and Advanced option? Most of us just want to apply shaders and tinker with shade values...

I also hope ReShade 3.0 will work with ENB just like ReShade 2.0.3f1 does...

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4 years 5 months ago #58 by FierySwordswoman
Replied by FierySwordswoman on topic ReShade 3.0 Progress

MonarchX wrote: ...I also hope ReShade 3.0 will work with ENB just like ReShade 2.0.3f1 does.


I'm not sure what planet you're living on, but ReShade 2.0.3f1 will crash the game if it's loaded as an ENB proxy library.

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4 years 5 months ago #59 by MonarchX
Replied by MonarchX on topic ReShade 3.0 Progress
Which game? Fallout 4, Skyrim, Dragon's Dogma, GTA V, STALKER - SHoC, Vampire The Masquerade: Bloodlines - all of these games work PERFECTLY with the latest ENB + ReShade. My games load both - ENB AND ReShade messages in upper right corner when the games I just listed start. I can also press SHIFT + ENTER and edit ENB effects, which work and apply (I can see the difference) AND I can edit ReShade settings on-the-fly (ALT+TAB the game) and all settings also apply. So on MY planet, ENB + ReShade works perfectly fine in all games I own.

Just make sure to have your ENBLocal.ini (or ENBSeries.ini for older games) set like this:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll

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4 years 5 months ago #60 by crosire
Replied by crosire on topic ReShade 3.0 Progress
UI customizability + support for modifier keys in keyboard shortcuts:
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