ReShade 3.0 Progress Discussion
- OtisInf
Ok, as long as it's persistent (so remembers next time I open the UI), it'll work I second Natty's request too: font size is key when operating at high resolutions for screenshots.crosire wrote: You can move and resize the windows as you see fit.
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- roxahris
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- klotim
edit:
This way it would look good from the beginning but a front-end font-size adjust would be nice aswell.
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- kasakka
I'd also suggest a "developer mode". When turned off, you wouldn't see things that don't matter to the average user like effect file paths, console etc. when all they want to do is adjust a few effects and know if it compiles right or not.
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- WalterDasTrevas
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- Enko
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- Golgotha
WalterDasTrevas wrote: Can you add fine-tuning bars, as occurred in the first mediator?
I second sliders! Also, you could port an idea popular in the digital audio world, with its endless knobs, sliders and jabotchkas, which is the ability to hold down "shift" or "control" to activate fine-tuning-mode. Some of those mediator sliders were like 1 increment per pixel -- getting just the right setting gave me bowel-movement-face/carpal-sphincter-syndrome.
However I have grown to like the hover/highlight/text edit system of the current iteration. Maybe I'm greedy, but could we have both? Also does anyone else have an issue where randomly, the hover/highlight function fails and am forced to manually click-drag to achieve the same effect? Or know of a simple cause/solution that I'm ignorant of?
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- MonarchX
2. Will the same people who wrote Assistant/Mediator be writing the UI for ReShade 3.0?
3. Could you add quality versions of downscaling/upscaling? DSR isn't of high quality, but GeDoSaTo has options for high quality downscaling/upscaling.
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- crosire
- Topic Author
1. Built-in preset management, indepedant shaders (no big framework), developer mode and tools for shader development inside the game, ...MonarchX wrote: 1. What are the new planned features for ReShade 3.0 aside from Assistant/Mediator-like UI?
2. Will the same people who wrote Assistant/Mediator be writing the UI for ReShade 3.0?
3. Could you add quality versions of downscaling/upscaling? DSR isn't of high quality, but GeDoSaTo has options for high quality downscaling/upscaling.
2. No. I'm the only person working on the ReShade binaries.
3. Not on the current schedule.
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- That_aint_working42
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- paxton676
It is the API that the new Doom game is running.
www.gamersnexus.net/news/2426-doom-nativ...kan-and-gtx-1080-fps
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- FierySwordswoman
Since you're going with the whole in-game ui thing, I think it'd be a neat feature to have the 'yo-yo' slider as seen in ENB Skyrim. It's probably my favorite way to edit numeric values.
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- Marty McFly
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- crosire
- Topic Author
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- crubino
Since sometimes in one game we are need 1-3 different presets for daylight scene, night scene, in-door scenes, out-door scene, etc...
Cheers!
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- DeMondo
crubino wrote: is possible that we would have a single keyboard button toggle for switching one or more presets to another (cycling), inside this Reshade 3.0?
Since sometimes in one game we are need 1-3 different presets for daylight scene, night scene, in-door scenes, out-door scene, etc...
Cheers!
--> Actually thats a great idea, very handy // in- & outdoor areas need many times a different (ReShade) setting.
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- MonarchX
I also hope ReShade 3.0 will work with ENB just like ReShade 2.0.3f1 does...
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- FierySwordswoman
MonarchX wrote: ...I also hope ReShade 3.0 will work with ENB just like ReShade 2.0.3f1 does.
I'm not sure what planet you're living on, but ReShade 2.0.3f1 will crash the game if it's loaded as an ENB proxy library.
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- MonarchX
Just make sure to have your ENBLocal.ini (or ENBSeries.ini for older games) set like this:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade32.dll
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- crosire
- Topic Author
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