Screenshot Thread
- Ryuken
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- Irkie500
Got to fire it up for about 10 minutes yesterday, havent event left the house yet with my character lol. Plenty of ReShade tweaking to be done for sure, the game has the typical gray tone to it that hides all the color.
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- Eden
crosire wrote: @Eden: Would you mind if I take one of your amazing screenshots, crop it a little so it resizes properly on widescreen monitors and use it as welcome image on the homepage again? These really show the power of ReShade with their usage of DOF. Thank you!
You can definitely do that, it's not a problem. The screenshot on the main page looks horrible on my screen and doesn't capture it well so whatever you need to do is alright with me.
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- robgrab
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- SirArthurStreebGreebling
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- Courier
I'm already tired of Fallout 4, it's not a very fun game, at least compared to New Vegas.
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- robgrab
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- Ryuken
robgrab wrote: Always love seeing your screenshots, Ryuken. What shaders are you using for Fallout 4? The main thing I've noticed about FO4 so far is the midtones are completely blown out. I found that using a combination of Tonemap and Curves goes a long way towards making it look better..
I use 11/12 Shaders: Tonemap, Vibrance, Sepia, Levels, Bloom, Sharpening , Colormod, Lut, liftgammagain Curves and for some screen DOF
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- Apocalypso
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- Marty McFly
Apokalypso: Now that's fabulous! What game is that?
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- Courier
@Marty McFly
I must say, I wasn't entirely sold on your dof shader before, but after testing it out thoroughly today I can't go back to anything else. I used to use GPC everywhere because I felt it was the most natural and intuitive shader out there, and I liked the results it gave even if the performance wasn't very good. Yours however can do all gpc's dof does, and better, and with more options. I can do nothing but praise you for this, thanks and please do keep up the good work.
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- Marty McFly
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- Courier
One thing I can't seem to get right, is to get a fixed blur in the distance while having a dynamic blur up close. I've tried using clip curves and bias, but I haven't been able to replicate what I used to do with gpc dof yet. Any suggestions?
Here's an example of what I mean, it's not very notorious here but the hands and the bottom the weapon are slightly blurred, in regular gameplay most of the weapon is blurred except the forefront.
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- robgrab
Marty McFly wrote: Ryuken: you can imprint all those shaders except bloom and DoF into a LUT for better performance.
Apokalypso: Now that's fabulous! What game is that?
You make a really good point. That never occurred to me that I could consolidate everything into a LUT. Are there any good video tutorials on how to create a LUT? I really want to try this out.
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- Elimina
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- Apocalypso
Tyvm, it`s Guild Wars 2.Marty McFly wrote: Apokalypso: Now that's fabulous! What game is that?
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- Marty McFly
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- Elimina
Marty McFly wrote: Elimina, I that SSGI from McFX or custom implementation?
Yeah, It's from McFx. I'm just messing around with it, and I never realized how close it can look to GI. Its a little glitchy sometimes since I have it spreading the colors pretty far, but over all I love the way it looks.
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- Courier
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- robgrab
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