- Posts: 790
Screenshot Thread
- Ganossa
-
- Offline
Please Log in or Create an account to join the conversation.
- GroinShooter
-
- Offline
- Posts: 86
There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.
Yep, it was "HDRPrecision=" set to "8". Doesn't help anymore... Crosire stated this problem is because of BattleEye cheat protection.
Please Log in or Create an account to join the conversation.
- Ganossa
-
- Offline
- Posts: 790
There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.
Yep, it was "HDRPrecision=" set to "8". Doesn't help anymore... Crosire stated this problem is because of BattleEye cheat protection.
There I want to be smart one time and then ... nvm


Please Log in or Create an account to join the conversation.
- TinchO
-
- Offline
- Posts: 67
Please Log in or Create an account to join the conversation.
- GroinShooter
-
- Offline
- Posts: 86
Please Log in or Create an account to join the conversation.
- Courier
-
- Offline
- Posts: 87
Please Log in or Create an account to join the conversation.
- TinchO
-
- Offline
- Posts: 67
Please Log in or Create an account to join the conversation.
- GroinShooter
-
- Offline
- Posts: 86
Please Log in or Create an account to join the conversation.
- Aelius Maximus
-
- Offline
- Posts: 290
Depth of field in AC Unity! May i ask how? Since it has no access to the depth buffer?

Please Log in or Create an account to join the conversation.
- TinchO
-
- Offline
- Posts: 67
Please Log in or Create an account to join the conversation.
- GroinShooter
-
- Offline
- Posts: 86
@GroinShooter
Depth of field in AC Unity! May i ask how? Since it has no access to the depth buffer?
It's a cutscene shot. I'm kinda sceptical about depthbuffer in Unity since I've seen a couple of videos by "RYU Haya" on youtube and he is definitely having some kinda DoF (which looks very similar to ReShade's DoF) in Unity. He claims he is using GemFX + SweetFX + some custom DoF shader. Seems a lot of people have asked him if he could share his settings or "how to" but he doesn't want to share anything...

Here's one of the videos showing off DoF in Unity. There's even more on his account page.
Please Log in or Create an account to join the conversation.
- huss93
-
- Offline
- Posts: 54
magicdof ?
raindof ?
mastodof ?
Please Log in or Create an account to join the conversation.
- TinchO
-
- Offline
- Posts: 67
Please Log in or Create an account to join the conversation.
- Constantine PC
-
- Offline
- Posts: 249
Please Log in or Create an account to join the conversation.
- Courier
-
- Offline
- Posts: 87
Excellent Arma screenshots too, you're really making me want to go buy it.
Please Log in or Create an account to join the conversation.
- jmp909
-
- Offline
- Posts: 136
Please Log in or Create an account to join the conversation.
- TinchO
-
- Offline
- Posts: 67
Please Log in or Create an account to join the conversation.
- Courier
-
- Offline
- Posts: 87
So good.
Please Log in or Create an account to join the conversation.
- Aelius Maximus
-
- Offline
- Posts: 290
Dirt Lens looks incred, could i possibly ask for your settings in regards to it?
Please Log in or Create an account to join the conversation.
- Aelius Maximus
-
- Offline
- Posts: 290
Some more screens from Dead Space 3. I turned off "Auto" in the petkagta DOF settings and it seems to blur everything out apart from Isaac
see if these work. I use them for Binary Domain. if so I might be able to help you tweak them as i've not got them quite right yet myself anyway#define DOF_METHOD 1 //[1 to 4] 1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF #define DOF_FOCUSPOINT float2(0.5,0.5) //[0.0 to 1.0] Screen coordinates of focus point. First value is horizontal, second value is vertical position. 0 is left/upper, 1 is right/lower. #define DOF_NEARBLURCURVE 20.0 //[0.4 to X] Power of blur of closer-than-focus areas. #define DOF_FARBLURCURVE 0.7 //[0.4 to X] Elementary, my dear Watson: Blur power of areas behind focus plane. #define DOF_BLURRADIUS 10.0 //[5.0 to 50.0] Blur radius approximately in pixels. Radius, not diameter. #define DOF_MANUALFOCUS 1 //[1.0 to 10.0] Enables manual focus. #define DOF_MANUALFOCUSDEPTH 0.5 //[0.0 to 1.0] Manual focus depth. 0.0 means camera is focus plane, 1.0 means sky is focus plane.
Sounds good, except im still using the old Mastereffects, those global settings for DOF look mostly like the settings for MAGICDOF, i'll try that along with some of those settings you've got there, cheers dude.I think "DOF_MANUALFOCUSDEPTH" sounds like it could be a workaround for my problem in Dead Space 3
Please Log in or Create an account to join the conversation.