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TOPIC: Screenshot Thread

Screenshot Thread 4 years 8 months ago #277

There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.
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Screenshot Thread 4 years 8 months ago #278

LuciferHawk wrote:
There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.

Yep, it was "HDRPrecision=" set to "8". Doesn't help anymore... Crosire stated this problem is because of BattleEye cheat protection.
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Screenshot Thread 4 years 8 months ago #279

GroinShooter wrote:
LuciferHawk wrote:
There is value that you have to change in your personal DayZ/Arma folder to make wrapper work (at least it was so when I used it). Which value to change should be written somewhere in the WWW.

Yep, it was "HDRPrecision=" set to "8". Doesn't help anymore... Crosire stated this problem is because of BattleEye cheat protection.

There I want to be smart one time and then ... nvm :pinch: :oops:
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Screenshot Thread 4 years 8 months ago #280

@Constantine PC
Beautiful shots mate

I was testing brussell's preset. Thanks for sharing brussell, nice preset





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Screenshot Thread 4 years 8 months ago #281

The Elder Scrolls Online



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Metro 2033 Redux 4 years 8 months ago #282

Some 2033 Redux goodness.





Also some crazy Crysis 1 setup

Psst, hey kid. Wanna see some cinematic shit? It'll make you fly. www.flickr.com/photos/courier_ttf/
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Screenshot Thread 4 years 8 months ago #283

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Screenshot Thread 4 years 8 months ago #284

AC: Unity
More older shots :)
(Hope I haven't posted these before)





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Screenshot Thread 4 years 8 months ago #285

@GroinShooter

Depth of field in AC Unity! May i ask how? Since it has no access to the depth buffer? :S
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Screenshot Thread 4 years 8 months ago #286

Far Cry 2







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Screenshot Thread 4 years 8 months ago #287

Aelius Maximus wrote:
@GroinShooter

Depth of field in AC Unity! May i ask how? Since it has no access to the depth buffer? :S

It's a cutscene shot. I'm kinda sceptical about depthbuffer in Unity since I've seen a couple of videos by "RYU Haya" on youtube and he is definitely having some kinda DoF (which looks very similar to ReShade's DoF) in Unity. He claims he is using GemFX + SweetFX + some custom DoF shader. Seems a lot of people have asked him if he could share his settings or "how to" but he doesn't want to share anything... :huh:
Here's one of the videos showing off DoF in Unity. There's even more on his account page.

Last Edit: 4 years 8 months ago by GroinShooter.
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Screenshot Thread 4 years 8 months ago #288

dof >

magicdof ?


raindof ?

mastodof ?
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Screenshot Thread 4 years 8 months ago #289

More GRID







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Screenshot Thread 4 years 8 months ago #290

Looks like GRID has the type of motion blur I think every game should have. The preset and the blur look really good.

One of a Arma 3 windmill:
Warning: Spoiler! [ Click to expand ]
I'm always learning.
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X: Rebirth (Version 3.3 with updated shaders) 4 years 8 months ago #291

That's called object specific or per-object motion blur. It's the only kind of motion blur that isn't total garbage. I think the first game to implement it properly was Crysis 1. Metro games have also made great use of it. Shame most games still use screenspace and global motion blur. I guess because consoles, since global is a lot cheaper on the performance.

Excellent Arma screenshots too, you're really making me want to go buy it.



Psst, hey kid. Wanna see some cinematic shit? It'll make you fly. www.flickr.com/photos/courier_ttf/
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X: Rebirth (Version 3.3 with updated shaders) 4 years 8 months ago #292

Gniarf at CheatEngine forums made me a script to remove the HUD in Binary Domain.

always worth asking nicely over there!

(used NVidia-forced Ambient Occlusion here rather than the one with MFX, along with 4xTRSSAA i think it is)



Last Edit: 4 years 8 months ago by jmp909.
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Screenshot Thread 4 years 8 months ago #293

Dead Space 3 again



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Screenshot Thread 4 years 8 months ago #294

The second one is fucking glorious. Dat dof+fog+lens.
So good.
Psst, hey kid. Wanna see some cinematic shit? It'll make you fly. www.flickr.com/photos/courier_ttf/
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Screenshot Thread 4 years 8 months ago #295

@Tincho

Dirt Lens looks incred, could i possibly ask for your settings in regards to it?
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Screenshot Thread 4 years 8 months ago #296

jmp909 wrote:
Aelius Maximus wrote:
Some more screens from Dead Space 3. I turned off "Auto" in the petkagta DOF settings and it seems to blur everything out apart from Isaac

see if these work. I use them for Binary Domain. if so I might be able to help you tweak them as i've not got them quite right yet myself anyway
#define DOF_METHOD			1	//[1 to 4] 1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF
#define DOF_FOCUSPOINT	 		float2(0.5,0.5)	//[0.0 to 1.0] Screen coordinates of focus point. First value is horizontal, second value is vertical position. 0 is left/upper, 1 is right/lower.
#define DOF_NEARBLURCURVE 		20.0	//[0.4 to X] Power of blur of closer-than-focus areas.
#define DOF_FARBLURCURVE 		0.7	//[0.4 to X] Elementary, my dear Watson: Blur power of areas behind focus plane.
#define DOF_BLURRADIUS 			10.0	//[5.0 to 50.0] Blur radius approximately in pixels. Radius, not diameter.
#define DOF_MANUALFOCUS   		1	//[1.0 to 10.0] Enables manual focus. 	
#define DOF_MANUALFOCUSDEPTH 		0.5	//[0.0 to 1.0] Manual focus depth. 0.0 means camera is focus plane, 1.0 means sky is focus plane.

Sounds good, except im still using the old Mastereffects, those global settings for DOF look mostly like the settings for MAGICDOF, i'll try that along with some of those settings you've got there, cheers dude.I think "DOF_MANUALFOCUSDEPTH" sounds like it could be a workaround for my problem in Dead Space 3
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