Screenshot Thread
- Daodan
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- kaicooper
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- crosire
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- Daodan
crosire wrote: @Daodan: Mind if I use one of your pictures on the home page? Feels like it's time to have something more recent there.
Yes, you can use them for the home page. I don't mind that at all!
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- gamehancer
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- Suiheisen
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- Daodan
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- Ryuken
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- Suiheisen
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- Wicked Sick
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- Suiheisen
Wicked Sick wrote: Man, give up lol He never share his stuff.
This egoism is a pity.
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- klotim
Wicked Sick wrote: Man, give up lol He never share his stuff.
Maybe he can't? I mean, maybe he has custom shaders/values on each screenshot?
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- Ryuken
Wicked Sick wrote: Man, give up lol He never share his stuff.
Not true, I shared all my presets, except GTA V and Far Cry 5, but for example many presets I still have them on mega. here the list
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- Ryuken
klotim wrote:
Wicked Sick wrote: Man, give up lol He never share his stuff.
Maybe he can't? I mean, maybe he has custom shaders/values on each screenshot?
for GTA V and far cry 5 yes
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- Ryuken
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- WSH303
Too bad depth isn't working, I would put some MXAO and reflection on it.
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- Ryukou36
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- JBeckman
For the difference in release date it holds up pretty well against titles such as Watch_Dogs 2 really in several areas.
(Although Rockstar also has a very good eye for detail and carefully crafting the game world.)
EDIT: Although from the previous images Watch_Dogs 2 or even the original game holds up really well when not constrained by display resolution limits or post-processing effects such as temporal anti-aliasing leading to blurring or ghosting. Sequel is pretty demanding though so for that setup it needs some really good hardware to maintain playable performance. (Less of a issue for screenshots I suppose.)
EDIT: Clarity I suppose which goes for GTA V too but it's less demanding unless you really go extreme with the view distance options.
(Same as WD2 really I guess, extra view distance up to 50% or so works fairly well but higher starts straining even current-gen GPU and CPU high-end hardware.)
EDIT: As for screenshots since this is the ReShade screenshot thread not really that much, far as ReShade goes it's pretty simple with only SMAA going or occasionally testing some sharpening shader or debanding, still have to learn more about ReShade and how the shaders work and how to best utilize these and in which order for anything more complex.
Being on a AMD GPU means I don't have access to functions such as Ansel so generally that's SpecialK and rooting out in the games list of shaders for specific toggles. Works well enough in most games for the UI and then you get some occasional games that generate more unique visuals than just broken shaders ha ha.
(Watch_Dogs 2 gave some good results finding the tonemap and normals shaders but mostly for fun, generally it's just used to disable interface elements or bothersome effects like chromatic aberration and film grain if set to 200% like some games tend to prefer. )
Thread gives some neat and interesting ideas though, setting up LUT's and color effects could be pretty spectacular but for a open world game with a dynamic time of day and weather cycle it seems like you'd have to fine tune the settings constantly to match these changes which seems like quite a challenge and also incredibly time consuming although the results certainly stand out.
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- Wicked Sick
Ryuken wrote:
Wicked Sick wrote: Man, give up lol He never share his stuff.
Not true, I shared all my presets, except GTA V and Far Cry 5, but for example many presets I still have them on mega. here the list
I am moved.
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- Ryuken
Wicked Sick wrote:
Ryuken wrote:
Wicked Sick wrote: Man, give up lol He never share his stuff.
I am moved.
sigh sigh...........
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