Screenshot Thread
- ShoterXX
Not sure if using the ASCII shader was the best idea though.
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- Ryuken
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- Wicked Sick
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- MakeNX
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- Ryuken
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- kaicooper
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- kaicooper
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- kaicooper
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- kaicooper
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- kaicooper
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- Uncle Crassius
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- Uncle Crassius
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- kaicooper
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- kaicooper
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- rubyruby
Comparisons:
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- Uncle Crassius
rubyruby wrote: Just trying to make the dark areas in Prey 2017 appropriately dark, but I'm not very practiced at this yet.
Quite the black crush going on there, it seems, lots of details getting absorbed in absolute blackness. I'd try to use a LUT to lower midtones smoothly via curves.
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- crazyturtle
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- kaicooper
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- kaicooper
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- thalixte
Uncle Crassius wrote: The Witcher 3 (obviously). Featuring MXAO with a negative LOD bias (and Lightroom). Lightens up details like twigs and wooden beams. Foliage and other details get much more nuanced that way, especially in shadowed areas.First picture with, second without ReShade. Open in both tabs and switch around to see difference better (ignore the little DOF error in the last one).
Cool! I suppose that your preset uses the qUINT shaders by MartyMcFly. As I am a little lazy to find my sweet spot with it, could it be possible for you to send me your preset for TW3 ? By advance, thks
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