Screenshot Thread

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7 years 1 month ago #581 by SunBroDave
Replied by SunBroDave on topic The Witcher 3
If you play on PC, at least there are ways to make the color palette closer to what was shown in those original trailers:

Vanilla:


ReShade:


screenshotcomparison.com/comparison/126903

5 days and counting!

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7 years 1 month ago #582 by Kleio420
Replied by Kleio420 on topic Screenshot Thread
OFF Space


ON Space


OFF Ground


ON Ground




My Old Config was way warmer but harsher on blacks might try to change this one to a warmer look not sure but blue's get destroyed either way

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7 years 1 month ago - 7 years 1 month ago #583 by SunBroDave
Replied by SunBroDave on topic Screenshot Thread
Hype levels at maximum percent.

Last edit: 7 years 1 month ago by SunBroDave.
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7 years 1 month ago #584 by strelokgunslinger
Replied by strelokgunslinger on topic Screenshot Thread
~6Kish
File Attachment:



~8kish
File Attachment:
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7 years 1 month ago - 7 years 1 month ago #585 by igorengler97
Replied by igorengler97 on topic Screenshot Thread
The Legend of Zelda: Wind Waker on Dolphin 2.0





Last edit: 7 years 1 month ago by igorengler97.

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7 years 1 month ago - 7 years 1 month ago #586 by mickevincent
Replied by mickevincent on topic Screenshot Thread
Final Fantasy XII on pcsx2







Last edit: 7 years 1 month ago by mickevincent.

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7 years 1 month ago #587 by strelokgunslinger
Replied by strelokgunslinger on topic Screenshot Thread
~11K well 100+MP
File Attachment:
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7 years 1 month ago #588 by Apocalypso
Replied by Apocalypso on topic Screenshot Thread
Guild Wars 2
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7 years 1 month ago - 7 years 1 month ago #589 by matsilagi
Replied by matsilagi on topic Screenshot Thread
Unreal Tournament 3

Testing the new LUT Function using the UT4 Outpost 23's Lookup table file (Color_ToneDown.png), i will post all of the UEngine LUTs i have soon.



Another set of images in a map with similar lighting and colors (DM-Maliwan)
Warning: Spoiler!
Last edit: 7 years 1 month ago by matsilagi.
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7 years 1 month ago #590 by Constantine PC
Replied by Constantine PC on topic Screenshot Thread
@matsilagi I'd love some LUT's to play around with. Thanks

Here are some more of GTA V. I'm just messing around with motion focus and a different DOF setting.

Warning: Spoiler!
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7 years 1 month ago #591 by matsilagi
Replied by matsilagi on topic Screenshot Thread

@matsilagi I'd love some LUT's to play around with. Thanks

Here are some more of GTA V. I'm just messing around with motion focus and a different DOF setting.

Warning: Spoiler!


Nice screenshots.

Extras pack uploaded and posted in the Framework Release topic.

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7 years 1 month ago #592 by strelokgunslinger
Replied by strelokgunslinger on topic Screenshot Thread
26000 pixels wide

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7 years 1 month ago #593 by Constantine PC
Replied by Constantine PC on topic Screenshot Thread
GTA V
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7 years 1 month ago #594 by Ganossa
Replied by Ganossa on topic Screenshot Thread
Just a very quick look



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7 years 1 month ago - 7 years 1 month ago #595 by matsilagi
Replied by matsilagi on topic Screenshot Thread
Some more Unreal Tournament 3 goodness.






Extra images:
Warning: Spoiler!
Last edit: 7 years 1 month ago by matsilagi. Reason: Added more pics
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7 years 1 month ago - 7 years 1 month ago #596 by jas01
Replied by jas01 on topic Screenshot Thread

Just a very quick look

Warning: Spoiler!


:ohmy: Witcher 3 have depth buffer access?
Last edit: 7 years 1 month ago by jas01.

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7 years 1 month ago #597 by Ganossa
Replied by Ganossa on topic Screenshot Thread

:ohmy: Witcher 3 have depth buffer access?


Yes, logarithmic and flipped, just like GTAV.
Use the GTAV preset from the framework and adjust Near and Far values of DoF to get similar results like in the two pictures I posted.

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7 years 1 month ago #598 by FriskyNoodle
Replied by FriskyNoodle on topic Screenshot Thread

Just a very quick look




Can you please share this preset, 2lazy to fuck with reshade tonight

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7 years 1 month ago - 7 years 1 month ago #599 by Ganossa
Replied by Ganossa on topic Screenshot Thread
I posted about my current settings here.

steamcommunity.com/app/292030/discussions/0/617335934150599320/

Last edit: 7 years 1 month ago by Ganossa.

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7 years 1 month ago #600 by NattyDread
Replied by NattyDread on topic Screenshot Thread

:ohmy: Witcher 3 have depth buffer access?


Yes, logarithmic and flipped, just like GTAV.
Use the GTAV preset from the framework and adjust Near and Far values of DoF to get similar results like in the two pictures I posted.


So is there a way to flip back the depth buffer? I'd really like to pump some of Marty's AO but it comes out all wrong (inverted).
I tried messing about in Util.h in McFX adding a minus in front of 0.5f*radians in 27. line and it looks like it fixed SSAO a bit but only SSAO. Other methods are still flipped.

Here's one ReShade shot from DkS just to honor the thread:

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