- Posts: 34
Depth buffer detection modifications
- mirt81
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NoManSky 2.06E_51920 works for +ReShade+ Vulkan - MSI Afterburner 4.6.1 - RivaTuner 7.2.2 0verlay - GTX 980M Driver 431.60 Win10x64
0ther then the NMS.exe path wound work for the DefaultPreset.ini cant chose a own path for the DefaultPreset.ini ReShade do @ self the Path for the DefaultPrest.ini
PerformanceMode=1 cause crash
For the ReShade64.log not enough place in the ChatBox and so Tricky = File Compressed TXT to 7zip-Format
www.techinferno.com/applications/core/in...achment.php?id=18865 th@nks TechInferno
DefaultPreset.ini
Techniques=Emboss_Tech,ContrastAdaptiveSharpen,DepthSharpenStaticDof,AdaptiveSharpen
TechniqueSorting=Emboss_Tech,ContrastAdaptiveSharpen,DepthSharpenStaticDof,AdaptiveSharpen
PreprocessorDefinitions=
[Emboss.fx]
fEmbossPower=0.150000
fEmbossOffset=1.150000
iEmbossAngle=90.000000
[CAS.fx]
Sharpness=0.075000
[AdaptiveSharpen.fx]
curve_height=0.075000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[DepthSharpenStaticDof.fx]
pattern=2
contourDepthExponent=2.000000
sharp_strength=1.000000
dofStartDepth=0.700000
contourBlurMinDeltaDepth=0.050000
sharp_clamp=0.035000
offset_bias=1.000000
debug=0
dofTransitionDepth=0.300000
sharpenEndDepth=0.300000
sharpenMaxDeltaDepth=0.002500
ReShade.ini
[GENERAL]
NoFontScaling=1
TextureSearchPaths=.\reshade-shaders\Textures
ScreenshotIncludePreset=0
EffectSearchPaths=.\reshade-shaders\Shaders
ShowClock=0
PerformanceMode=0
ClockFormat=0
CurrentPresetPath=E:\SpieleXplorer\GOG\Spiele\No Man's Sky\Binaries\DefaultPreset.ini
ScreenshotPath=E:\SpieleXplorer\GOG\Spiele\No Man's Sky\Binaries
ShowFPS=0
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
TutorialProgress=4
ScreenshotFormat=1
ScreenshotSaveBefore=0
NoReloadOnInit=0
ShowFrameTime=0
ShowScreenshotMessage=1
SaveWindowState=0
NewVariableUI=0
[INPUT]
KeyReload=0,0,0,0
KeyEffects=35,0,0,0
KeyScreenshot=44,0,0,0
InputProcessing=2
KeyMenu=36,0,0,0
[VULKAN_BUFFER_DETECTION]
DepthBufferRetrievalMode=0
DepthBufferMoreCopies=0
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=0
DepthBufferClearingNumber=0
[STYLE]
Alpha=1.000000
GrabRounding=0.000000
FrameRounding=0.000000
FPSScale=1.000000
ChildRounding=0.000000
PopupRounding=0.000000
WindowRounding=0.000000
ScrollbarRounding=0.000000
TabRounding=4.000000
ColFPSText=1.000000,1.000000,0.784314,1.000000
EditorStyleIndex=0
Font=
FontSize=13
EditorFont=
EditorFontSize=13
StyleIndex=2
th@nks all ReShaders for the good great Work0ut

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- thalixte
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- Posts: 581
mirt81 wrote: hello . . .
NoManSky 2.06E_51920 works for +ReShade+ Vulkan - MSI Afterburner 4.6.1 - RivaTuner 7.2.2 0verlay - GTX 980M Driver 431.60 Win10x64
0ther then the NMS.exe path wound work for the DefaultPreset.ini cant chose a own path for the DefaultPreset.ini ReShade do @ self the Path for the DefaultPrest.ini
PerformanceMode=1 cause crash
For the ReShade64.log not enough place in the ChatBox and so Tricky = File Compressed TXT to 7zip-Format
www.techinferno.com/applications/core/in...achment.php?id=18865 th@nks TechInferno
DefaultPreset.ini
Techniques=Emboss_Tech,ContrastAdaptiveSharpen,DepthSharpenStaticDof,AdaptiveSharpen
TechniqueSorting=Emboss_Tech,ContrastAdaptiveSharpen,DepthSharpenStaticDof,AdaptiveSharpen
PreprocessorDefinitions=
[Emboss.fx]
fEmbossPower=0.150000
fEmbossOffset=1.150000
iEmbossAngle=90.000000
[CAS.fx]
Sharpness=0.075000
[AdaptiveSharpen.fx]
curve_height=0.075000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[DepthSharpenStaticDof.fx]
pattern=2
contourDepthExponent=2.000000
sharp_strength=1.000000
dofStartDepth=0.700000
contourBlurMinDeltaDepth=0.050000
sharp_clamp=0.035000
offset_bias=1.000000
debug=0
dofTransitionDepth=0.300000
sharpenEndDepth=0.300000
sharpenMaxDeltaDepth=0.002500
ReShade.ini
[GENERAL]
NoFontScaling=1
TextureSearchPaths=.\reshade-shaders\Textures
ScreenshotIncludePreset=0
EffectSearchPaths=.\reshade-shaders\Shaders
ShowClock=0
PerformanceMode=0
ClockFormat=0
CurrentPresetPath=E:\SpieleXplorer\GOG\Spiele\No Man's Sky\Binaries\DefaultPreset.ini
ScreenshotPath=E:\SpieleXplorer\GOG\Spiele\No Man's Sky\Binaries
ShowFPS=0
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
TutorialProgress=4
ScreenshotFormat=1
ScreenshotSaveBefore=0
NoReloadOnInit=0
ShowFrameTime=0
ShowScreenshotMessage=1
SaveWindowState=0
NewVariableUI=0
[INPUT]
KeyReload=0,0,0,0
KeyEffects=35,0,0,0
KeyScreenshot=44,0,0,0
InputProcessing=2
KeyMenu=36,0,0,0
[VULKAN_BUFFER_DETECTION]
DepthBufferRetrievalMode=0
DepthBufferMoreCopies=0
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=0
DepthBufferClearingNumber=0
[STYLE]
Alpha=1.000000
GrabRounding=0.000000
FrameRounding=0.000000
FPSScale=1.000000
ChildRounding=0.000000
PopupRounding=0.000000
WindowRounding=0.000000
ScrollbarRounding=0.000000
TabRounding=4.000000
ColFPSText=1.000000,1.000000,0.784314,1.000000
EditorStyleIndex=0
Font=
FontSize=13
EditorFont=
EditorFontSize=13
StyleIndex=2
th@nks all ReShaders for the good great Work0ut
Thks a lot. Yes, the performance mode makes Reshade crash for me too.
Did you see any performance impact ?
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- Zireael
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- GEEKiDoS
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- fray_bentos
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There is also this mod:
which seems to access the in-game depth buffer. However, I couldn't get any of the directx 9 dlls that were still alive for download on this thread to work. The best I could see in the debug layer of any of the qUINT reshades was an NPC model in 3rd person view, but that never corresponded to the first-person view on the screen at the time. The last mention of Fallout 3 seems to be back at post #61. Can anyone help enhance my first play through of Fallout 3?
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- JBeckman
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- Posts: 404
Pretty sure setting MSAA interfered at least and I am almost certain forcing driver level overrides (NVIDIA) for MSAA for D3D9 will break depth compatibility.
EDIT: The tricky bits then come from if any of the D3D9 specific flags are needed or not for ReShade.
[DX9_BUFFER_DETECTION]
AutoPreserve=0
BruteForceFix=0
DisableINTZ=0
FocusOnBestOriginalDepthstencilSource=0
PreserveDepthBuffer=0
PreserveDepthBufferIndex=0
SourceEngineFix=0
Brute force or preserve perhaps, depends on how it's looking like after the initial test and after MSAA is out of the picture if that is still a compatibility problem.
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- fray_bentos
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- mirt81
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- Posts: 34
0penGL Halfs the Frames by set Reshade 0n/0ff 30/60
Vulkan +ReShade+ perform like D3D Frame trop per Used Shader 0n/0ff 30/35
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- thalixte
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Reshade setup.zip | [td
To test it, you have to use the Reshade installer, which will create a .bat file in the game folder. In order for Reshade to work with the vulkan API, you have to launch the game with this created batch file.
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- GregTheChief
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- mirt81
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Turn 0n +Vulkan+ 0ff a drop of 5-fps is normal for me by using 2 SharpenFilters in my DefaultPreset . . .
Same Performance as DirectX and more realistic compared to 0penGL . . .
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- mirt81
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Set NoManSky in AdminMode
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- thalixte
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GregTheChief wrote: Installed it, tried to open it with the .bat file, game starts, but reshade UI not.. any ideas?
If you have the Steam version of No Man's Sky Beyond, you have to remove the keys in the \HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers registry folder, and/or in the \HKEY_CURRENT_USER\SOFTWARE\Khronos\Vulkan\ImplicitLayers i order to remove the Steam overlay layer.
The pb is: each time Steam is launched, it will set those keys again...
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- GregTheChief
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(Its POS1 or shift + F2 isnt it?)
And yes I use the steam version
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- JBeckman
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Other functionality goes through that overlay too (64 for 64-bit other one for 32-bit.) so things like the gamepad and input options and more, I keep it disabled for compatibility same as Uplay although neither are as problematic overall as some other software (EA Origin for one.) since I don't really need or use the overlay for anything.
Disabling it in the Steam client just hides the overlay also so that doesn't work it still to hook and inject even if it's no longer drawn just to mention that bit.

Registry bit is the layering for VLK and the Steam overlay but renaming or deleting them and relaunching the game should work just as well though you get the overlay but it shouldn't intefere with Vulkan since it doesn't pass through these other .dll files for this feature though there's also the layer Steam uses for the shader cache if you have that setting enabled in the client.

VkLayer_steam_fossilize64.dll for "Steam Pipeline Caching Layer",
Haven't gotten around to doing much testing at all and mostly just trying to deal with documentation and getting some understanding but eh it's going to be a slow process, there's also the runtime or the SDK but the display driver should contain a reasonably new runtime so other than some additional extensions that are unlikely to be featured outside of development it shouldn't matter for the runtime. (SDK adds some development and debug features but that's more advanced and not really needed for regular usage.)
Seems Metro Exodus also broke something with it's recent update and DX12, low level API usage is going to be a challenge I presume but for now this is VLK focused and existing API's should mostly continue to function as before though it's worth noting how prone to breaking some things can be.

(And that's without software such as game updates or the display drivers thrown around too much.)
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- thalixte
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- GregTheChief
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and also the keys in the regedit again.
But still, no UI tried to, start it with POS1 and shift+ F2
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- thalixte
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GregTheChief wrote: Hmm I deleted the files in \steamapps\common\No Man's Sky\GAMEDATA\SHADERCACHE\
and also the keys in the regedit again.
But still, no UI tried to, start it with POS1 and shift+ F2
The default key is the 'home' key, normally
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- JBeckman
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On startup the ReShade initializing on-screen display and shader compiler should also pop up in the upper left corner though with 4.0 the shader compile time is very fast so it doesn't stay visible for more than a few seconds at most but that's also a means for seeing that ReShade has initialized assuming the software starts up as usual without any errors.
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- GregTheChief
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Strange... any other ideas what i can try?
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