Depth Buffer Detection Modification

  • Posts: 19
3 months 1 week ago #1261 by Rayman_77
No white list for Gear 5 yet? Even with version 4.3.0 the game keeps crashing at the beginning.

Please Log in or Create an account to join the conversation.

  • Posts: 405
3 months 6 days ago - 3 months 6 days ago #1262 by JBeckman
EAC has a client side little signature file so it's whenever the game is updated if the developers include a newer file allowing later updated utilities to be loaded which for the D3D12 fixes in ReShade 4.4.0 and on is probably quite beneficial for the game but it can take months and several game updates before this happens.

Would be nice if it just had a server side file it grabbed instead to ensure the game always had the latest "definitions" of whitelisted software including for titles that are no longer actively updated meaning you'd have to break the anti-cheat software or just be forced to use a earlier compatible version of ReShade but lacking the latest features and fixes.

EDIT: Though these builds won't really work being unofficial and also lacking the signature from the official ReShade releases though hopefully 4.3.0 and later will be updated as compatible/whitelisted as I believe Gears 5 is still getting near monthly content updates so there's a chance at least until support dwindles down.

Please Log in or Create an account to join the conversation.

  • Posts: 83
2 months 2 weeks ago #1263 by Niko of Death
In the demo for Dragon Quest Builders 2, the depth buffer appears in an ellipse-like shape (it's not exactly an ellipse as it has points at the cardinal directions), meaning the four corners of the image are missing depth info. Using your latest depth buffer code, selecting CLEAR 2 of the default depth buffer gives a full image, but only of basic geometry (missing characters, objects etc.) as can be seen here: imgur.com/a/58XB1uD
Weird case, not sure what could be causing it.

Please Log in or Create an account to join the conversation.

  • Posts: 197
1 month 2 weeks ago - 1 month 2 weeks ago #1264 by x8009
When using resolution 1080p it works fine and there is auto pick depth buffer and depth view. but when using 1440p 2560x1440p there is no depth view anymore. Also 4K doesn't have depth view. there are couple depth buffers to pick, but none works. When using 4K and Rendering resolution 0.65, there are choices, low-resolution depth buffers, and couple high-resolution depth buffers.it doesn't auto pick the right depth buffer, need to manually pick.
using 4.5.2. It was working fine with releases 4.3.x I think and lower. All the depth buffers there are to pick doesn't have depth view.

Please Log in or Create an account to join the conversation.

  • Posts: 1
1 month 2 weeks ago - 1 month 2 weeks ago #1265 by morbeliur
Not sure whether this is a known problem or even adressable, but when using a 16:10 resolution, in cutscenes that force a standard 16:9 resolution (example is Mass Effect 2), the depth buffer is aligned to the top of the screen, while the game image is vertically centered, which causes a noticeable offset between depth-buffer-based effects and the actual image.
Is this something that could potentially be adressed? can reshade adapt to varying game resolutions or am I better off just playing in a standard 16:9 resolution? Using the latest 4.5.2 version, but this has occured on earlier versions, as well.
Examples of the problem:

Please Log in or Create an account to join the conversation.

  • Posts: 197
2 days 19 hours ago #1266 by x8009
thalixte please check discord pm :cheer:

Please Log in or Create an account to join the conversation.