Depth buffer detection modifications
- thalixte
-
Topic Author
- thalixte
-
Topic Author
The dlls up to date:
d3d10_32bits.zip
d3d10_64bits.zip
- AssassinsDecree
-
Scorpio82CO wrote: Assasin Creed:
dll ver .85 in DX9
[DEPTH_BUFFER_DETECTION]
DepthBufferClearingNumber=0
DepthBufferClearingFlagNumber= 4 (in cities) - 5 (outsides)
RestrictDepthBufferDimensions=1
Examples:
![]()
![]()
LOOKS SICK! Side question, are those the vanilla textures? They still look kinda incredible. Like look at that rooftop, geez.
- Scorpio82CO
-
- conan2k
-
thalixte wrote: Just tested Battlefield Bad Company 2, both in DX10 and DX11, works very well. Weapons are displayed in depth buffer when disabling AO in the graphic menu.
The dlls up to date:
d3d10_32bits.zip
d3d10_64bits.zip
Well, quickly tested these new DLLs in Far Cry 2 when DX10 rendering is activated. It works just fine with these settings:
[DX10_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=0
DepthBufferClearingNumber=2
Nice work!
- e371
-
20 pages, everybody says that v85 dll dx9 works great - but NO LINK to download it.
- thalixte
-
Topic Author
Reshade-3b13969c5519529642169f2fd339353e0bfd11e0.zip
Reshade-5dc247f8020f7426952b10a682d87adadbc721db.zip
Reshade-41ec1bf24bc6120696e79cd7dff39dd13ba09b75.zip
Reshade-68c989e3cf1498b04eb04006272fe37d17ace52b.zip
Reshade-307a0f7cc754214ed92f3367633623fd9b7b15b9.zip
Reshade-851bb7b6e1371d66673481a5a46ffdc310a81075.zip
Reshade-4009a4b8633b41f8aa2546468e1daade297c3cf2.zip
d3d9_32bits_L4D2.zip
d3d9_32bits.zip
d3d9_64bits.zip
- Uncle Crassius
-
- lowenz
-
![;) ;)](/media/kunena/emoticons/wink.png)
- Uncle Crassius
-
Uncle Crassius wrote: Lost track a bit: Are there any changes in your latest version compared to what made it into the official ReShade version 3.4?
Ah, thanks. Edit: Lol, wanted to quote Iowenz, not myself.
@thalixte: Good to know, thanks to you, too.
- thalixte
-
Topic Author
I plan to adapt the modifications i made dor d3d11/d3d10 to d3d9 later in this summer (august i think).
![:) :)](/media/kunena/emoticons/smile.png)
- Bloody Eugene
-
Can anyone help me to access DB in old dx9 Telltale engine games like Tales of Monkey Island, Tales from the Borderlands, Game of thrones, Back to the future, etc?
They all uses the same engine, but I can't find a way to access it.
Tried many versions of the dll, many settings (from reshade ones, to the game ones, to the graphic card ones) but without success.
Thanks to anyone willing to help
![^_^ ^_^](/anime.gif)
- klotim
-
AssassinsDecree wrote:
Scorpio82CO wrote: LOOKS SICK! Side question, are those the vanilla textures? They still look kinda incredible. Like look at that rooftop, geez.
The images looks great but are you serious about the textures? It's a blurry mess, you cant be serious can you?
- e371
-
Thank you, d3d9_32bits works great. Could i request a little improvement? Is it possible to add the "toggle key" option for depth detection retrieval mode to easy switch between post_process/before_clearing modes by pressing a binded button? It is very necessary for me because I have to change the mode of the buffer detection in different conditions such as indoors and outdoors. I would be very grateful to you.
- thalixte
-
Topic Author
It will be in the future releases
![:) :)](/media/kunena/emoticons/smile.png)
- Nerrel
-
I ask because Cris and Albert just released the first version of their huge HD texture mod and a lot of people are interested in using MXAO along with it. Thanks again for all the work on this.
- Icramis
-
- robgrab
-
Icramis wrote: Robgrab, how did you get the depth buffer working in Bioshock 2 remastered? I really want to play with mxao.
HERE is the link to my presets.
- thalixte
-
Topic Author
Nerrel wrote: thalixte, do you mind if I ask if you got the time to look into the issues Resident Evil 4 was having? If I remember right, only a few versions of the D3D9 mod worked with the game and even they had issues like Leon turning transparent when aiming. I haven't seen anyone bring up the game since then.
I ask because Cris and Albert just released the first version of their huge HD texture mod and a lot of people are interested in using MXAO along with it. Thanks again for all the work on this.
Yes, i will, i have not forgotten your request. But i will only be able to do it in August normally, so be patient...
![;) ;)](/media/kunena/emoticons/wink.png)
- Shinobu1993
-
I miss the d3dx9 for Resident Evil 4 .
![:( :(](/media/kunena/emoticons/sad.png)
Thanks for yours efforts, keep going.
![:cheer: :cheer:](/media/kunena/emoticons/cheerful.png)