Depth buffer detection modifications
- lowenz
- lowenz
This is the depthview starting a fresh game with ALL disabled:
- thalixte
- Topic Author
lowenz wrote: Issue shows with AND without switching.
This is the depthview starting a fresh game with ALL disabled:
And what is displayed on the UI ? With the Reshade offical version, and in mine ?
- lowenz
?thalixte wrote:
lowenz wrote: Issue shows with AND without switching.
This is the depthview starting a fresh game with ALL disabled:
And what is displayed on the UI ? With the Reshade offical version, and in mine ?
This is yours, no particular issues with the Crosire one (you can see the correct depth image).
- thalixte
- Topic Author
lowenz wrote:
?thalixte wrote:
lowenz wrote: Issue shows with AND without switching.
This is the depthview starting a fresh game with ALL disabled:
And what is displayed on the UI ? With the Reshade offical version, and in mine ?
This is yours, no particular issues with the Crosire one (you can see the correct depth image).
I 'm aware of it (i will not make any pull request that could introduce regressions, and that's why it is important to test on several games). But what i would like you to do, is to show me a screenshot of the detected depth buffers with the offical reshade release , and a screenshot of the detected depth buffers with mine, to see if there is a difference in the number of DBs, in the normal detection mode (aka ALL disabled). By advance, thks...
- lowenz
- thalixte
- Topic Author
lowenz wrote: SAME LOCATION (checkpoint)
NO MOUSE ROTATION
Modded (yours):
Original:
Thks a lot. But what i would like to see is the content of the DX9 tab in both cases
- lowenz
- thalixte
- Topic Author
OK. Thks. So now, i see where the pb is:
Look at the first screen. The db selected is the one that has the max of drawcalls.
In the second one, this is not the case. I guess this is because it does not replace the best_match when the game adds a new db.
As soon as i can, will force the db replacement by the reshack one on each frame, so you can tell me if it fixes this issue.
Big thks
- lowenz
- BeTa
i did see someone posted it and there is also an FIX for it in form of the d3d9.dll.
But when i exchange the dll, nothing changes, still a Black depth buffer.
Do i need more then the d3d9.dll?
Or do i need to download something else also?
thanks...
EDIT:
Found the issue, working now..
SSR with F.E.A.R haha niiiiiiiiiiiiiiiiiiicee...
Love it..Pffffffffffff who wants Nvidias Overpriced RTX stuff, when u can have " Ray tracing " on an old Kepler Card waaahahahhaha.....
I LOVE IT
- lowenz
No need of custom version.
- melodycloud
- melodycloud
There is a whole thing where you would have to set R_eyes to 0 instead of 1 as for some reason the eye shader causes the depth buffer or something to mess up and render models incorrectly this only happens at a certain distance from the models eyes e.g Alex or idk the scout. but only when close up to the model or player.
I would like to try the new versions but the links are broke
also im pretty sure the issue is across the whole board of source engine games mainly the eye shader issue
- Arkane
Can someone reupload this files, guys? Unfortunately i lost them on my computer :сthalixte wrote:
Nerrel wrote: I tested RE4 UHD and had major performance problems with the new dll. "Copy depth buffer" needed to be checked to get MXAO to work and I left the other settings unchecked. The framerate was sluggish and GPU usage was at 100% (without ReShade it's 30%, with previous dlls and MXAO running it was around 70%), and this did not change when disabling all effects.
Thanks for updating this and let me know if there is anything I can do to test further.
You're welcome !
Unfortunately, that's what I feared: duplicating the drawcalls should hae an impact on perfs. What is your config ?
Here are two new dlls. I rewrote the code (cleaner now), and started from the last release versin of Reshade. So, in Far Cry, the DB should work when ALL disabled.
- e371
- melodycloud
- lowenz
- thalixte
- Topic Author
lowenz wrote: A 4.0.2/4.0.x based version for this 2019?
Will try as soon as i have some times (quite difficult to find some for me at the moment)
- lowenz