Depth buffer detection modifications
- lowenz
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- lowenz
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- thalixte
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Topic Author
lowenz wrote: Issue shows with AND without switching.
This is the depthview starting a fresh game with ALL disabled:
![]()
And what is displayed on the UI ? With the Reshade offical version, and in mine ?
- lowenz
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?thalixte wrote:
lowenz wrote: Issue shows with AND without switching.
This is the depthview starting a fresh game with ALL disabled:
![]()
And what is displayed on the UI ? With the Reshade offical version, and in mine ?
This is yours, no particular issues with the Crosire one (you can see the correct depth image).
- thalixte
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Topic Author
lowenz wrote:
?thalixte wrote:
lowenz wrote: Issue shows with AND without switching.
This is the depthview starting a fresh game with ALL disabled:
![]()
And what is displayed on the UI ? With the Reshade offical version, and in mine ?
This is yours, no particular issues with the Crosire one (you can see the correct depth image).
I 'm aware of it (i will not make any pull request that could introduce regressions, and that's why it is important to test on several games). But what i would like you to do, is to show me a screenshot of the detected depth buffers with the offical reshade release , and a screenshot of the detected depth buffers with mine, to see if there is a difference in the number of DBs, in the normal detection mode (aka ALL disabled). By advance, thks...
- lowenz
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- thalixte
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Topic Author
lowenz wrote: SAME LOCATION (checkpoint)
NO MOUSE ROTATION
Modded (yours):
![]()
Original:
![]()
Thks a lot. But what i would like to see is the content of the DX9 tab in both cases
![;) ;)](/media/kunena/emoticons/wink.png)
- lowenz
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- thalixte
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Topic Author
OK. Thks. So now, i see where the pb is:
Look at the first screen. The db selected is the one that has the max of drawcalls.
In the second one, this is not the case. I guess this is because it does not replace the best_match when the game adds a new db.
As soon as i can, will force the db replacement by the reshack one on each frame, so you can tell me if it fixes this issue.
Big thks
- lowenz
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![:D :D](/media/kunena/emoticons/laughing.png)
- BeTa
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![:( :(](/media/kunena/emoticons/sad.png)
i did see someone posted it and there is also an FIX for it in form of the d3d9.dll.
But when i exchange the dll, nothing changes, still a Black depth buffer.
Do i need more then the d3d9.dll?
Or do i need to download something else also?
thanks...
EDIT:
Found the issue, working now..
SSR with F.E.A.R haha niiiiiiiiiiiiiiiiiiicee...
Love it..Pffffffffffff who wants Nvidias Overpriced RTX stuff, when u can have "
![:lol: :lol:](/media/kunena/emoticons/grin.png)
![:blink: :blink:](/media/kunena/emoticons/blink.png)
![:) :)](/media/kunena/emoticons/smile.png)
I LOVE IT
![:silly: :silly:](/media/kunena/emoticons/silly.png)
- lowenz
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![;) ;)](/media/kunena/emoticons/wink.png)
No need of custom version.
- melodycloud
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- melodycloud
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There is a whole thing where you would have to set R_eyes to 0 instead of 1 as for some reason the eye shader causes the depth buffer or something to mess up and render models incorrectly this only happens at a certain distance from the models eyes e.g Alex or idk the scout. but only when close up to the model or player.
I would like to try the new versions but the links are broke
![:/ :/](/irritated.gif)
also im pretty sure the issue is across the whole board of source engine games mainly the eye shader issue
- Arkane
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Can someone reupload this files, guys? Unfortunately i lost them on my computer :сthalixte wrote:
Nerrel wrote: I tested RE4 UHD and had major performance problems with the new dll. "Copy depth buffer" needed to be checked to get MXAO to work and I left the other settings unchecked. The framerate was sluggish and GPU usage was at 100% (without ReShade it's 30%, with previous dlls and MXAO running it was around 70%), and this did not change when disabling all effects.
Thanks for updating this and let me know if there is anything I can do to test further.
You're welcome !
Unfortunately, that's what I feared: duplicating the drawcalls should hae an impact on perfs. What is your config ?
Here are two new dlls. I rewrote the code (cleaner now), and started from the last release versin of Reshade. So, in Far Cry, the DB should work when ALL disabled.
- e371
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- melodycloud
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- lowenz
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- thalixte
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Topic Author
lowenz wrote: A 4.0.2/4.0.x based version for this 2019?
Will try as soon as i have some times (quite difficult to find some for me at the moment)
![:blush: :blush:](/media/kunena/emoticons/blush.png)
- lowenz
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