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4.0
- DeMondo
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- OtisInf
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3 years 6 months ago - 3 years 6 months ago #122 by OtisInf
github.com/crosire/reshade-shaders/commits/master
You see each set of changes to the files, creating a new version of the set of files (the 'repository'). Now, do you see the buttons on the right with the <> characters? If you click on them, you get the repository at that moment, so all changes made to it after that aren't there. So if you want to go back to the repository state before the change from slider to drag, you have to click to the button on the commit right before it. Which is this one:
github.com/crosire/reshade-shaders/tree/...340a66495ac1ac059c85
If you then click the 'clone or download' button on the right (the green one), you get all shaders with the state of that moment in time.
This could be made easier of course, hence I asked above that there could be added a 'branch' for v3 shaders so you could always go to the state of the v3 shaders without digging through commits.
But alas, this all requires work, from the installer to the repository to add branches/tags so the installer can pull the right shaders, and thus time, which is always a scarce resource. I don't mind helping out, but the whole process of what's planned and what to do best is totally opaque so I don't want to waste time on things that aren't wanted/needed.
Replied by OtisInf on topic 4.0
That will indeed be the case: it will again behave like before and click-to-input is then also working as that's a feature of the drag control. The slider doesn't have that.Would require the old shader code, or manually change 'slider' into 'drag' at the top of the file in a text editor. Use the link I gave above to browse to the old shader version which has 'drag' instead of 'slider' in the variable /control definitions at the top of the file.
so either copy/paste this: raw.githubusercontent.com/crosire/reshad...aders/LumaSharpen.fx
or change 'slider' into 'drag' here: github.com/crosire/reshade-shaders/blob/...s/LumaSharpen.fx#L14 in the file you have on disk (and the other slider definitions of course ;))
Thanks for the info. So just changing slider to drag for every ui element will make it look and act like it used to? Will the click-to-input function still be there, or was that controlled by something else?
Github is a system where you can store sets of files and each change on each file is logged and you can go back to any previous version of any file. So if you go to the 'commit' page:Also, as someone who isn't familiar at all with github, I find navigating it an almost entirely opaque process. Is there a way for someone (a group effort, perhaps) to make it easy to access old versions of shaders all grouped together as they would be if downloading the current versions? Similar to how we have the repository for old binaries?
github.com/crosire/reshade-shaders/commits/master
You see each set of changes to the files, creating a new version of the set of files (the 'repository'). Now, do you see the buttons on the right with the <> characters? If you click on them, you get the repository at that moment, so all changes made to it after that aren't there. So if you want to go back to the repository state before the change from slider to drag, you have to click to the button on the commit right before it. Which is this one:
github.com/crosire/reshade-shaders/tree/...340a66495ac1ac059c85
If you then click the 'clone or download' button on the right (the green one), you get all shaders with the state of that moment in time.
This could be made easier of course, hence I asked above that there could be added a 'branch' for v3 shaders so you could always go to the state of the v3 shaders without digging through commits.
It indeed leaves a lot to be desired. I added the shaders I made/worked on to a separate repository which are compatible with 3.4.1 and v4: github.com/FransBouma/OtisFX but it's not ideal. Fragmentation isn't great, everything should be in one place.As users and preset authors, there are a ton of presets out there that were made with specific versions of ReShade, and that are tied to the shaders that were released at that time. It's easy to download the relevant binary, but near impossible to get hold of the relevant shaders. As it stands, it's not a particularly user-friendly process.
But alas, this all requires work, from the installer to the repository to add branches/tags so the installer can pull the right shaders, and thus time, which is always a scarce resource. I don't mind helping out, but the whole process of what's planned and what to do best is totally opaque so I don't want to waste time on things that aren't wanted/needed.
Last edit: 3 years 6 months ago by OtisInf.
The following user(s) said Thank You: amoebae
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- dorez`
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3 years 6 months ago #123 by dorez`
Replied by dorez` on topic 4.0
Thank you very much for your work !!! I previously had version 4.01 and IL2 worked fine, until I installed 4 02 when I started the game a black screen
I can’t configure it at all and the most important thing I can’t return is version 4.01 with which it worked perfectly. When installing version 4.01, after launching the game, the settings of the new version are released ??? Please help
I can’t configure it at all and the most important thing I can’t return is version 4.01 with which it worked perfectly. When installing version 4.01, after launching the game, the settings of the new version are released ??? Please help
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3 years 5 months ago #124 by CHOPPER
How can I copy the errors? I can't copy with CTRL+C & CTRL+V
Replied by CHOPPER on topic 4.0
Great update, on the old version, so many of the shaders were broken on Sven Coop now all of them works great!Both of these are working for me with 4.02.
But the "FXAA" doesn't work anymore, also "PerfectPerspective".
What errors are you getting?
How can I copy the errors? I can't copy with CTRL+C & CTRL+V
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3 years 5 months ago #125 by CHOPPER
Yes
Replied by CHOPPER on topic 4.0
Great update, on the old version, so many of the shaders were broken on Sven Coop now all of them works great!Did you update the shader package?
But the "FXAA" doesn't work anymore, also "PerfectPerspective".
Yes
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- Marty McFly
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3 years 5 months ago - 3 years 5 months ago #127 by CHOPPER
19:45:56:380 [12280] | ERROR | Failed to compile "D:\\SteamLibrary\\steamapps\\common\\Sven Co-op\\reshade-shaders\\Shaders\\FXAA.fx":
Vertex shader failed to compile with the following errors:
ERROR: 1:74: error(#132) Syntax error: "noperspective" parse error
ERROR: error(#273) 1 compilation errors. No code generated
19:51:14:990 [12280] | ERROR | Failed to compile "D:\\SteamLibrary\\steamapps\\common\\Sven Co-op\\reshade-shaders\\Shaders\\PerfectPerspective.fx":
Vertex shader failed to compile with the following errors:
ERROR: 1:142: error(#202) No matching overloaded function found: fwidth
ERROR: 1:142: error(#160) Cannot convert from: "const float" to: "highp 2-component vector of vec2"
ERROR: 1:178: error(#202) No matching overloaded function found: fwidth
ERROR: 1:180: error(#202) No matching overloaded function found: fwidth
ERROR: error(#273) 4 compilation errors. No code generated
Replied by CHOPPER on topic 4.0
Great update, on the old version, so many of the shaders were broken on Sven Coop now all of them works great!Both of these are working for me with 4.02.
But the "FXAA" doesn't work anymore, also "PerfectPerspective".
What errors are you getting?
19:45:56:380 [12280] | ERROR | Failed to compile "D:\\SteamLibrary\\steamapps\\common\\Sven Co-op\\reshade-shaders\\Shaders\\FXAA.fx":
Vertex shader failed to compile with the following errors:
ERROR: 1:74: error(#132) Syntax error: "noperspective" parse error
ERROR: error(#273) 1 compilation errors. No code generated
19:51:14:990 [12280] | ERROR | Failed to compile "D:\\SteamLibrary\\steamapps\\common\\Sven Co-op\\reshade-shaders\\Shaders\\PerfectPerspective.fx":
Vertex shader failed to compile with the following errors:
ERROR: 1:142: error(#202) No matching overloaded function found: fwidth
ERROR: 1:142: error(#160) Cannot convert from: "const float" to: "highp 2-component vector of vec2"
ERROR: 1:178: error(#202) No matching overloaded function found: fwidth
ERROR: 1:180: error(#202) No matching overloaded function found: fwidth
ERROR: error(#273) 4 compilation errors. No code generated
Last edit: 3 years 5 months ago by CHOPPER. Reason: Didn't meantioned the PerfectPerspective
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- ScorpionBSG
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3 years 5 months ago #128 by ScorpionBSG
Replied by ScorpionBSG on topic 4.0
Reshade 4.0.2 is not working on old games. First start is ok, i'm out of the game, then I re-enter and the game crashes.
drive.google.com/file/d/1qdbShLP3WQbq87p...msK/view?usp=sharing
drive.google.com/file/d/1qdbShLP3WQbq87p...msK/view?usp=sharing
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3 years 5 months ago #129 by syphlor
Replied by syphlor on topic 4.0
Hi, I just made an account to report a bug that has been causing me a lot of headaches.
I really have no clue what the actual bug or problem is, but on GTA V with 4.0 - 4.02 versions, the game will launch the first time and I can use it fine, all the presets and .fx files work, but the next time I go to open it, it crashes on startup. It get's to the part of loading the .fx files and force quits. I have tried removing the config file and all presets, so it launches fresh, and when i do that, no .fx files load. It's really strange and I haven't been able to figure out why this is happening for days.
Here is a screenshot of dxgi.log where the game force quits: i.imgur.com/raZKaQa.png
3.4.1 still works and it looks like I'll have to stick with that for now.. I hope this bug can be addressed at some point
I really have no clue what the actual bug or problem is, but on GTA V with 4.0 - 4.02 versions, the game will launch the first time and I can use it fine, all the presets and .fx files work, but the next time I go to open it, it crashes on startup. It get's to the part of loading the .fx files and force quits. I have tried removing the config file and all presets, so it launches fresh, and when i do that, no .fx files load. It's really strange and I haven't been able to figure out why this is happening for days.
Here is a screenshot of dxgi.log where the game force quits: i.imgur.com/raZKaQa.png
3.4.1 still works and it looks like I'll have to stick with that for now.. I hope this bug can be addressed at some point
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3 years 5 months ago #130 by syphlor
I have the exact some problem, I just made a post about!
Does you dxgi.log look like mine, too?
Replied by syphlor on topic 4.0
Reshade 4.0.2 is not working on old games. First start is ok, i'm out of the game, then I re-enter and the game crashes.
drive.google.com/file/d/1qdbShLP3WQbq87p...msK/view?usp=sharing
I have the exact some problem, I just made a post about!
Does you dxgi.log look like mine, too?
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3 years 5 months ago #131 by ScorpionBSG
Replied by ScorpionBSG on topic 4.0
Here is my log: drive.google.com/file/d/1akcrX5gifIaM2ep...VzQ/view?usp=sharing
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3 years 5 months ago #135 by amoebae
Otis, this is really useful information, thank you so much. I never would have been able to work out how to access the full shader repo from a specific date without this, thank you. I know a lot of people who will be grateful for it.
I hope there's an easier way in the future, but for now at least I know it can be done with a little bit of digging.
Replied by amoebae on topic 4.0
Github is a system where you can store sets of files and each change on each file is logged and you can go back to any previous version of any file. So if you go to the 'commit' page:
github.com/crosire/reshade-shaders/commits/master
You see each set of changes to the files, creating a new version of the set of files (the 'repository'). Now, do you see the buttons on the right with the <> characters? If you click on them, you get the repository at that moment, so all changes made to it after that aren't there. So if you want to go back to the repository state before the change from slider to drag, you have to click to the button on the commit right before it. Which is this one:
github.com/crosire/reshade-shaders/tree/...340a66495ac1ac059c85
If you then click the 'clone or download' button on the right (the green one), you get all shaders with the state of that moment in time.
This could be made easier of course, hence I asked above that there could be added a 'branch' for v3 shaders so you could always go to the state of the v3 shaders without digging through commits.
...
I added the shaders I made/worked on to a separate repository which are compatible with 3.4.1 and v4: github.com/FransBouma/OtisFX but it's not ideal. Fragmentation isn't great, everything should be in one place.
Otis, this is really useful information, thank you so much. I never would have been able to work out how to access the full shader repo from a specific date without this, thank you. I know a lot of people who will be grateful for it.
I hope there's an easier way in the future, but for now at least I know it can be done with a little bit of digging.
The following user(s) said Thank You: OtisInf
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- amoebae
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3 years 5 months ago #136 by amoebae
This seems similar to what happened to me in No Man's Sky a long time ago (so not with 4.x). It loaded fine and I was using it with no problem, then I got a crash one day and ever since the game will not load with ReShade installed (any version). I never got to the bottom of it.
Replied by amoebae on topic 4.0
Your log looks a little different from mine, mine says the runtime was destroyed and then exiting randomly. Anyone know a fix for this?
This seems similar to what happened to me in No Man's Sky a long time ago (so not with 4.x). It loaded fine and I was using it with no problem, then I got a crash one day and ever since the game will not load with ReShade installed (any version). I never got to the bottom of it.
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- OtisInf
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3 years 5 months ago - 3 years 5 months ago #137 by OtisInf
Replied by OtisInf on topic 4.0
BUG: if I have 2 or more techniques in an fx file, disabling one removes all the controls in the fx file from the reshade menu (4.0.2). This is kind of awkward if you use multiple techniques e.g. for debugging as when you have 1 disabled no controls show up to control any uniforms.
Last edit: 3 years 5 months ago by OtisInf.
The following user(s) said Thank You: crosire
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3 years 5 months ago #138 by syphlor
So there was never a fix found for this? This is really frustrating, is there any way crosire can look into this?
Replied by syphlor on topic 4.0
Your log looks a little different from mine, mine says the runtime was destroyed and then exiting randomly. Anyone know a fix for this?
This seems similar to what happened to me in No Man's Sky a long time ago (so not with 4.x). It loaded fine and I was using it with no problem, then I got a crash one day and ever since the game will not load with ReShade installed (any version). I never got to the bottom of it.
So there was never a fix found for this? This is really frustrating, is there any way crosire can look into this?
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3 years 5 months ago #140 by JBeckman
Just download it.
If 4.0.2 is - reshade.me/downloads/ReShade_Setup_4.0.2.exe
Then 4.0.1 would be reshade.me/downloads/ReShade_Setup_4.0.1.exe
And then just overwrite the .dll from 4.0.2 with 4.0.1 if you want to go back to that.
Replied by JBeckman on topic 4.0
And yet someone can tell how to return version 4.01 what and where you need to remove ???
Just download it.

If 4.0.2 is - reshade.me/downloads/ReShade_Setup_4.0.2.exe
Then 4.0.1 would be reshade.me/downloads/ReShade_Setup_4.0.1.exe
And then just overwrite the .dll from 4.0.2 with 4.0.1 if you want to go back to that.
The following user(s) said Thank You: dorez`
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