MasterEffect ReBorn official thread
- jmp909
#define USE_DEPTHOFFIELD 0
Set them all to 0, then see what each one does by changing to 1
The individual parameters are further down, but clearly marked
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- Honeyball
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- jmp909
would be great if you could port CRT / Scanlin shaders to MasterEffect
or is it possible to run SweetFX and MasterEffect together somehow?
thanks
J
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- SunBroDave
So I just tried the newest version to see if you really fixed the masking, but i still seem to be getting the same problem:
In the image above, I made the mask in the top right corner too large to make it easy to see that the HUD (specifically the total time counter) is still causing lensflares to cover the nonmasked areas. Any idea why that would still be?
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- Marty McFly
- Topic Author
Honeyball wrote: EDIT: Thanks for the fix information, had the same spacebar problem.
I wish we could set single effects off like that X3
I tried to understand how you should off all effects, so I could copy and edit it... but I'm to stupid :'D
Well I can give you a separate build, just list the effects you want to be toggleable and the keys you want assigned to them. BTW there rings a bell with that name, do you have/had a German minecraft LP? If that's true we can continue on a different chat service than the forums on German, if you like.
@SunBroDave: Well, I cannot try it out because I have no game with such a bright HUD. Also your thresholds are set way too low, lensflare are everywhere, not even on the HUD, if a game is mostly super bright one can't apply lensflares without side effects but let me see what I can do.
@jmp909: I can do that, yes but tbh the purpose of MasterEffect was to make the image look better rather than applying weird effects on it. If you insist, I can add it for sure, though.
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- SunBroDave
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- Marty McFly
- Topic Author
SunBroDave wrote: Lol yes I would never actually play the game using the above config, I was actively trying to "break it" to see if the masking was really improved
Try this build (1.1.117): www.mediafire.com/?rl4sunfznqu8m9u
If it works, I will add it to the first post.
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- jmp909
re: Honeyball's toggles
could be worth having something like this for each function (just throwing out ideas, I know it's a significant change)
// (MasterEffect.h)
#define KEY_LIFTGAMMAGAIN VK_DIVIDE;
// ReShade.fx
#if (USE_LIFTGAMMAGAIN == 1) //
// add to fx chain
// (result, pass function, argument list, optional key)
fx.push(color.xyz, LiftGammaGainPass, [color.xyz], KEY_LIFTGAMMAGAIN)
#endif
that way the code would stay generic, but the user can just add optional key toggles in MasterEffect.h
//doublepost merged
ps don't you know we all want to play our games like this
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- Marty McFly
- Topic Author
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- Honeyball
Marty McFly wrote:
Honeyball wrote: EDIT: Thanks for the fix information, had the same spacebar problem.
I wish we could set single effects off like that X3
I tried to understand how you should off all effects, so I could copy and edit it... but I'm to stupid :'D
Well I can give you a separate build, just list the effects you want to be toggleable and the keys you want assigned to them. BTW there rings a bell with that name, do you have/had a German minecraft LP? If that's true we can continue on a different chat service than the forums on German, if you like.
That would be soooo awesome. Yes, I'm a German Let's Play- and Livestreamer. I'm using this Shader for my Guild Wars 2 project and thanks to you all I can't play without shaders anymore. :'D The beauty.... On German would be nice too, much easier to write for my. X3
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- Marty McFly
- Topic Author
@jmp909: I'm gonna add FXAA and Tilt Shift first, then we will see. A fellow friend of mine was working on SSDO so this will be the next AO technique to be added.
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- Honeyball
Marty McFly wrote: Alright then, let me know which chat service you prefer, I'm flexible.
I use Skype to chat/writing. You can send me a mail with your skype name: meemai@hotmail.de
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- SunBroDave
Marty McFly wrote:
SunBroDave wrote: Lol yes I would never actually play the game using the above config, I was actively trying to "break it" to see if the masking was really improved
Try this build (1.1.117): www.mediafire.com/?rl4sunfznqu8m9u
If it works, I will add it to the first post.
Perfect Marty, it's working exactly as you would expect now. Thanks again, you're the man!
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- Marty McFly
- Topic Author
SunBroDave wrote:
Marty McFly wrote: Perfect Marty, it's working exactly as you would expect now. Thanks again, you're the man!
Glad to be a service, have fun!
Something I wanted to post here way earlier: an explanation why Magic DoF is so fast.
As you can see, for 1 ring, naive approach is faster but starting at 2 rings, Magic DoF starts to outwit naive approach extremely quickly.
Oh and I got SSGI working!
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- jmp909
I wrote a script for AutoHotKey to achieve what you want. Use it at your own risk! It works mostly but I haven't really tested it
modify as needed.
reshade.me/forum/shader-discussion/371-a...for-toggling-effects
reshade.me/forum/suggestions/356-setting...itching?start=6#2983
but also note as Crosire i think mentioned, you need to give it a couple of seconds before switching again, otherwise you're going to end up toggling your values in your file but ReShade won't pick them up, then if you try toggle again you'll be back to your original value obviously
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- SPAS
Even funnier I get shadows while Reshade is compiling the effect but then they disappear...
Any idea?
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- jmp909
ME 1.117 update with Reshade 0.16 seems to have stopped Binary Domain crashing when alt+tabbing
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- Marty McFly
- Topic Author
@SPAS: this is odd, I cannot imagine any cause of this besides some sampler States but no matter the content of the shader, the way it affects the game should be same. Maybe crosire can deliver us with more info?
@jmp909 second: are you sure it is related to ME and not the new reshade version you're using?
Oh by the way I added HBAO to MasterEffect, too and it's working fine!
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- jmp909
also I agree AutoHotKey is a workaround.. and really just a proof of concept as I've not written scripts for it before I thought I'd give it a go.
thanks
j
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- SPAS
first screenshot is SweetFX 2.0,
second is Mastereffects 1.117 (as you can see not even in the split that should show no shaders I have no shadows),
third is for reference, X-Plane as it is (well there are still some mods on top but not so much...
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