3D Depth Map Based Stereoscopic Shader

  • x8009
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8 years 10 months ago - 8 years 10 months ago #601 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
Enabling SuperDepth3D in game BattleFleetGothic Aramada tau Empire causes the game to have the graphics multiplie every time you move with the move, unplayable.

It's UT4 Dx11 engine

EDIT : somehow when trying to take screenshot and changing from BMP to PNG the problem disappeared .. weird lol , now it works properly.
Last edit: 8 years 10 months ago by x8009.

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  • BlueSkyKnight
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8 years 10 months ago #602 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: Enabling SuperDepth3D in game BattleFleetGothic Aramada tau Empire causes the game to have the graphics multiplie every time you move with the move, unplayable.

It's UT4 Dx11 engine

EDIT : somehow when trying to take screenshot and changing from BMB to PNG the problem disappeared .. weird lol , now it works properly.


I have notice some strange things like this before.
I don't know why it Happens. There are other bugs. But, they all seem minor.

For the rest of the bugs lets just say it was a Ghost in the Machine.

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  • BlueSkyKnight
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8 years 10 months ago - 8 years 10 months ago #603 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
1.9.0 update all

Custom Depth Maps Nine and Ten where added.

Also Depth Map 27 for Skyrim Special Edition with settings in the game settings text file. Turn on Depth Map Enhancement and set to Adjust 0.750-0.875 If you want more pop.

Last edit: 8 years 10 months ago by BlueSkyKnight.
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  • mr_spongeworthy
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8 years 10 months ago - 8 years 10 months ago #604 by mr_spongeworthy Replied by mr_spongeworthy on topic 3D Depth Map Based Stereoscopic Shader
Thanks for the prompt update for SSE. That's great!

Unfortunately, as usual I'm having difficulty finding the latest download (1.9.0). Your first post here still lists 1.8.9, and following that link to GitHub does indeed lead to 1.8.9.

Sorry to be dense about this, but it does seem like there must be a better way to do it. Have you considered simply editing your .sig file each time there is a new download link or links? That way there would automatically be a set of up-to-date, accurate, links at the bottom of each of your posts.
Last edit: 8 years 10 months ago by mr_spongeworthy.

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  • BlueSkyKnight
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8 years 10 months ago - 8 years 10 months ago #605 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

mr_spongeworthy wrote: Thanks for the prompt update for SSE. That's great!

Unfortunately, as usual I'm having difficulty finding the latest download (1.9.0). Your first post here still lists 1.8.9, and following that link to GitHub does indeed lead to 1.8.9.

Sorry to be dense about this, but it does seem like there must be a better way to do it. Have you considered simply editing your .sig file each time there is a new download link or links? That way there would automatically be a set of up-to-date, accurate, links at the bottom of each of your posts.


The new ones 1.9.0 is still getting worked on that's why there are in the experimental folder.



You can see me grab that .fx at this time. In this youtube video. Around the 8:00 min mark.

github.com/BlueSkyDefender/Depth3D/tree/...Shaders/Experimental

Depth3D/Shaders/Alternative Shaders/Experimental/
Last edit: 8 years 10 months ago by BlueSkyKnight.
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  • BlueSkyKnight
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8 years 10 months ago - 8 years 10 months ago #606 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
1.9.0 updates

Added Optional Depth Map 28 for Doom 2016.
Added the Ground Work in 1.9.0_HMD for HMD Profiles. {one profile is already set.}
The Depth Limit is now 50. You can always override this setting.

1.9.0_HMD Has a IPD Offset of One Half of the Depth Setting.

IPD seems to shift around for all Games, since the depth map code seems affect this. This problem may have this Shader Diverge even more.
To fix this I would have to Normalize the Depth map code. I think I may just Leave this alone and Just have people adjust it for them selves. That would save me work.

In Doom IPD should be around -25 using the new Depth Map 28
In Skyrim SE Should be Set around 0

As a note to self "Release a simplified version Of the Primary Shader."

I will be requesting setting for HMD. To add too the pool of HMD Profiles. Not yet but, soon.

Update
I found a much more reliable way to do weapon Depth Maps. May not work in all game. But, will work in most.


Last edit: 8 years 10 months ago by BlueSkyKnight.
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  • HelpMeSomebody
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8 years 10 months ago - 8 years 10 months ago #607 by HelpMeSomebody Replied by HelpMeSomebody on topic 3D Depth Map Based Stereoscopic Shader
I downloaded the latest experimental .fx version and now I can't get DOOM to work again, even with the old version ... I can't use the mouse to setup the files in the game anymore. Anyone know a fix?

EDIT: Got it working again. Had to add the experimental shader to the "shaders" folder. I had it in the main DOOM folder, which is where I had the current SuperDepth3D.fx file before, but it just wouldn't work like that, but after I moved it to the shaders folder, it started working again.
Last edit: 8 years 10 months ago by HelpMeSomebody.

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  • BlueSkyKnight
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8 years 10 months ago - 8 years 10 months ago #608 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

HelpMeSomebody wrote: I downloaded the latest experimental .fx version and now I can't get DOOM to work again, even with the old version ... I can't use the mouse to setup the files in the game anymore. Anyone know a fix?

EDIT: Got it working again. Had to add the experimental shader to the "shaders" folder. I had it in the main DOOM folder, which is where I had the current SuperDepth3D.fx file before, but it just wouldn't work like that, but after I moved it to the shaders folder, it started working again.


Good too see you got it to work.

I have been adding games and Depth Maps. But, that process takes time. Since some games are fussy and don't want to work.
Last edit: 8 years 10 months ago by BlueSkyKnight.

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  • x8009
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8 years 10 months ago #609 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

HelpMeSomebody wrote: I downloaded the latest experimental .fx version and now I can't get DOOM to work again, even with the old version ... I can't use the mouse to setup the files in the game anymore. Anyone know a fix?

EDIT: Got it working again. Had to add the experimental shader to the "shaders" folder. I had it in the main DOOM folder, which is where I had the current SuperDepth3D.fx file before, but it just wouldn't work like that, but after I moved it to the shaders folder, it started working again.


Good too see you got it to work.

I have been adding games and Depth Maps. But, that process takes time. Since some games are fussy and don't want to work.


Any recommended Shader map for Call Of Duty Infinity Warfare , seems that Alternate Map 3.

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  • BlueSkyKnight
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8 years 10 months ago - 8 years 10 months ago #610 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote:

BlueSkyKnight wrote:

HelpMeSomebody wrote: I downloaded the latest experimental .fx version and now I can't get DOOM to work again, even with the old version ... I can't use the mouse to setup the files in the game anymore. Anyone know a fix?

EDIT: Got it working again. Had to add the experimental shader to the "shaders" folder. I had it in the main DOOM folder, which is where I had the current SuperDepth3D.fx file before, but it just wouldn't work like that, but after I moved it to the shaders folder, it started working again.


Good too see you got it to work.

I have been adding games and Depth Maps. But, that process takes time. Since some games are fussy and don't want to work.


Any recommended Shader map for Call Of Duty Infinity Warfare , seems that Alternate Map 3.


Took me 3 Days to download it. I will have to check. Also That Preloading shaders is a pain.

Call of Duty: Advance Warfare DM 5 Adjust 0.750-0.900
Call of Duty: Black Ops 2 DM 5 Adjust 0.750-0.900
Call of Duty: Ghost DM 5 Adjust 0.750-0.900
Call of Duty: Infinite Warfare DM 5 On Adjust 0.750-0.900

Had to go back and test the older games.

DM 5 was corrected

you can also use DM 26 but, It has too much precision close up.

Also looks like I may need a 2nd weapon depth map code for this game. This is not easy -_-
Last edit: 8 years 10 months ago by BlueSkyKnight.

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  • BlueSkyKnight
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8 years 10 months ago - 8 years 10 months ago #611 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Call of Duty: Infinite Warfare will be the First Game to get a Custom Weapon Depth Map.


Weapon Depth Map One What I am using.


My in game setting are
Depth 40
DM 5
Disocclusion Type Radial
Disocclusion Power 0.015
Depth Map Enhancement ON for the amount 0.800

Other Weapon Depth Maps coming soon. Please Enjoy
Last edit: 8 years 10 months ago by BlueSkyKnight.
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  • mr_spongeworthy
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8 years 10 months ago #612 by mr_spongeworthy Replied by mr_spongeworthy on topic 3D Depth Map Based Stereoscopic Shader
I previously tried this with Dragon Age Origin without luck. Not sure exactly what the problem was, but I gave it a go again today (reinstalled the 3.0 version of ReShade to the DAO's bin_ship directory first) and both ReShade and SuperDepth3D worked perfectly! Depth map 0 looked so good I only tried a few others (several of which returned acceptable results). DAO works perfectly with TriDef in true 3D mode, so I won't be using SuperDepth3D with DAO personally, but thought you might want to add it to your "supported games" list for those who wish to use it to know.
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8 years 10 months ago - 8 years 10 months ago #613 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Downscaling Support for two outputs.

Dynamic Super Resolution & Virtual Super Resolution downscaling support for Line Interlaced & Checkerboard 3D displays.

1080p Displays only Don't know of any Line Interlaced & Checkerboard 3D that are 1440p.

SuperDepth3D_v1.9.0 was updated with this option. So if you have a Line Interlaced & or Checkerboard 3D display. You can now you VSR or DSR.

Notes ;
DSR was only tested. DSR Smoothness needs to be 0%.
All DSR resolution tested Native to 4K.

Three options added Native/Option One/Option Two
Native is if you are not using DSR
Option one Will work with even scaling.
Option two will work with Odd scaling.
Or was it even odd............. anyway just try one or the other.

VSR may have smoothing on by default. Don't know if this can be turned off. You may need to turn VSR off and make your own Downscaled Resolution on AMD.

Anyways enjoy.


This was really easy to do, I wonder why Nvidia didn't allow this in the first place.
Last edit: 8 years 10 months ago by BlueSkyKnight.
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  • Aelius Maximus
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8 years 10 months ago - 8 years 10 months ago #614 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader

mr_spongeworthy wrote: I previously tried this with Dragon Age Origin without luck. Not sure exactly what the problem was, but I gave it a go again today (reinstalled the 3.0 version of ReShade to the DAO's bin_ship directory first) and both ReShade and SuperDepth3D worked perfectly! Depth map 0 looked so good I only tried a few others (several of which returned acceptable results). DAO works perfectly with TriDef in true 3D mode, so I won't be using SuperDepth3D with DAO personally, but thought you might want to add it to your "supported games" list for those who wish to use it to know.


It's more than often a problem with the depth buffer if you can't get any 3D

On this note i discovered why there was no depth map when i tested the new Unreal Tournament, was because i had it in windowed mode and it disabled the depth buffer, on many games running them in window mode can do this and should be duly noted. Could be the root cause of a few people not being able to see a depth map.
Last edit: 8 years 10 months ago by Aelius Maximus.

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  • x8009
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8 years 10 months ago #615 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
Thanks Blueskyknight !

But which shader to use now ?

SuperDepth3D.fx
Depth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
SuperDepth3D_v1.9.0_HMDs.fx

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8 years 10 months ago - 8 years 10 months ago #616 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: Thanks Blueskyknight !

But which shader to use now ?

SuperDepth3D.fx
Depth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
SuperDepth3D_v1.9.0_HMDs.fx


SuperDepth3D.fx < old stable this one not getting updated.>

Depth3D.fx <This one is a simple one not many settings.>

SidebySideToElse.fx<This one is for VR games still working on it.>

SuperDepth3D_v1.9.0.fx<The one most should use.>

SuperDepth3D_v1.9.0_HMDs.fx<This one for HMDs. It's also the fastest.>

So use SuperDepth3D_v1.9.0.fx
Last edit: 8 years 10 months ago by BlueSkyKnight.
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  • BlueSkyKnight
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8 years 10 months ago #617 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Aelius Maximus wrote:

mr_spongeworthy wrote: I previously tried this with Dragon Age Origin without luck. Not sure exactly what the problem was, but I gave it a go again today (reinstalled the 3.0 version of ReShade to the DAO's bin_ship directory first) and both ReShade and SuperDepth3D worked perfectly! Depth map 0 looked so good I only tried a few others (several of which returned acceptable results). DAO works perfectly with TriDef in true 3D mode, so I won't be using SuperDepth3D with DAO personally, but thought you might want to add it to your "supported games" list for those who wish to use it to know.


It's more than often a problem with the depth buffer if you can't get any 3D

On this note i discovered why there was no depth map when i tested the new Unreal Tournament, was because i had it in windowed mode and it disabled the depth buffer, on many games running them in window mode can do this and should be duly noted. Could be the root cause of a few people not being able to see a depth map.


I need to make a note of this in the read me. I will do this in time.
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  • x8009
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8 years 10 months ago #618 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

x8009 wrote: Thanks Blueskyknight !

But which shader to use now ?

SuperDepth3D.fx
Depth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
SuperDepth3D_v1.9.0_HMDs.fx


SuperDepth3D.fx < old stable this one not getting updated.>

Depth3D.fx <This one is a simple one not many settings.>

SidebySideToElse.fx<This one is for VR games still working on it.>

SuperDepth3D_v1.9.0.fx<The one most should use.>

SuperDepth3D_v1.9.0_HMDs.fx<This one for HMDs. It's also the fastest.>

So use SuperDepth3D_v1.9.0.fx


Thank you !

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  • nieda113
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8 years 10 months ago - 8 years 10 months ago #619 by nieda113 Replied by nieda113 on topic 3D Depth Map Based Stereoscopic Shader
only one map works for me This is the one:
Depth3D.fx

All other depthmap give me a black screen.
SuperDepth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
what could be the reason?
THX
Last edit: 8 years 10 months ago by nieda113.

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  • BlueSkyKnight
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8 years 10 months ago #620 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

nieda113 wrote: only one map works for me This is the one:
Depth3D.fx

All other depthmap give me a black screen.
SuperDepth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
what could be the reason?
THX


Only use one you need. Only one should be in the folder.

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