3D Depth Map Based Stereoscopic Shader
- x8009
It's UT4 Dx11 engine
EDIT : somehow when trying to take screenshot and changing from BMP to PNG the problem disappeared .. weird lol , now it works properly.
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- BlueSkyKnight
- Topic Author
x8009 wrote: Enabling SuperDepth3D in game BattleFleetGothic Aramada tau Empire causes the game to have the graphics multiplie every time you move with the move, unplayable.
It's UT4 Dx11 engine
EDIT : somehow when trying to take screenshot and changing from BMB to PNG the problem disappeared .. weird lol , now it works properly.
I have notice some strange things like this before.
I don't know why it Happens. There are other bugs. But, they all seem minor.
For the rest of the bugs lets just say it was a Ghost in the Machine.
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- BlueSkyKnight
- Topic Author
Custom Depth Maps Nine and Ten where added.
Also Depth Map 27 for Skyrim Special Edition with settings in the game settings text file. Turn on Depth Map Enhancement and set to Adjust 0.750-0.875 If you want more pop.
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- mr_spongeworthy
Unfortunately, as usual I'm having difficulty finding the latest download (1.9.0). Your first post here still lists 1.8.9, and following that link to GitHub does indeed lead to 1.8.9.
Sorry to be dense about this, but it does seem like there must be a better way to do it. Have you considered simply editing your .sig file each time there is a new download link or links? That way there would automatically be a set of up-to-date, accurate, links at the bottom of each of your posts.
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- BlueSkyKnight
- Topic Author
mr_spongeworthy wrote: Thanks for the prompt update for SSE. That's great!
Unfortunately, as usual I'm having difficulty finding the latest download (1.9.0). Your first post here still lists 1.8.9, and following that link to GitHub does indeed lead to 1.8.9.
Sorry to be dense about this, but it does seem like there must be a better way to do it. Have you considered simply editing your .sig file each time there is a new download link or links? That way there would automatically be a set of up-to-date, accurate, links at the bottom of each of your posts.
The new ones 1.9.0 is still getting worked on that's why there are in the experimental folder.
You can see me grab that .fx at this time. In this youtube video. Around the 8:00 min mark.
github.com/BlueSkyDefender/Depth3D/tree/...Shaders/Experimental
Depth3D/Shaders/Alternative Shaders/Experimental/
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- BlueSkyKnight
- Topic Author
Added Optional Depth Map 28 for Doom 2016.
Added the Ground Work in 1.9.0_HMD for HMD Profiles. {one profile is already set.}
The Depth Limit is now 50. You can always override this setting.
1.9.0_HMD Has a IPD Offset of One Half of the Depth Setting.
IPD seems to shift around for all Games, since the depth map code seems affect this. This problem may have this Shader Diverge even more.
To fix this I would have to Normalize the Depth map code. I think I may just Leave this alone and Just have people adjust it for them selves. That would save me work.
In Doom IPD should be around -25 using the new Depth Map 28
In Skyrim SE Should be Set around 0
As a note to self "Release a simplified version Of the Primary Shader."
I will be requesting setting for HMD. To add too the pool of HMD Profiles. Not yet but, soon.
Update
I found a much more reliable way to do weapon Depth Maps. May not work in all game. But, will work in most.
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- HelpMeSomebody
EDIT: Got it working again. Had to add the experimental shader to the "shaders" folder. I had it in the main DOOM folder, which is where I had the current SuperDepth3D.fx file before, but it just wouldn't work like that, but after I moved it to the shaders folder, it started working again.
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- BlueSkyKnight
- Topic Author
HelpMeSomebody wrote: I downloaded the latest experimental .fx version and now I can't get DOOM to work again, even with the old version ... I can't use the mouse to setup the files in the game anymore. Anyone know a fix?
EDIT: Got it working again. Had to add the experimental shader to the "shaders" folder. I had it in the main DOOM folder, which is where I had the current SuperDepth3D.fx file before, but it just wouldn't work like that, but after I moved it to the shaders folder, it started working again.
Good too see you got it to work.
I have been adding games and Depth Maps. But, that process takes time. Since some games are fussy and don't want to work.
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- x8009
BlueSkyKnight wrote:
HelpMeSomebody wrote: I downloaded the latest experimental .fx version and now I can't get DOOM to work again, even with the old version ... I can't use the mouse to setup the files in the game anymore. Anyone know a fix?
EDIT: Got it working again. Had to add the experimental shader to the "shaders" folder. I had it in the main DOOM folder, which is where I had the current SuperDepth3D.fx file before, but it just wouldn't work like that, but after I moved it to the shaders folder, it started working again.
Good too see you got it to work.
I have been adding games and Depth Maps. But, that process takes time. Since some games are fussy and don't want to work.
Any recommended Shader map for Call Of Duty Infinity Warfare , seems that Alternate Map 3.
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- BlueSkyKnight
- Topic Author
x8009 wrote:
BlueSkyKnight wrote:
HelpMeSomebody wrote: I downloaded the latest experimental .fx version and now I can't get DOOM to work again, even with the old version ... I can't use the mouse to setup the files in the game anymore. Anyone know a fix?
EDIT: Got it working again. Had to add the experimental shader to the "shaders" folder. I had it in the main DOOM folder, which is where I had the current SuperDepth3D.fx file before, but it just wouldn't work like that, but after I moved it to the shaders folder, it started working again.
Good too see you got it to work.
I have been adding games and Depth Maps. But, that process takes time. Since some games are fussy and don't want to work.
Any recommended Shader map for Call Of Duty Infinity Warfare , seems that Alternate Map 3.
Took me 3 Days to download it. I will have to check. Also That Preloading shaders is a pain.
Call of Duty: Advance Warfare DM 5 Adjust 0.750-0.900
Call of Duty: Black Ops 2 DM 5 Adjust 0.750-0.900
Call of Duty: Ghost DM 5 Adjust 0.750-0.900
Call of Duty: Infinite Warfare DM 5 On Adjust 0.750-0.900
Had to go back and test the older games.
DM 5 was corrected
you can also use DM 26 but, It has too much precision close up.
Also looks like I may need a 2nd weapon depth map code for this game. This is not easy -_-
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- BlueSkyKnight
- Topic Author
Weapon Depth Map One What I am using.
My in game setting are
Depth 40
DM 5
Disocclusion Type Radial
Disocclusion Power 0.015
Depth Map Enhancement ON for the amount 0.800
Other Weapon Depth Maps coming soon. Please Enjoy
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- mr_spongeworthy
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- BlueSkyKnight
- Topic Author
Dynamic Super Resolution & Virtual Super Resolution downscaling support for Line Interlaced & Checkerboard 3D displays.
1080p Displays only Don't know of any Line Interlaced & Checkerboard 3D that are 1440p.
SuperDepth3D_v1.9.0 was updated with this option. So if you have a Line Interlaced & or Checkerboard 3D display. You can now you VSR or DSR.
Notes ;
DSR was only tested. DSR Smoothness needs to be 0%.
All DSR resolution tested Native to 4K.
Three options added Native/Option One/Option Two
Native is if you are not using DSR
Option one Will work with even scaling.
Option two will work with Odd scaling.
Or was it even odd............. anyway just try one or the other.
VSR may have smoothing on by default. Don't know if this can be turned off. You may need to turn VSR off and make your own Downscaled Resolution on AMD.
Anyways enjoy.
This was really easy to do, I wonder why Nvidia didn't allow this in the first place.
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- Aelius Maximus
mr_spongeworthy wrote: I previously tried this with Dragon Age Origin without luck. Not sure exactly what the problem was, but I gave it a go again today (reinstalled the 3.0 version of ReShade to the DAO's bin_ship directory first) and both ReShade and SuperDepth3D worked perfectly! Depth map 0 looked so good I only tried a few others (several of which returned acceptable results). DAO works perfectly with TriDef in true 3D mode, so I won't be using SuperDepth3D with DAO personally, but thought you might want to add it to your "supported games" list for those who wish to use it to know.
It's more than often a problem with the depth buffer if you can't get any 3D
On this note i discovered why there was no depth map when i tested the new Unreal Tournament, was because i had it in windowed mode and it disabled the depth buffer, on many games running them in window mode can do this and should be duly noted. Could be the root cause of a few people not being able to see a depth map.
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- x8009
But which shader to use now ?
SuperDepth3D.fx
Depth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
SuperDepth3D_v1.9.0_HMDs.fx
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- BlueSkyKnight
- Topic Author
x8009 wrote: Thanks Blueskyknight !
But which shader to use now ?
SuperDepth3D.fx
Depth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
SuperDepth3D_v1.9.0_HMDs.fx
SuperDepth3D.fx < old stable this one not getting updated.>
Depth3D.fx <This one is a simple one not many settings.>
SidebySideToElse.fx<This one is for VR games still working on it.>
SuperDepth3D_v1.9.0.fx<The one most should use.>
SuperDepth3D_v1.9.0_HMDs.fx<This one for HMDs. It's also the fastest.>
So use SuperDepth3D_v1.9.0.fx
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- BlueSkyKnight
- Topic Author
Aelius Maximus wrote:
mr_spongeworthy wrote: I previously tried this with Dragon Age Origin without luck. Not sure exactly what the problem was, but I gave it a go again today (reinstalled the 3.0 version of ReShade to the DAO's bin_ship directory first) and both ReShade and SuperDepth3D worked perfectly! Depth map 0 looked so good I only tried a few others (several of which returned acceptable results). DAO works perfectly with TriDef in true 3D mode, so I won't be using SuperDepth3D with DAO personally, but thought you might want to add it to your "supported games" list for those who wish to use it to know.
It's more than often a problem with the depth buffer if you can't get any 3D
On this note i discovered why there was no depth map when i tested the new Unreal Tournament, was because i had it in windowed mode and it disabled the depth buffer, on many games running them in window mode can do this and should be duly noted. Could be the root cause of a few people not being able to see a depth map.
I need to make a note of this in the read me. I will do this in time.
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- x8009
BlueSkyKnight wrote:
x8009 wrote: Thanks Blueskyknight !
But which shader to use now ?
SuperDepth3D.fx
Depth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
SuperDepth3D_v1.9.0_HMDs.fx
SuperDepth3D.fx < old stable this one not getting updated.>
Depth3D.fx <This one is a simple one not many settings.>
SidebySideToElse.fx<This one is for VR games still working on it.>
SuperDepth3D_v1.9.0.fx<The one most should use.>
SuperDepth3D_v1.9.0_HMDs.fx<This one for HMDs. It's also the fastest.>
So use SuperDepth3D_v1.9.0.fx
Thank you !
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- nieda113
Depth3D.fx
All other depthmap give me a black screen.
SuperDepth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
what could be the reason?
THX
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- BlueSkyKnight
- Topic Author
nieda113 wrote: only one map works for me This is the one:
Depth3D.fx
All other depthmap give me a black screen.
SuperDepth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
what could be the reason?
THX
Only use one you need. Only one should be in the folder.
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