3D Depth Map Based Stereoscopic Shader
- mr_spongeworthy
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- Bionicman
This is an awesome shader but I'm struggling to set it up properly. I'm sure someone already had this problem, but I can't find anything about my issue. It's 84 pages on the forum already
I'm using an HMD (Xreal Air) that identifies in windows as 3840x1080. I would expect to see a 16:9 image in 3D. But my image is compressed horizontally. Everything is half as wide as it should be, circles are ovals. Yet it still fills the 16:9 area, which I don't understand. When I use the VR version of the shader and activate Theater mode, proportions look right, circles are circles. But now the aspect ratio is something like 32:9 and half my screen space is unused.
Thanks for any help.
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- Frankhorigan
3D Depth work great !!
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- tomkos2
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- raidboy
How do those "VR glasses" work ? Is it possible that they all have have a horizontally compressed rendering surface ? Aka: A game that is rendered in 2D into 3840x2160 needs to be rendered as 3D into two size-by-size surfaces of 1920x2160, but when being displayed by the glasses then the glasses will stretch the video back to 2 x 3840x2160 ?
This is what i imagine, because the VR glasses like Xreal Air do not do any such horizontal stretching. But in result they do also have full horizontal resolution. But it may not be possible to make depth3d work on them unless you use another separate tool that works around this depth3d limitation ???
Would be nice to find any better documentation for this ;-(
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- Sh1nRa358
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- comic97
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- comic97
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- Frankhorigan
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- Behaved
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- BlueSkyKnight
- Topic Author
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- james0704
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- Frankhorigan
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