3D Depth Map Based Stereoscopic Shader
- mr_spongeworthy
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11 months 1 day ago #1661
by mr_spongeworthy
Replied by mr_spongeworthy on topic 3D Depth Map Based Stereoscopic Shader
I'm using SD3D with Cyberpunk 2.01 without issue. I think you just need to update your reshade and you'll be all set.
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- Bionicman
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7 months 6 days ago - 7 months 6 days ago #1662
by Bionicman
Replied by Bionicman on topic 3D Depth Map Based Stereoscopic Shader
Hello there,
This is an awesome shader but I'm struggling to set it up properly. I'm sure someone already had this problem, but I can't find anything about my issue. It's 84 pages on the forum already
I'm using an HMD (Xreal Air) that identifies in windows as 3840x1080. I would expect to see a 16:9 image in 3D. But my image is compressed horizontally. Everything is half as wide as it should be, circles are ovals. Yet it still fills the 16:9 area, which I don't understand. When I use the VR version of the shader and activate Theater mode, proportions look right, circles are circles. But now the aspect ratio is something like 32:9 and half my screen space is unused.
Thanks for any help.
This is an awesome shader but I'm struggling to set it up properly. I'm sure someone already had this problem, but I can't find anything about my issue. It's 84 pages on the forum already
I'm using an HMD (Xreal Air) that identifies in windows as 3840x1080. I would expect to see a 16:9 image in 3D. But my image is compressed horizontally. Everything is half as wide as it should be, circles are ovals. Yet it still fills the 16:9 area, which I don't understand. When I use the VR version of the shader and activate Theater mode, proportions look right, circles are circles. But now the aspect ratio is something like 32:9 and half my screen space is unused.
Thanks for any help.
Last edit: 7 months 6 days ago by Bionicman.
The following user(s) said Thank You: raidboy
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- Frankhorigan
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6 months 3 weeks ago #1663
by Frankhorigan
Replied by Frankhorigan on topic 3D Depth Map Based Stereoscopic Shader
Tomb Raider Remastered ...
3D Depth work great !!
3D Depth work great !!
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- tomkos2
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5 months 3 weeks ago #1664
by tomkos2
Replied by tomkos2 on topic 3D Depth Map Based Stereoscopic Shader
Hi. Could youhelp me to run diablo 3 in super depth 3d, when i trying to set up depth map it is empyty, plz help i am total new. Do i need new modified depth buffer?
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- raidboy
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5 months 5 days ago #1665
by raidboy
Replied by raidboy on topic 3D Depth Map Based Stereoscopic Shader
I am also trying to get reshade to work with Xreal Air, but it seems to me as if it may not be possible to make it work at all. Unfortunately, i can not find explanations for the limitations of depth3d.
How do those "VR glasses" work ? Is it possible that they all have have a horizontally compressed rendering surface ? Aka: A game that is rendered in 2D into 3840x2160 needs to be rendered as 3D into two size-by-size surfaces of 1920x2160, but when being displayed by the glasses then the glasses will stretch the video back to 2 x 3840x2160 ?
This is what i imagine, because the VR glasses like Xreal Air do not do any such horizontal stretching. But in result they do also have full horizontal resolution. But it may not be possible to make depth3d work on them unless you use another separate tool that works around this depth3d limitation ???
Would be nice to find any better documentation for this ;-(
How do those "VR glasses" work ? Is it possible that they all have have a horizontally compressed rendering surface ? Aka: A game that is rendered in 2D into 3840x2160 needs to be rendered as 3D into two size-by-size surfaces of 1920x2160, but when being displayed by the glasses then the glasses will stretch the video back to 2 x 3840x2160 ?
This is what i imagine, because the VR glasses like Xreal Air do not do any such horizontal stretching. But in result they do also have full horizontal resolution. But it may not be possible to make depth3d work on them unless you use another separate tool that works around this depth3d limitation ???
Would be nice to find any better documentation for this ;-(
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- Sh1nRa358
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4 months 1 week ago #1666
by Sh1nRa358
Replied by Sh1nRa358 on topic 3D Depth Map Based Stereoscopic Shader
Is there a tutorial somewhere that teaches how to change the zdepth of huds or text for a better 3D experience?
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- comic97
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4 months 1 week ago #1667
by comic97
Replied by comic97 on topic 3D Depth Map Based Stereoscopic Shader
I don't think there's a tutorial. You can see options for it as you scroll down where it talks about pop-out. Have you tried both the 3d options?
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- comic97
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4 months 1 week ago #1668
by comic97
Replied by comic97 on topic 3D Depth Map Based Stereoscopic Shader
Yes it does, doesn't it!!!!!! BlueSky Defender and whoever invented Reshade are my heroes!!!!!
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- Frankhorigan
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2 months 15 hours ago #1669
by Frankhorigan
Replied by Frankhorigan on topic 3D Depth Map Based Stereoscopic Shader
VorpX vs Reshade 3D Depth comparsion
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- Behaved
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1 month 4 days ago #1670
by Behaved
Replied by Behaved on topic 3D Depth Map Based Stereoscopic Shader
I've been trying to get Depth3D working for Halo CE (via MCC) to no avail. Does anyone have any advice?
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- BlueSkyKnight
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1 month 5 hours ago #1671
by BlueSkyKnight
Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
I will look into it. Give me a few days since. The New Game Black King Wukong is coming out and I am going to work on that first.
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- james0704
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3 weeks 1 day ago - 3 weeks 1 day ago #1672
by james0704
Replied by james0704 on topic 3D Depth Map Based Stereoscopic Shader
what is the best setting for super depth 3d or super depth 3d vr to make it pop out the most/ be most 3d but still show full image with virtual desktop and i want a answer that would work in general no specific game just like in general
Last edit: 3 weeks 1 day ago by james0704.
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