3D Depth Map Based Stereoscopic Shader

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6 days 5 hours ago - 6 days 5 hours ago #1541 by Srnac
Replied by Srnac on topic 3D Depth Map Based Stereoscopic Shader
Hello,

Another screenshot and settings are on these pics:
ibb.co/6YkkQNv
ibb.co/VQszQww

My SuperDepth settings are:

[SuperDepth3D.fx]
Auto_Balance_Ex=0
Auto_Depth_Adjust=0.100000
Cursor_Lock=0
Cursor_SC=1,0
Cursor_Type=0
Custom_Sidebars=1
Depth_Detection=0
Depth_Edge_Mask=0.000000
Depth_Map=1
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Depth_Map_View=0
Divergence=35.000000
Eye_Fade_Reduction_n_Power=0,0,0
Eye_Swap=0
FPSDFIO=0
Interlace_Anaglyph_Calibrate=0.500000,1.000000,0.500000
Offset=0.000000
Performance_Mode=0
Perspective=0
Scaling_Support=0
Stereoscopic_Mode=0
View_Mode=0
Weapon_Adjust=0.000000,0.000000,0.000000
Weapon_ZPD_Boundary=0.000000
WP=0
WZPD_and_WND=0.030000,0.000000
ZPD_Boundary=0
ZPD_Boundary_n_Fade=0.500000,0.250000
ZPD_Separation=0.025000,0.000000
Last edit: 6 days 5 hours ago by Srnac.

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6 days 4 hours ago - 6 days 4 hours ago #1542 by dark1970
Replied by dark1970 on topic 3D Depth Map Based Stereoscopic Shader
look at my settings! put "dm0 normal" (you have "dm1 reversed") and increase the "dep map adjustman" to your liking (I have 100), you can also increase the depth of "divergence" to 50

[SuperDepth3D.fx]
Auto_Balance_Ex=0
Auto_Depth_Adjust=0.100000
Cursor_Lock=0
Cursor_SC=1,8
Cursor_Type=0
Custom_Sidebars=1
Depth_Detection=0
Depth_Edge_Mask=0.000000
Depth_Map=0
Depth_Map_Adjust=100.074997
Depth_Map_Flip=0
Depth_Map_View=0
Divergence=50.000000
Eye_Fade_Reduction_n_Power=0,0,0
Eye_Swap=0
FPSDFIO=0
Interlace_Anaglyph_Calibrate=0.500000,1.000000,0.500000
Offset=0.000000
Performance_Mode=1
Perspective=0
Scaling_Support=0
Stereoscopic_Mode=2
View_Mode=1
Weapon_Adjust=0.000000,0.000000,0.000000
Weapon_ZPD_Boundary=0.000000
WP=0
WZPD_and_WND=0.030000,0.000000
ZPD_Boundary=1
ZPD_Boundary_n_Fade=0.500000,0.250000
ZPD_Separation=0.025000,0.100000
Last edit: 6 days 4 hours ago by dark1970.

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6 days 1 hour ago #1543 by Srnac
Replied by Srnac on topic 3D Depth Map Based Stereoscopic Shader
Hello,

Thanks, I will try that settings but I have tried similar settings And the game just looks flat. But I think MP3 is the only game where it does not work for me, for other games it works fine.

Anyways, thanks for your advicešŸ™ƒ

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2 days 7 hours ago #1544 by Sh1nRa358
Replied by Sh1nRa358 on topic 3D Depth Map Based Stereoscopic Shader
Is there anything in this shader that can work with an external parallax barrier (screen protector film)? If not, can something like this be added so that glasses free 3D can be achieved without any other program reliance?

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1 day 22 hours ago #1545 by BlueSkyKnight
Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Sh1nRa358 wrote: Is there anything in this shader that can work with an external parallax barrier (screen protector film)? If not, can something like this be added so that glasses free 3D can be achieved without any other program reliance?

So This is already an option for one screen. Auto-Stereoscopic screen by mopic.Ā https://www.youtube.com/watch?v=TC5zwYcessA

There is also an option forĀ column interlaced screen as well like the one used on some android 3D devices. They just not easy to set up and have their own issues like ghosting in high contrast areas. But, they work. I am currently playing BL3 and SS4 on my glasses free display.Ā Ā 

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