ReShade 3.0 Progress Discussion
- mindu
At first I thought timer could do it with something like if (timer > n ) enabled = 0; but it can't be inside of technique, and in global space it doesn't take "live" data (timer) so it wont work either way, so I have no idea.
edit: does it really takes that much performance? if so, this may sounds very rudimentary but couldn't just be calculated from timer?
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- crosire
- Topic Author
Nah. It's in the nanoseconds area. Will add it back. Just wanted to remove features that weren't used, but apparently this one wasmindu wrote: does it really takes that much performance? if so, this may sounds very rudimentary but couldn't just be calculated from timer?

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- mindu
Oh, glad to hear, thanks!crosire wrote: Nah. It's in the nanoseconds area. Will add it back. Just wanted to remove features that weren't used, but apparently this one was
btw is timeleft also removed? I don't really need this one, but I tried some experiments (don't remember which beta) and I couldn't get what I wanted, I'm just curious to know if I was doing something wrong or it was just not there?
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- crosire
- Topic Author
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- WalterDasTrevas
Crossfire, your avatar is a screenshot of the game ADVENTURE (Atari 2600)?
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- crosire
- Topic Author
I asume you mean me. Nope, it's a modified GitHub identicon.WalterDasTrevas wrote: OFF TOPIC:
Crossfire, your avatar is a screenshot of the game ADVENTURE (Atari 2600)?
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- crosire
- Topic Author
bacondither also updated his AdaptiveSharpen shader and Marty McFly added a new reflective bumpmapping effect.
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- Echo
crosire wrote: Added a few more SweetFX shaders to the reshade-shaders GitHub repository.
bacondither also updated his AdaptiveSharpen shader and Marty McFly added a new reflective bumpmapping effect.
Awesome thank you for the hard work! A small request though, could you also add Technicolor 2 in the upcoming days? Just need that shader to fully test the Reshade 3 beta

Thank you!
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- crosire
- Topic Author
Done.Echo wrote: A small request though, could you also add Technicolor 2 in the upcoming days?
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- Echo
"Thank you! Another small request, could you please add "Lift Gamma Gain" shader? I forgot to mention it, my bad.crosire wrote:
Done.Echo wrote: A small request though, could you also add Technicolor 2 in the upcoming days?
Also if possible the HSV-shader, created by MartyMcFly, but I believe he's working on it/his shaders.
Can't thank you all enough for all your efforts.

Thank you Crosire for adding Lift Gamma Gain shader! I finally could test Reshade 3 and so far it's awesome!! I gained like 5-15fps in comparison with Reshade 1.2 using the same effects! Tested it on The Divison, Witcher 3, GTA 5, Hitman, Deus Ex Mankind Divided. All good so far.
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- crosire
- Topic Author

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- Echo
WooT! Congrats! Awesome!crosire wrote: ReShade 3.0 was officially released. Enjoy
Thank you for all the hard work you and all the fellow members put into it!
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- mindu
- brussell
Some requests:
1. If you don't want to release a zip with the dll's as usual, could you at least add an option to the installer to extract the dll's (32bit or 64bit) to the current folder. This would be much more convenient for experienced users.
2. Will you add a hotkey for forced recompilation as I proposed here?: reshade.me/forum/general-discussion/1977...sion?start=200#16141
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- crosire
- Topic Author
Sure.brussell wrote: 1. If you don't want to release a zip with the dll's as usual, could you at least add an option to the installer to extract the dll's (32bit or 64bit) to the current folder. This would be much more convenient for experienced users.
EDIT: Done. If you press "Ctrl" and click on the "Select Game" button, the setup will now extract the DLLs to the current directory and close itself.
Must have overlooked the post. Sounds like a good idea, so yeah, can do that.brussell wrote: 2. Will you add a hotkey for forced recompilation as I proposed here?: reshade.me/forum/general-discussion/1977...sion?start=200#16141
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- Genrix
If you have free time, please think about the scaling interface and text simultaneously. 50%, 75%, 100%, 125%, 150%, 200% by slider or checkbox.
This is necessary because the Reshade can be applied to games with the DSR/VSR high-resolution, as well as in older games, where there is a very low screen resolution. Without scaling ReShade sometimes difficult to manage, very difficult to read fonts.
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- crosire
- Topic Author
Already implemented (see inital tutorial message). Press "Ctrl" and move your mouse wheel upwards to increase text scale. The window then can be easily rescaled by grabbing the bottom right corner.Genrix wrote: If you have free time, please think about the scaling interface and text simultaneously. 50%, 75%, 100%, 125%, 150%, 200% by slider or checkbox.
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- ecchichuu

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- bhrocha

Maybe you could replace it with a better filter like xBRZ or Super xBRZ (or both haha)
Thanks for hard work on ReShade 3.0. It seems faster and the best feature for me is setup shaders inside the game. Nice!
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- SilentPrayerCG
Atleast ambient light.
It probably because of this errors? funkyimg.com/i/2hxMv.png
It's clean installation of last version, btw.
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