ReShade 3.0 Progress Discussion

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5 years 1 month ago - 5 years 1 month ago #321 by mindu
Replied by mindu on topic ReShade 3.0 Progress
I'd say, yes please! but if you say is in favor of performance then I don't know what to say.

At first I thought timer could do it with something like if (timer > n ) enabled = 0; but it can't be inside of technique, and in global space it doesn't take "live" data (timer) so it wont work either way, so I have no idea.

edit
: does it really takes that much performance? if so, this may sounds very rudimentary but couldn't just be calculated from timer?
Last edit: 5 years 1 month ago by mindu.

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5 years 1 month ago - 5 years 1 month ago #322 by crosire
Replied by crosire on topic ReShade 3.0 Progress

does it really takes that much performance? if so, this may sounds very rudimentary but couldn't just be calculated from timer?

Nah. It's in the nanoseconds area. Will add it back. Just wanted to remove features that weren't used, but apparently this one was =)
Last edit: 5 years 1 month ago by crosire.
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5 years 1 month ago #323 by mindu
Replied by mindu on topic ReShade 3.0 Progress

Nah. It's in the nanoseconds area. Will add it back. Just wanted to remove features that weren't used, but apparently this one was =)

Oh, glad to hear, thanks!

btw is timeleft also removed? I don't really need this one, but I tried some experiments (don't remember which beta) and I couldn't get what I wanted, I'm just curious to know if I was doing something wrong or it was just not there?

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5 years 1 month ago #324 by crosire
Replied by crosire on topic ReShade 3.0 Progress
Yes, that one has been gone for a longer while now. It had to be updated every technique, which in this case did actually mean a serious performance hit.
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5 years 1 month ago #325 by WalterDasTrevas
Replied by WalterDasTrevas on topic ReShade 3.0 Progress
OFF TOPIC:
Crossfire, your avatar is a screenshot of the game ADVENTURE (Atari 2600)?

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5 years 1 month ago #326 by crosire
Replied by crosire on topic ReShade 3.0 Progress

OFF TOPIC:
Crossfire, your avatar is a screenshot of the game ADVENTURE (Atari 2600)?

I asume you mean me. Nope, it's a modified GitHub identicon.
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5 years 1 month ago #327 by crosire
Replied by crosire on topic ReShade 3.0 Progress
Added a few more SweetFX shaders to the reshade-shaders GitHub repository.
bacondither also updated his AdaptiveSharpen shader and Marty McFly added a new reflective bumpmapping effect.
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5 years 1 month ago #328 by Echo
Replied by Echo on topic ReShade 3.0 Progress

Added a few more SweetFX shaders to the reshade-shaders GitHub repository.
bacondither also updated his AdaptiveSharpen shader and Marty McFly added a new reflective bumpmapping effect.


Awesome thank you for the hard work! A small request though, could you also add Technicolor 2 in the upcoming days? Just need that shader to fully test the Reshade 3 beta :p
Thank you!
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5 years 1 month ago #329 by crosire
Replied by crosire on topic ReShade 3.0 Progress

A small request though, could you also add Technicolor 2 in the upcoming days?

Done.
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5 years 1 month ago - 5 years 1 month ago #330 by Echo
Replied by Echo on topic ReShade 3.0 Progress

A small request though, could you also add Technicolor 2 in the upcoming days?

Done.

"Thank you! Another small request, could you please add "Lift Gamma Gain" shader? I forgot to mention it, my bad.
Also if possible the HSV-shader, created by MartyMcFly, but I believe he's working on it/his shaders.
Can't thank you all enough for all your efforts. :cheer:"


Thank you Crosire for adding Lift Gamma Gain shader! I finally could test Reshade 3 and so far it's awesome!! I gained like 5-15fps in comparison with Reshade 1.2 using the same effects! Tested it on The Divison, Witcher 3, GTA 5, Hitman, Deus Ex Mankind Divided. All good so far.
Last edit: 5 years 1 month ago by Echo.

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5 years 1 month ago #331 by crosire
Replied by crosire on topic ReShade 3.0 Progress
ReShade 3.0 was officially released. Enjoy =)
The following user(s) said Thank You: NattyDread, brussell, mindu, Genrix, Echo

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5 years 1 month ago #332 by Echo
Replied by Echo on topic ReShade 3.0 Progress

ReShade 3.0 was officially released. Enjoy =)

WooT! Congrats! Awesome!
Thank you for all the hard work you and all the fellow members put into it!

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5 years 1 month ago #333 by mindu
Replied by mindu on topic ReShade 3.0 Progress
WOAH! that was fast!

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5 years 1 month ago - 5 years 1 month ago #334 by brussell
Replied by brussell on topic ReShade 3.0 Progress
Thanks crosire!
Some requests:
1. If you don't want to release a zip with the dll's as usual, could you at least add an option to the installer to extract the dll's (32bit or 64bit) to the current folder. This would be much more convenient for experienced users.
2. Will you add a hotkey for forced recompilation as I proposed here?: reshade.me/forum/general-discussion/1977...sion?start=200#16141
Last edit: 5 years 1 month ago by brussell.

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5 years 1 month ago - 5 years 1 month ago #335 by crosire
Replied by crosire on topic ReShade 3.0 Progress

1. If you don't want to release a zip with the dll's as usual, could you at least add an option to the installer to extract the dll's (32bit or 64bit) to the current folder. This would be much more convenient for experienced users.

Sure.
EDIT: Done. If you press "Ctrl" and click on the "Select Game" button, the setup will now extract the DLLs to the current directory and close itself.

2. Will you add a hotkey for forced recompilation as I proposed here?: reshade.me/forum/general-discussion/1977...sion?start=200#16141

Must have overlooked the post. Sounds like a good idea, so yeah, can do that.
Last edit: 5 years 1 month ago by crosire.
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5 years 1 month ago - 5 years 1 month ago #336 by Genrix
Replied by Genrix on topic ReShade 3.0 Progress
crosire
If you have free time, please think about the scaling interface and text simultaneously. 50%, 75%, 100%, 125%, 150%, 200% by slider or checkbox.
This is necessary because the Reshade can be applied to games with the DSR/VSR high-resolution, as well as in older games, where there is a very low screen resolution. Without scaling ReShade sometimes difficult to manage, very difficult to read fonts.
Last edit: 5 years 1 month ago by Genrix.

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5 years 1 month ago #337 by crosire
Replied by crosire on topic ReShade 3.0 Progress

If you have free time, please think about the scaling interface and text simultaneously. 50%, 75%, 100%, 125%, 150%, 200% by slider or checkbox.

Already implemented (see inital tutorial message). Press "Ctrl" and move your mouse wheel upwards to increase text scale. The window then can be easily rescaled by grabbing the bottom right corner.

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5 years 1 month ago #338 by ecchichuu
Replied by ecchichuu on topic ReShade 3.0 Progress
Thx for the release. Reshade3's ingame menu won't show up in PSO2. None of the reshade shortcut keys work. I have to run the game as admin and if I want to use shortcuts/hotkeys in PSO2 from any outside programs like Logitech Setpoint, Bandicam, or reshade2 mediator, I also have to run those programs as administrator. Reshade3 is a dll so I can't do that. I tried completely disabling UAC in the registry and I still couldn't get the ingame menu to show up. I also tried using modifying ini files from a different game where reshade3 worked properly. The shaders were active but I still couldn't get a menu to show up. :(

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5 years 1 month ago #339 by bhrocha
Replied by bhrocha on topic ReShade 3.0 Progress
I just tested ReShade 3.0 now and seems like HQ4x got removed :/

Maybe you could replace it with a better filter like xBRZ or Super xBRZ (or both haha)

Thanks for hard work on ReShade 3.0. It seems faster and the best feature for me is setup shaders inside the game. Nice!

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5 years 1 month ago #340 by SilentPrayerCG
Replied by SilentPrayerCG on topic ReShade 3.0 Progress
Why some shaders dissapear from shader list when i change to perfomance mode?
Atleast ambient light.

It probably because of this errors? funkyimg.com/i/2hxMv.png

It's clean installation of last version, btw.

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