3.0

  • Posts: 13
3 years 4 months ago #301 by Snacko
Thanks, I got it working with 3.0.5. But only after I turned off Fraps! I wonder if 3.0.6 would have worked if I had turned off the Fraps overlay? I'll have to test that sometime.
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  • Posts: 24
3 years 4 months ago - 3 years 4 months ago #302 by niflexible
I totally agree with the posts on the last page, could we

1. implement a framerate limiter you can set from 30-140 so we dont have to use other software
2. implement the old way tuningpalette was in 2.0 plz, the 3d luts

question, anyone know how to use the current lut.fx cause I tried to use my old lut.png 256x16 and it was bad looking.
I tried making a new one from the 1024x32 in photoshop and that too looked different using it after. I'm confused, I wish the old 2.0 tunningpalette/w 3d luts was back in 3.0

anyways, anyone can point out how to use the current lut.fx properly making the 1024x32 lut, I'm really stuck
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  • Posts: 54
3 years 4 months ago #303 by Prodousier
When new version will be released pls?
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3 years 4 months ago - 3 years 4 months ago #304 by Diceman
Borderlands 2 and GTA4 both crash during effect loading, 3.0.4 is the last version these games worked in.

There might be more D3D9 games affected, but i haven't come across them yet.


3.0.5 and 3.0.6 crash is due to D3D Overrider (Vsync and Triplebuffering tool)
all work fine with 3.0.4
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  • Posts: 8
3 years 4 months ago #305 by ZapaL
Can you do multilanguage support? In the shader made the translation, and instead of it only "??????".
Sorry for my English.
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3 years 4 months ago #306 by temp
Can you rename dxgi.dll to something different? Because with Prepar3d and the FlightSimLabs a320 it leads to errors displaying the Terrain-Radar. Because the FlightSimLabs Addon needs the original dxgi.dll in the version 6.3 and can't handle the patched dll from reshade
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  • Posts: 137
3 years 4 months ago #307 by TreyM
AFAIK, you can also name it d3d11.dll
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  • Posts: 3747
3 years 4 months ago - 3 years 4 months ago #308 by crosire
Updated to 3.0.7: Bug fixes and added some suggestions from the community.
The following user(s) said Thank You: SpinelessJelly, Qsimil, andrew, GP-Unity, BlueSkyKnight, Sinclair
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  • Posts: 404
3 years 4 months ago #309 by JBeckman
And here I just posted in some other thread saying how I was expecting a new release to be a ways off, nice to be wrong about that and nice to see a new release of ReShade. :)
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  • Posts: 3747
3 years 4 months ago #310 by crosire
Well, it's not a big release. Just some small changes. But some that should hopefully sway some of the louder critics here =)
The following user(s) said Thank You: andrew, WalterDasTrevas, BlueSkyKnight, Sunesha
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  • Posts: 817
3 years 4 months ago - 3 years 4 months ago #311 by BlueSkyKnight

crosire wrote: Well, it's not a big release. Just some small changes. But some that should hopefully sway some of the louder critics here =)


I love your work Crosire. Thank you, for your hard work. I would like to ask is there any way I can Donate?
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  • Posts: 3747
3 years 4 months ago #312 by crosire

BlueSkyKnight wrote: I would like to ask is there any way I can Donate?

Not anymore. I really don't need it =) But thanks anyway.
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  • Posts: 51
3 years 4 months ago #313 by Qsimil
crosire : thank you sir for a new release.
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3 years 4 months ago #314 by Diceman
3.07 fixed the issues i had with d3d9 titles.

is there ever goign to be a fix for the tomb raider games crashing at start? im aware the issue is part steam related, but nothing we can do about that now that the causing change is in the release version of steam now
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  • Posts: 3747
3 years 4 months ago #315 by crosire

ZapaL wrote: Can you do multilanguage support? In the shader made the translation, and instead of it only "??????".
Sorry for my English.

The ReShade FX compiler does not support Unicode and for simplicity and performance reasons that's not likely to change.
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  • Posts: 2
3 years 4 months ago #316 by DayneHawkins
Thank you. Reshade it just great, one of the many reasons PC gaming is so valuable to me.
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  • Posts: 221
3 years 4 months ago #317 by Sunesha
Thanks for the release. I expected some kind of joke as it was released at April the 1st ;)
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  • Posts: 101
3 years 4 months ago #318 by amoebae

Added new "TechniqueSorting" value in the preset files that stores the order of techniques regardless of whether they are enabled or not


I'm a simple woman; this is literally all I ever wanted. Thank you so much, crosire.
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  • Posts: 197
3 years 4 months ago #319 by x8009

crosire wrote: Updated to 3.0.7: Bug fixes and added some suggestions from the community.

Thanks for new release !!
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  • Posts: 54
3 years 3 months ago #320 by Prodousier
Value DOF_NEARBLURCURVE cannot be set between 0.5 and 10. pls fix
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