3.0

  • Snacko
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7 years 6 months ago #301 by Snacko Replied by Snacko on topic IL2 Battle of Stalingrad doesn't work with 3.06
Thanks, I got it working with 3.0.5. But only after I turned off Fraps! I wonder if 3.0.6 would have worked if I had turned off the Fraps overlay? I'll have to test that sometime.
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  • niflexible
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7 years 6 months ago - 7 years 6 months ago #302 by niflexible Replied by niflexible on topic 3.0
I totally agree with the posts on the last page, could we

1. implement a framerate limiter you can set from 30-140 so we dont have to use other software
2. implement the old way tuningpalette was in 2.0 plz, the 3d luts

question, anyone know how to use the current lut.fx cause I tried to use my old lut.png 256x16 and it was bad looking.
I tried making a new one from the 1024x32 in photoshop and that too looked different using it after. I'm confused, I wish the old 2.0 tunningpalette/w 3d luts was back in 3.0

anyways, anyone can point out how to use the current lut.fx properly making the 1024x32 lut, I'm really stuck
Last edit: 7 years 6 months ago by niflexible. Reason: forgot to add smth
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  • Prodousier
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7 years 6 months ago #303 by Prodousier Replied by Prodousier on topic 3.0
When new version will be released pls?
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  • Diceman
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7 years 6 months ago - 7 years 6 months ago #304 by Diceman Replied by Diceman on topic 3.0.5 and 3.0.6 crashing DX9 games.
[strike]Borderlands 2 and GTA4 both crash during effect loading, 3.0.4 is the last version these games worked in.

There might be more D3D9 games affected, but i haven't come across them yet.[/strike]

3.0.5 and 3.0.6 crash is due to D3D Overrider (Vsync and Triplebuffering tool)
all work fine with 3.0.4
Last edit: 7 years 6 months ago by Diceman.
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  • ZapaL
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7 years 6 months ago #305 by ZapaL Replied by ZapaL on topic 3.0.5 and 3.0.6 crashing DX9 games.
Can you do multilanguage support? In the shader made the translation, and instead of it only "??????".
Sorry for my English.
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  • temp
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7 years 6 months ago #306 by temp Replied by temp on topic 3.0 problems with dxgi.dll
Can you rename dxgi.dll to something different? Because with Prepar3d and the FlightSimLabs a320 it leads to errors displaying the Terrain-Radar. Because the FlightSimLabs Addon needs the original dxgi.dll in the version 6.3 and can't handle the patched dll from reshade
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  • TreyM
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7 years 6 months ago #307 by TreyM Replied by TreyM on topic 3.0 problems with dxgi.dll
AFAIK, you can also name it d3d11.dll
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  • crosire
  • Topic Author
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7 years 6 months ago - 7 years 6 months ago #308 by crosire Replied by crosire on topic 3.0 problems with dxgi.dll
Updated to 3.0.7: Bug fixes and added some suggestions from the community.
Last edit: 7 years 6 months ago by crosire.
The following user(s) said Thank You: SpinelessJelly, Qsimil, andrew, GP-Unity, BlueSkyKnight, Sinclair
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  • JBeckman
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7 years 6 months ago #309 by JBeckman Replied by JBeckman on topic 3.0 problems with dxgi.dll
And here I just posted in some other thread saying how I was expecting a new release to be a ways off, nice to be wrong about that and nice to see a new release of ReShade. :)
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  • crosire
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7 years 6 months ago #310 by crosire Replied by crosire on topic 3.0 problems with dxgi.dll
Well, it's not a big release. Just some small changes. But some that should hopefully sway some of the louder critics here =)
The following user(s) said Thank You: andrew, WalterDasTrevas, BlueSkyKnight, Sunesha
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  • BlueSkyKnight
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7 years 6 months ago - 7 years 6 months ago #311 by BlueSkyKnight Replied by BlueSkyKnight on topic 3.0 problems with dxgi.dll

crosire wrote: Well, it's not a big release. Just some small changes. But some that should hopefully sway some of the louder critics here =)


I love your work Crosire. Thank you, for your hard work. I would like to ask is there any way I can Donate?
Last edit: 7 years 6 months ago by BlueSkyKnight.
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  • crosire
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7 years 6 months ago #312 by crosire Replied by crosire on topic 3.0 problems with dxgi.dll

BlueSkyKnight wrote: I would like to ask is there any way I can Donate?

Not anymore. I really don't need it =) But thanks anyway.
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  • Qsimil
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7 years 6 months ago #313 by Qsimil Replied by Qsimil on topic 3.0 problems with dxgi.dll
crosire : thank you sir for a new release.
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  • Diceman
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7 years 6 months ago #314 by Diceman Replied by Diceman on topic 3.0
3.07 fixed the issues i had with d3d9 titles.

is there ever goign to be a fix for the tomb raider games crashing at start? im aware the issue is part steam related, but nothing we can do about that now that the causing change is in the release version of steam now
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  • crosire
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7 years 6 months ago #315 by crosire Replied by crosire on topic 3.0.5 and 3.0.6 crashing DX9 games.

ZapaL wrote: Can you do multilanguage support? In the shader made the translation, and instead of it only "??????".
Sorry for my English.

The ReShade FX compiler does not support Unicode and for simplicity and performance reasons that's not likely to change.
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  • DayneHawkins
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7 years 6 months ago #316 by DayneHawkins Replied by DayneHawkins on topic 3.0
Thank you. Reshade it just great, one of the many reasons PC gaming is so valuable to me.
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  • Sunesha
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7 years 6 months ago #317 by Sunesha Replied by Sunesha on topic 3.0
Thanks for the release. I expected some kind of joke as it was released at April the 1st ;)
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  • amoebae
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7 years 6 months ago #318 by amoebae Replied by amoebae on topic 3.0

Added new "TechniqueSorting" value in the preset files that stores the order of techniques regardless of whether they are enabled or not


I'm a simple woman; this is literally all I ever wanted. Thank you so much, crosire.
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  • x8009
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7 years 6 months ago #319 by x8009 Replied by x8009 on topic 3.0 problems with dxgi.dll

crosire wrote: Updated to 3.0.7: Bug fixes and added some suggestions from the community.

Thanks for new release !!
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  • Prodousier
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7 years 6 months ago #320 by Prodousier Replied by Prodousier on topic DOF_NEARBLURCURVE
Value DOF_NEARBLURCURVE cannot be set between 0.5 and 10. pls fix
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