3D Depth Map Based Stereoscopic Shader

  • WalterDasTrevas
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8 years 5 days ago - 8 years 5 days ago #1141 by WalterDasTrevas Replied by WalterDasTrevas on topic 3D Depth Map Based Stereoscopic Shader
I'm testing the "Median Filter" and I like it, it looks great on Wolfenstein New Order. By the way, the game looks fantastic with Super Depth!

Edit: Today earlier I commented that the game Wolfenstein is fantastic with Super DEpth, but after I closed the game and then tried to continue, the 3D effect disappeared in "full screen" mode, it is only working in "window" mode.
I read the notes about changing the resolution, but I could not because my HDM keeps fixed resolution at 4k or 1080p, I can not choose other resolutions.
Last edit: 8 years 5 days ago by WalterDasTrevas.

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  • Aelius Maximus
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8 years 5 days ago - 8 years 5 days ago #1142 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader

WalterDasTrevas wrote: I'm testing the "Median Filter" and I like it, it looks great on Wolfenstein New Order. By the way, the game looks fantastic with Super Depth!.




i keep meaning to try that game out, i can imagine how good it would look, so far Doom 2016 is the best looking game with Superdepth
Last edit: 8 years 5 days ago by Aelius Maximus.
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  • BlueSkyKnight
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8 years 5 days ago - 8 years 5 days ago #1143 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

crosire wrote: For anybody interested: I added OpenVR support to ReShade in a separate branch on GitHub ( github.com/crosire/reshade/tree/openvr ). Building that branch will give you a version of ReShade that initializes OpenVR and sends a side-by-side image (which can be generated with this shader) to the compositor. So with this you don't need hacks like Virtual Desktop or alike, since ReShade will render with OpenVR directly. It supports D3D11 and OpenGL titles only, since OpenVR doesn't support older APIs. I've tested it with a HTC Vive so far and it works reasonably well. Position tracking is missing of course, I'm experimenting with emulating headset movement with mouse input, but not sure yet if that's reliable.


Good Work. I will try this out when I can. I was able to procure a Rift. So I hope it works with OpenVR.

It's time for me to learn how to use Visual Studio. I will be downloading, "Visual Studio 2017 Community." I am green when comes to using this program. I hope I am able to do it with the instructions listed.

I want to learn so I can help or at least try to help. :)

What I find interesting is Microsoft website makes it easy for me to install this program with there tutorials. This helps me a lot. :)
tutorials.visualstudio.com/cpp-console/install
Last edit: 8 years 5 days ago by BlueSkyKnight.

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  • BlueSkyKnight
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8 years 5 days ago #1144 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

WalterDasTrevas wrote: I'm testing the "Median Filter" and I like it, it looks great on Wolfenstein New Order. By the way, the game looks fantastic with Super Depth!

Edit: Today earlier I commented that the game Wolfenstein is fantastic with Super DEpth, but after I closed the game and then tried to continue, the 3D effect disappeared in "full screen" mode, it is only working in "window" mode.
I read the notes about changing the resolution, but I could not because my HDM keeps fixed resolution at 4k or 1080p, I can not choose other resolutions.


What is a HDM?

The notes I left, state.

{Wolfenstine: Games} - working in Reshade 3.0 and Rehade 2.0
[Set Launch Options](+r_multisamples "0" +vt_maxaniso "16")
This game must be started at the lower Resoution 1600x1200 Then Switch to 1920x1080. Befor you exit switch it back to 1600x1200.
Note if you want to 4k It's the same process Start the game at 1600x1200 then switch it to 3840x2160.
Also note you can't switch back. So say you Start the game at 1600x1200 then switch to 4k then back too 1600x1200 it will not work.
If you change it one last time to 4k It will not work. You must restart your game for eatch change of resolution.
You can always enable SMAA in reshade for AA or play at 4k with no AA.

In order to completely disable DOF:

“open up graphicsprofiles.json and find the postprocessdof line and change high and ultra to 0.” \SteamLibrary\steamapps\common\Wolfenstein.The.New.Order\base\graphicsprofiles.json

Should look like this;
Ex.
"r_postProcessDofMode" :
{
"low" : 0,
"mid" : 0,
"high" : 0,
"ultra" : 0
},


Maybe Try doing it on your monitor first then launch it and connect the HDM. Maybe This would help.

Worth a try.

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  • BlueSkyKnight
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8 years 5 days ago - 8 years 5 days ago #1145 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Aelius Maximus wrote:

WalterDasTrevas wrote: I'm testing the "Median Filter" and I like it, it looks great on Wolfenstein New Order. By the way, the game looks fantastic with Super Depth!.




i keep meaning to try that game out, i can imagine how good it would look, so far Doom 2016 is the best looking game with Superdepth


Good to hear. I am glad you are enjoying it.

I been trying to turn out them profiles like 3 games a day. Games like DOOM take Priority This part of the reason they are made first.

I had not much time to play games I hope I will finish soon. So I can finish some of the games my self. :)
Last edit: 8 years 5 days ago by BlueSkyKnight.

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  • WalterDasTrevas
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8 years 4 days ago - 8 years 4 days ago #1146 by WalterDasTrevas Replied by WalterDasTrevas on topic 3D Depth Map Based Stereoscopic Shader
I'm not using your profiles, for me, the fun is finding the setting for each game. It's a mini-game. :P

Edit: It worked! I modified the resolution on the monitor and then switched ingame to HDM and 3D turned on again!
Last edit: 8 years 4 days ago by WalterDasTrevas.

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  • Jesped
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8 years 3 days ago #1147 by Jesped Replied by Jesped on topic 3D Depth Map Based Stereoscopic Shader
Been trying to make it work in ProjectCARS 2 but no luck so far in any mode. I think it is using the same engine as pcars1, any tips?
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  • WalterDasTrevas
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8 years 3 days ago #1148 by WalterDasTrevas Replied by WalterDasTrevas on topic 3D Depth Map Based Stereoscopic Shader
I'll download the game and test, then I'll let you know if it worked or not.
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  • zig11727
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8 years 3 days ago #1149 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader

Jesped wrote: Been trying to make it work in ProjectCARS 2 but no luck so far in any mode. I think it is using the same engine as pcars1, any tips?


It's online game reshade dosn't work that well with online games.

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  • Aelius Maximus
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8 years 3 days ago #1150 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader

Jesped wrote: Been trying to make it work in ProjectCARS 2 but no luck so far in any mode. I think it is using the same engine as pcars1, any tips?


Are you using a HMD? As i'm sure it Project CARS 2 supports SteamVR

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  • WalterDasTrevas
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8 years 3 days ago #1151 by WalterDasTrevas Replied by WalterDasTrevas on topic 3D Depth Map Based Stereoscopic Shader
Yep, 100% compatible!

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  • Jesped
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8 years 3 days ago #1152 by Jesped Replied by Jesped on topic 3D Depth Map Based Stereoscopic Shader
I am using an Epson projector with active shutter 3D glasses.

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  • Jesped
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8 years 3 days ago #1153 by Jesped Replied by Jesped on topic 3D Depth Map Based Stereoscopic Shader

WalterDasTrevas wrote: Yep, 100% compatible!


Do you mean VR compatible or SuperDepth shader compatible? if it's the second, which settings are you using? no matter what I try, I get just full black or full white in the Depth Map.

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  • Aelius Maximus
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8 years 3 days ago #1154 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader
Turned all AA off?

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  • BlueSkyKnight
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8 years 3 days ago #1155 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Jesped wrote:

WalterDasTrevas wrote: Yep, 100% compatible!


Do you mean VR compatible or SuperDepth shader compatible? if it's the second, which settings are you using? no matter what I try, I get just full black or full white in the Depth Map.


What Aelius Maximus said and make sure the resolution is scaling is 1:1.

I don't have this game. So I can't be sure.

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  • BlueSkyKnight
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8 years 2 days ago - 8 years 2 days ago #1156 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Testing Crosire openvr build of reshade. I have to say I am impressed. The clarity is really impressive for me. I tested in the game DOOM 2016.

I have updated the IPD adjustment in the Polynomial_Barrel_Distortion_v1.2.fx to account for this version of Reshade.

As of right now, the virtual screen seems glued to your head. The thing is when I turn my head and move in the game I did feel like I was going to fall out of my chair.
So if you build this build of reshade be careful.

As Crosire said, "Position tracking is missing." But, even without position tracking I really like this. I would think with position tracking there will be a toggle to make it like a theater mode.

DOOM


Skyrim Special Edition


This was tested with the Oculus Rift. I will be making a profile for the Rift when I have time. For PBS.
Last edit: 8 years 2 days ago by BlueSkyKnight.
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  • WalterDasTrevas
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8 years 2 days ago #1157 by WalterDasTrevas Replied by WalterDasTrevas on topic 3D Depth Map Based Stereoscopic Shader
Sorry for the misunderstanding, I replied to Aelius Maximus. I have not tested with Super Depth yet.

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  • jessy65+
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8 years 2 days ago #1158 by jessy65+ Replied by jessy65+ on topic 3D Depth Map Based Stereoscopic Shader
Hello, great work with this tool.
I made it work but the combination for reshade ingame setting won't work (Shift+F2).
It's very painfull change the setting and restart every time. There is a way to set the combination differently, I see no setting in reshade assistant? or someone know why didn't work for me?
Thanks

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  • crosire
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8 years 2 days ago - 8 years 2 days ago #1159 by crosire Replied by crosire on topic 3D Depth Map Based Stereoscopic Shader
Updated the openvr branch of ReShade: You can now enable/disable VR rendering at runtime with a checkbox on the settings tab. I also added headset movement simulation with mouse input. This translates the angular velocity into mouse movement commands which are send to the game as input. It works surprisingly well (you need to play around with the XY multipliers that are on the settings tab now too). Something is off with the coordinate system though, movement along the Y axis only works when the headset is looking at the monitor (depending on how you set it up in SteamVR).

jessy65+ wrote: I made it work but the combination for reshade ingame setting won't work (Shift+F2).
It's very painfull change the setting and restart every time. There is a way to set the combination differently, I see no setting in reshade assistant? or someone know why didn't work for me?

Update to the latest ReShade version. You are using an old version without in-game UI. The ReShade Assistant tool has been removed a long time ago.
Last edit: 8 years 2 days ago by crosire.
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  • BlueSkyKnight
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8 years 2 days ago - 8 years 2 days ago #1160 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

crosire wrote: Updated the openvr branch of ReShade: You can now enable/disable VR rendering at runtime with a checkbox on the settings tab. I also added headset movement simulation with mouse input. This translates the angular velocity into mouse movement commands which are send to the game as input. It works surprisingly well (you need to play around with the XY multipliers that are on the settings tab now too). Something is off with the coordinate system though, movement along the Y axis only works when the headset is looking at the monitor (depending on how you set it up in SteamVR).


Tested this change you made headset movement with mouse input. Works well with Skyrim SE. Just had to use a negative value on the Y-axis. This change did help with losing balance issue I had. Thank you.

I see what you mean. When just about 90 degrees it begins to shift the Y-Axis then inverts it. Once you face 180degrees away from the monitor it's fully inverted. Ya I wonder if openVR has some kind of filter for pitch.

Yaw is perfect.

When comes to Roll would it be better to lock this instead of having the screen move with the head?
Not sure if this would work well or not.

So now with it comes to games that disable mouselook when connecting a controller. Would it be possible to do the same for Right Joy? That way the translated head mouse movement would work with a controller connected aswell?
Last edit: 8 years 2 days ago by BlueSkyKnight.

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