3D Depth Map Based Stereoscopic Shader

  • guillerodriguezv
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7 years 11 months ago #1161 by guillerodriguezv Replied by guillerodriguezv on topic 3D Depth Map Based Stereoscopic Shader
Could you please share this Reshade VR (compiled-file) version to help and test it out ??? I had Pimax 4K and been following this master piece of software (injector) that you had done.

Thanks
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  • WalterDasTrevas
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7 years 11 months ago - 7 years 11 months ago #1162 by WalterDasTrevas Replied by WalterDasTrevas on topic 3D Depth Map Based Stereoscopic Shader
Yes, it would be nice if they made it available so we can test and provide feedback.
Last edit: 7 years 11 months ago by WalterDasTrevas.
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  • zig11727
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7 years 11 months ago #1163 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader
Agree with the above +1
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  • BlueSkyKnight
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7 years 11 months ago #1164 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

guillerodriguezv wrote: Could you please share this Reshade VR (compiled-file) version to help and test it out ??? I had Pimax 4K and been following this master piece of software (injector) that you had done.

Thanks


I can put in the discord chat. Since there an another file that needed so it can work.
Also, I don't want to put it here.

But, I would like to help people compile their own version.

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  • markbradley1982
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7 years 11 months ago #1165 by markbradley1982 Replied by markbradley1982 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote: Getting closer to finishing the setting. I was able to finish the Weapon Depth Maps for mostly all the FPS games listed. So 1.9.7 Backup is now removed from the Experimental Folder.

Also added a new Game Total War: Warhammer



Also added an older game Quake with Weapon Depth Map.


I am also happy with this Depth Map for Everybody's Gone to the Rapture.


With so many games this part always takes the longest when fundamental things change.

Getting things done is the goal here for now. Once I finish with this I will start work on the website.

Where do we get the profiles for these games? Do they come with a new version of Depth3D? I'm currently using a 6 month old version of depth3d so it's probably time for me to update.

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  • BlueSkyKnight
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7 years 11 months ago - 7 years 11 months ago #1166 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

markbradley1982 wrote: Where do we get the profiles for these games? Do they come with a new version of Depth3D? I'm currently using a 6 month old version of depth3d so it's probably time for me to update.


Ya, you can get the updated one in the experimental folder. If you see the updates I do on git hub I am trying to update with new game settings. This is done as fast as I can.

github.com/BlueSkyDefender/Depth3D/tree/...Shaders/Experimental

It should be downloaded automatically when you download the zip. But, if you want to see the updates I make you can read it on git hub as well.

github.com/BlueSkyDefender/Depth3D/commits/master

I am fixing bugs as I get to them as well.
Like the new bug wherein some games render a full black depth buffer when viewing a full-screen map.
Now the shader knows to pull back your 3D Perspective so that it doesn't hurt your head.

Also tomorrow I will be updating a way to adjust text/huds in some games. This will be limited but it should help in some games.
Last edit: 7 years 11 months ago by BlueSkyKnight.
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  • Aelius Maximus
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7 years 11 months ago - 7 years 11 months ago #1167 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader
Fantastic new update, ZPD now looks clearer, another donation heading your way

The shader looks great on the Pimax 4k
Last edit: 7 years 11 months ago by Aelius Maximus.
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  • BlueSkyKnight
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7 years 11 months ago - 7 years 11 months ago #1168 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Aelius Maximus wrote: Fantastic new update, ZPD now looks clearer, another donation heading your way

The shader looks great on the Pimax 4k


I just updated the shader to let you adjust the Automatic Disocclusion.

I needed to add this because with the new ZPD is now done before the occlusion Masking.

I was also able to figure out how to make the older shader, "FlashBack." Not be a resource hog. Now you can raise divergence to whatever you want in the old shader as well.

I did this because that other shader handles the reprojection differently than the new one. I like to use that older shader sometimes as well. I just didn't like it taking all our FPS away.

The Evil Within
Last edit: 7 years 11 months ago by BlueSkyKnight.
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  • Devil Master
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7 years 11 months ago - 7 years 11 months ago #1169 by Devil Master Replied by Devil Master on topic 3D Depth Map Based Stereoscopic Shader
I have been unable to run Killer Instinct (Steam version on Windows 7) in stereoscopy. In every case, the depth map is a uniform white, gray or black (depending on which depth map I use). Is there any particular game (or shader) setting I must enable or disable?
Last edit: 7 years 11 months ago by Devil Master.

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  • BlueSkyKnight
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7 years 11 months ago - 7 years 11 months ago #1170 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Devil Master wrote: I have been unable to run Killer Instinct (Steam version on Windows 7) in stereoscopy. In every case, the depth map is a uniform white, gray or black (depending on which depth map I use). Is there any particular game (or shader) setting I must enable or disable?


Does that game have an online component? Depth Buffer will be disabled.

But, sometimes in some games, you can't get a depth buffer. I don't know if this will be the case for this game since I don't have it.

Try borderless window mode with 1:1 scaling. Try it with AA off and On...
Last edit: 7 years 11 months ago by BlueSkyKnight.

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  • markbradley1982
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7 years 11 months ago #1171 by markbradley1982 Replied by markbradley1982 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

Devil Master wrote: I have been unable to run Killer Instinct (Steam version on Windows 7) in stereoscopy. In every case, the depth map is a uniform white, gray or black (depending on which depth map I use). Is there any particular game (or shader) setting I must enable or disable?


Does that game have an online component? Depth Buffer will be disabled.

But, sometimes in some games, you can't get a depth buffer. I don't know if this will be the case for this game since I don't have it.

Try borderless window mode with 1:1 scaling. Try it with AA off and On...


Why do online games disable the Depth Buffer? It's the games themselves that clear the depth buffer and prevent access correct?

Is there any community spreadsheet around if anyone discover good settings for a game that doesn't have a profile setup? And with the new version of Depth3D, if a game already has a working profile are settings already preset or do we need to manually set them still?

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  • Devil Master
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7 years 11 months ago - 7 years 11 months ago #1172 by Devil Master Replied by Devil Master on topic 3D Depth Map Based Stereoscopic Shader

Does that game have an online component? Depth Buffer will be disabled.

It can be played online, and it attempts to download DLCs and updates when I run it. I have used Windows Firewall to prevent it from connecting to the Internet, so it cannot access the servers, but this has no effect on the depth buffer. I have even tried replacing the original executable and Steam DLL with cracked versions (Codex), to make sure that online components are truly deactivated, but it makes no difference. But it shouldn't matter whether it can go online or not: Mortal Kombat 9 can be played online too, and yet ReShade can access its depth buffer.

Try borderless window mode with 1:1 scaling. Try it with AA off and On...

That made no difference at all.
Last edit: 7 years 11 months ago by Devil Master.

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  • WalterDasTrevas
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7 years 11 months ago #1173 by WalterDasTrevas Replied by WalterDasTrevas on topic 3D Depth Map Based Stereoscopic Shader
Greetings!
I am playing Bioshock Remastered and also had no way to turn on the depth effect. I tried all possible combinations.

But I thank the user who recommended Doom 2016, I played until the end and looked wonderful with SuperDepth!

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  • zig11727
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7 years 11 months ago #1174 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader
Could someone help me with the openvr.dll and reshade which is renamed to dxgi.dll what other files are needed.

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  • BlueSkyKnight
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7 years 11 months ago #1175 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

zig11727 wrote: Could someone help me with the openvr.dll and reshade which is renamed to dxgi.dll what other files are needed.


I should be on today around 12-3pm PST I can help you over chat. It's a bit late right now So I need to sleep.

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  • BlueSkyKnight
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7 years 11 months ago #1176 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

markbradley1982 wrote:

BlueSkyKnight wrote:

Devil Master wrote: I have been unable to run Killer Instinct (Steam version on Windows 7) in stereoscopy. In every case, the depth map is a uniform white, gray or black (depending on which depth map I use). Is there any particular game (or shader) setting I must enable or disable?


Does that game have an online component? Depth Buffer will be disabled.

But, sometimes in some games, you can't get a depth buffer. I don't know if this will be the case for this game since I don't have it.

Try borderless window mode with 1:1 scaling. Try it with AA off and On...


Why do online games disable the Depth Buffer? It's the games themselves that clear the depth buffer and prevent access correct?

Is there any community spreadsheet around if anyone discover good settings for a game that doesn't have a profile setup? And with the new version of Depth3D, if a game already has a working profile are settings already preset or do we need to manually set them still?


There is one here docs.google.com/spreadsheets/d/18ujpY-97...N2k/edit?usp=sharing

I have not touched it. :P..... I hope the community worked on this one.

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  • Aelius Maximus
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7 years 11 months ago #1177 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader
Does anyone have a compiled build of the OpenVR version of Reshade, would be cool if someone could upload it somewhere

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  • BlueSkyKnight
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7 years 11 months ago #1178 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Aelius Maximus wrote: Does anyone have a compiled build of the OpenVR version of Reshade, would be cool if someone could upload it somewhere


I have It's in the discord chat.

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  • BlueSkyKnight
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7 years 11 months ago - 7 years 11 months ago #1179 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
With the New, The Evil Within 2 game comes a new Disocclusion mode & restructure.

Radial Mask - The Same; No need to change

Normal Mask - The Same; No need to change

[strike]Normal Mask Alt[/strike] - Removed; Normal Mask worked better.

Normal Depth Mask - The Same; No need to change

Normal Depth Mask Plus - New; Still working on this one only slightly different from the old one.

[strike]Normal Depth Mask Alt[/strike] - Removed; The new one better in every way.

Normal Depth Mask Alt Plus - New; Added because the old one had problems compared this new one. This new one should have less anomalies. Try this with the new game Evil Within 2.

[Depth Map]
DM 0
[Adjustment]
20
[Auto S / ZDP Range]
Yes NH / 0.150-0.200
[Balance]
3

Issues I notices is that the Game Cut Scenes seems to be at a different depth than in game play.

Other than that the game looks good.
Last edit: 7 years 11 months ago by BlueSkyKnight.
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  • WalterDasTrevas
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7 years 11 months ago - 7 years 11 months ago #1180 by WalterDasTrevas Replied by WalterDasTrevas on topic 3D Depth Map Based Stereoscopic Shader
Thank you for sharing "ReShade VR".
Will ReShade VR continue to be dependent on STEAM in the future? I would like to play in Origin, GOG, Battlenet, emulators, etc.

I installed Skyrim and it's very good, running straight into HDM, with depth 3d, without needing BIGSCREEN or Virtual Desktop, I have gained many fps. However, it would be cool if it were possible to readjust the HUD more centralized position. Is there any mod that does this? I remember that Fallout 4 has a mod that allows
hud customization. And sorry if I messed up the grammar, English is not my native language.
Last edit: 7 years 11 months ago by WalterDasTrevas.

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