3D Depth Map Based Stereoscopic Shader

  • Aelius Maximus
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8 years 10 months ago - 8 years 10 months ago #621 by Aelius Maximus Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader
Is there any chance we will see "SuperDepth3D_v1.9.0_HMDs.fx" backported to Reshade 2.0? :D
Last edit: 8 years 10 months ago by Aelius Maximus.

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  • BlueSkyKnight
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8 years 10 months ago #622 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Aelius Maximus wrote: Is there any chance we will see "SuperDepth3D_v1.9.0_HMDs.fx" backported to Reshade 2.0? :D


Let me add a few more depth maps and I will do that soon.
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  • nieda113
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8 years 10 months ago #623 by nieda113 Replied by nieda113 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

nieda113 wrote: only one map works for me This is the one:
Depth3D.fx

All other depthmap give me a black screen.
SuperDepth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
what could be the reason?
THX


Of course i only use one at a time. But only depthmap3d .fx works. So the others dont work ? Or is there a problem if you have all the depthmaps imported into the reshade shader folder`--

Only use one you need. Only one should be in the folder.

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  • x8009
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8 years 10 months ago #624 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
BlueskyKnight,

Which depth map do you think best for The Sims 4 ? could you check ?

Thank You

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  • BlueSkyKnight
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8 years 10 months ago #625 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: BlueskyKnight,

Which depth map do you think best for The Sims 4 ? could you check ?

Thank You


Don't have that game.

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  • BlueSkyKnight
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8 years 10 months ago #626 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

nieda113 wrote:

BlueSkyKnight wrote:

nieda113 wrote: only one map works for me This is the one:
Depth3D.fx

All other depthmap give me a black screen.
SuperDepth3D.fx
SidebySideToElse.fx
SuperDepth3D_v1.9.0.fx
what could be the reason?
THX


Of course i only use one at a time. But only depthmap3d .fx works. So the others dont work ? Or is there a problem if you have all the depthmaps imported into the reshade shader folder`--

Only use one you need. Only one should be in the folder.


What game and what Depth Map are you using?

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  • BlueSkyKnight
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8 years 10 months ago - 8 years 10 months ago #627 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Updated the Depth Map for Warhammer: End Times - Vermintide.
Also Added 4 More Weapon Depth Maps. Game Settings Has new Settings
added Because of the other updates.

Update for 1.9.0
Call of Duty: Infinite Warfare - Weapon DM 1
BorderLands 2 - Weapon DM 2
The Elder Scrolls V: SE - Weapon DM 3
Fallout 4 - Weapon DM 4
Metro Redux one and two - Weapon DM 5

Releasing The last Reshade 2.0 update. Once I finish most of the Weapon Depth Maps.
I think I have 15-20 more to go. Takes time to make the Depth map..................................
Last edit: 8 years 10 months ago by BlueSkyKnight.
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  • x8009
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8 years 10 months ago - 8 years 10 months ago #628 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
I've found properly settings for BladeStorm Nightmare, it looks so amazing !

Could you make Battlefield 1 depth map ?

[SuperDepth3D_v1.9.0.fx]
Disocclusion_Power=0.025000
Alternate_Depth_Map=8.000000
Blur_Type=1.000000
Blur=0.050000
Disocclusion_Type=2.000000

It might could be better if BlueSkyKnight could work on it, but still it's amazing.

oi63.tinypic.com/30ng5kj.jpg



i67.tinypic.com/2q1ht74.png



Also Need For Speed Rivals






Alternate_Depth_Map=6.000000
Disocclusion_Power=0.025000
Adjust=1.000000
Depth=25.000000
Disocclusion_Type=2.000000
Last edit: 8 years 10 months ago by x8009.
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  • x8009
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8 years 10 months ago - 8 years 10 months ago #629 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
BlueSkyKnight

How will we be able to help you get the game and test it ? because there is no way I will succeed on making the Weapon DOF correctly.

Could this be better or it's correct ?

Adjust=1.000000
Alternate_Depth_Map=11.000000
Disocclusion_Power=0.025000
Convergence=0.000000
Depth_Map_Enhancement=0.000000
Depth=30.000000
Disocclusion_Type=2.000000


Last edit: 8 years 10 months ago by x8009.

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  • BlueSkyKnight
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8 years 10 months ago #630 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: BlueSkyKnight

How will we be able to help you get the game and test it ? because there is no way I will succeed on making the Weapon DOF correctly.

Could this be better or it's correct ?

Adjust=1.000000
Alternate_Depth_Map=11.000000
Disocclusion_Power=0.025000
Convergence=0.000000
Depth_Map_Enhancement=0.000000
Depth=30.000000
Disocclusion_Type=2.000000



Looks ok but, for the weapon depth Map let me make a youtube video on that to night. Because it's easy once you know what too look for.

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  • BlueSkyKnight
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8 years 10 months ago #631 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Here we go.

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  • e9000es
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8 years 10 months ago #632 by e9000es Replied by e9000es on topic 3D Depth Map Based Stereoscopic Shader
Hi BlueSkyKnight, first thanks for a great shader, and all the effort you've put into this. Quick question, I've used your shader in a few games for VR, games like IL2 Battle of Stalingrad and Dirt Rally, they work great when in the external view but in first person they don't work at all, Dirt Rally for instance seems to not give any depth to anything outside the windscreens. Is this a problem you've come across before? Is there any fix? Thanks

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  • x8009
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8 years 10 months ago - 8 years 10 months ago #633 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote: Here we go.


Thanks !!


BTW for anyone who want S3D Tridef has profile for Call of Duty Infinite Warfare , true 3D. but it lowers the FPS so much... so annoying
Last edit: 8 years 10 months ago by x8009.

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  • crosire
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8 years 10 months ago #634 by crosire Replied by crosire on topic 3D Depth Map Based Stereoscopic Shader

e9000es wrote: Dirt Rally for instance seems to not give any depth to anything outside the windscreens.

That's likely because the windscreen is an object in the world itself, therefore projects depth data into the depth buffer and overwrites the data from anything that's behind it. The renderer doesn't care if it's transparent or not, it's not important for sorting. And no, there is nothing that can be done about it.

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  • x8009
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8 years 10 months ago - 8 years 10 months ago #635 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
BlueSkyKnight,

Why you always so low fps and stuttering every second ? that's how the game runs for you ?


BTW: You picked the really worst area to hear you talking, half of time I can't understand cause the bloody monitor keep talking the same thing over and over and over :blink: :blink:

Still thank you very much ! good guide, now I am somehow understand, but there are so many other games with different perspective and each game will have different settings for mostly not the numbers , but which settings should I enable and then which number. As for now we understand what they do which is good. hopefully we'll learn how to use them correctly , I will always have the feeling that this could be better, at least when I am trying to make a profile for a game which you don't have. :lol:
Last edit: 8 years 10 months ago by x8009.

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  • BlueSkyKnight
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8 years 10 months ago #636 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: BlueSkyKnight,

Why you always so low fps and stuttering every second ? that's how the game runs for you ?


That because I was recording with OBS and my CPU sucks.

x8009 wrote: BTW: You picked the really worst area to hear you talking, half of time I can't understand cause the bloody monitor keep talking the same thing over and over and over :blink: :blink:


Ya I know I am not that good at making youtube videos.

x8009 wrote: Still thank you very much ! good guide, now I am somehow understand, but there are so many other games with different perspective and each game will have different settings for mostly not the numbers , but which settings should I enable and then which number. As for now we understand what they do which is good. hopefully we'll learn how to use them correctly , I will always have the feeling that this could be better, at least when I am trying to make a profile for a game which you don't have. :lol:


Ya it gets easier once you know what your doing.

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  • nv0001
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8 years 10 months ago - 8 years 10 months ago #637 by nv0001 Replied by nv0001 on topic 3D Depth Map Based Stereoscopic Shader
Dear
BlueSkyKnight!!!

Let me claim, that you bloody MAGICIAN!!!!!!

It works like charm and i played COD IW and COD MW Remaster in stereo scopic 4k !!!!!
It is soooo fast!!!
Last edit: 8 years 10 months ago by nv0001. Reason: i found game setting, but still want to tell BlueSkyKnight that he is MAAAN!!

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  • x8009
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8 years 10 months ago - 8 years 10 months ago #638 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

nv0001 wrote: Dear
BlueSkyKnight!!!

Let me claim, that you bloody MAGICIAN!!!!!!

It works like charm and i played COD IW and COD MW Remaster in stereo scopic 4k !!!!!
It is soooo fast!!!


He is !

Please donate him so he can upgrade/update/buy near technology and make it better ! this is our only option , might even the only person who can do it and care about it, and he does it perfectly xD

I tested the latest version of Tridef (7.2) and the P3D compare to SuperDepth3D is just laughable , with Tridef P3D I'm getting for example in Call of Duty Infinite Warfare between 60-70 Fps and with SuperDepth 3D is looks better , have more options and I'm getting 120 Fps same as in 2D ! . just insane performance.

BF1 with Superdepth 3D no lose in FPS at all almost, not that I'll feel it anyhow. Too bad some games just doesn't work with SuperDepth3D and only way is to try Tridef.
Last edit: 8 years 10 months ago by x8009.

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  • zig11727
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8 years 10 months ago - 8 years 10 months ago #639 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader
@X009

Please share your settings for games. ex BF1, Call of Duty Remastered and Mafia 3

also I have donated and I will pledge more it is a great tool BlueSkyKnight created.

Thanks,
Last edit: 8 years 10 months ago by zig11727. Reason: added

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  • x8009
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8 years 10 months ago - 8 years 10 months ago #640 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

zig11727 wrote: @X009

Please share your settings for games. ex BF1, Call of Duty Remastered and Mafia 3

also I have donated and I will pledge more it is a great tool BlueSkyKnight created.

Thanks,


COD Remastered I don't have and I don't really play it cause I already did long time ago, mafia 3 still need tweaking but I won't start playing the game just yet cause of the bugs and performance issues.

BlueSkyKnight added the profile to his files in the SuperDepth3D package Game_Settings.txt

Call of Duty: Infinite Warfare DM 5 WDM 1 RB Any On Adjust 0.750-0.900


I think you can go up to 40 on the Depth



[SuperDepth3D_v1.9.0.fx]
Convergence=0.000000
Alternate_Depth_Map=5.000000
Disocclusion_Power=0.025000
Adjust=1.000000
Depth=25.000000
Depth_Map_Enhancement=0.000000
Perspective=0.000000
Disocclusion_Type=2.000000
Depth_Map_View=0.000000
Weapon_Depth_Map=5.000000
Custom_Sidebars=0.000000
Weapon_Adjust=0.000000,0.250000,1.001000
Weapon_Percentage=5.000000
Depth_Map_Flip=0.000000
Custom_Depth_Map=0.000000
Near_Far=1.000000,1.500000
Cross_Cusor_Size=25.000000
Cross_Cusor_Color=1.000000,1.000000,1.000000
Stereoscopic_Mode=1.000000
Downscaling_Support=0.000000
Eye_Swap=0.000000
Last edit: 8 years 10 months ago by x8009.

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