3D Depth Map Based Stereoscopic Shader

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4 years 11 months ago #401 by Arioch
Am I reading this correct that you are adding middle setting to go along with near and far?

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4 years 11 months ago - 4 years 11 months ago #402 by BlueSkyKnight
Replied by BlueSkyKnight on topic SidebySide 3D Depth Map Based Stereoscopic Shader

Am I reading this correct that you are adding middle setting to go along with near and far?


It gives better pop. At the same time it's experimental for a reason. I don't know if I will add it in to the main shader.
Last edit: 4 years 11 months ago by BlueSkyKnight.

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4 years 11 months ago #403 by x8009


Thanks

So do you mean we can choose between Near, Mid, Far and all are properly correct ?



You can set all 3 This depends on Depth precision. dev.theomader.com/depth-precision/

How can I decide which one is the best when I need to choose ?


Go by eye. Check your Depth map by going in to 3D mode and looking if it feels good too you.
Adjust it to how you want it to be.

every game can be near,mid,far or just specific games you have to choose one cause that's the one that will work properly?


This is true like This Batman game. What you see here is a Experimental DepthMap I worked on. It has the Quality of a perfect Depth map in my Eyes.

It's a combination of two Depth Maps overlay-ed seamlessly.


Sounds awesome ! as long I set it correct for games :P it will be hard.

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4 years 11 months ago - 4 years 11 months ago #404 by Crow550
How about Fractured Space?
Last edit: 4 years 11 months ago by Crow550.

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4 years 11 months ago #405 by BlueSkyKnight
Replied by BlueSkyKnight on topic SidebySide 3D Depth Map Based Stereoscopic Shader

How about Fractured Space?


It's a online game. The depth map even if there is one will Pop in and out. This is not something you want.

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4 years 11 months ago - 4 years 11 months ago #406 by BlueSkyKnight
Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Update 1.8.8 Is now Live

Unified both Reshade 2.0 and 3.0 Releases.

Added Depth Map View Back in to reshade 2.0
Small Spelling Mistakes and code cleanup.
Added more depth maps up to 25 Depths maps now.

1. Games DM added:
A. Double Dragon Neon
B. Zombie Army Trilogy
2. Games Added For Resahde 2.0
C. Serious Sam Revolution

Both Updates for Reshade 2.0 and Reshade 3.0 are now up.
github.com/BlueSkyDefender/Depth3D
Last edit: 4 years 11 months ago by BlueSkyKnight.
The following user(s) said Thank You: Aelius Maximus

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4 years 11 months ago - 4 years 11 months ago #407 by Crow550

How about Fractured Space?


It's a online game. The depth map even if there is one will Pop in and out. This is not something you want.


Why haven't I noticed this in GTAV or Dying Light?

Does it just depend on the game?

So I guess better to ask in the Tridef forums for that Title. ;)

Thank you so much for taking time to answer. Awesome.

Am I confused.... Losing the Depth map means it would goto 2D correct. Meaning looking without the 3D glasses would be a 2D image and of course noticeable in 3D as it would look flat....
Last edit: 4 years 11 months ago by Crow550.

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4 years 11 months ago - 4 years 11 months ago #408 by BlueSkyKnight
Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

How about Fractured Space?


It's a online game. The depth map even if there is one will Pop in and out. This is not something you want.


Why haven't I noticed this in GTAV or Dying Light?

Does it just depend on the game?

So I guess better to ask in the Tridef forums for that Title. ;)

Thank you so much for taking time to answer. Awesome.

Am I confused.... Losing the Depth map means it would goto 2D correct. Meaning looking without the 3D glasses would be a 2D image and of course noticeable in 3D as it would look flat....


What I have noticed it based on the amounts of connections.

A simple coop game like 4 player coop seems to work. But once it goes past a certant numbers of active connection you will lose the depth map. For online play with many people Try TriDef.

I payed Dying Light with a Friend with my shader. 2 Player coop seems fine. Then I played 4 player coop in Warhammer verminted it worked.

But, games like BF 4 It will pop in and out too many active connections trips the anti cheat system built in to reshade. This is not something I have control over.
Last edit: 4 years 11 months ago by BlueSkyKnight.
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4 years 11 months ago - 4 years 11 months ago #409 by x8009
BlackSkyKnight can you add the Recommended Depth for the games to the txt file ? including rest of the things ?

Like GTA V Depth 25
and some other games xxx depth 20

and such.
At least it will give me a guideline of what works for other and what I should looking for. cause GTA V is amazing in the Alternate Depth Map 12 + 25 Depth. but the depth doesn't say in the file and it does say somewhere in the forum.. In tridef forums they even say to put Depth 50.
Last edit: 4 years 11 months ago by x8009.

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4 years 11 months ago - 4 years 11 months ago #410 by BlueSkyKnight
Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

BlackSkyKnight can you add the Recommended Depth for the games to the txt file ? including rest of the things ?

Like GTA V Depth 25
and some other games xxx depth 20

and such.
At least it will give me a guideline of what works for other and what I should looking for. cause GTA V is amazing in the Alternate Depth Map 12 + 25 Depth. but the depth doesn't say in the file and it does say somewhere in the forum.. In tridef forums they even say to put Depth 50.


Th readMe is getting scary big. I may need to separate the The Games setting from the rest.

But, it does say it in the read me for GTA V.



This is what I mean. The readMe is just too big. I can Add Depth Recommendations. I will work on this tomorrow.
Last edit: 4 years 11 months ago by BlueSkyKnight.
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4 years 11 months ago - 4 years 11 months ago #411 by x8009
Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlackSkyKnight can you add the Recommended Depth for the games to the txt file ? including rest of the things ?

Like GTA V Depth 25
and some other games xxx depth 20

and such.
At least it will give me a guideline of what works for other and what I should looking for. cause GTA V is amazing in the Alternate Depth Map 12 + 25 Depth. but the depth doesn't say in the file and it does say somewhere in the forum.. In tridef forums they even say to put Depth 50.


Th readMe is getting scary big. I may need to separate the The Games setting from the rest.

But, it does say it in the read me for GTA V.



This is what I mean. The readMe is just too big. I can Add Depth Recommendations. I will work on this tomorrow.


Or maybe make 2 Readme files , one with the guide and other with profiles and the notes right under the game settings. should be way better looking and easier , and not forgetting like I did just now :P

If you guys looking to play Witcher 3, it does work with TRIDEF 3D in S3D ! with no issue at all, just hardcore FPS drop if you don't have GTX1080 or 1080TI or TITAN or SLI.
It has better quality than the 3D depth Map Shader, but that's almost the only game compare to all others.


BTW : Polynomial Barrel Distortion doesn't work
Last edit: 4 years 11 months ago by x8009.

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4 years 11 months ago #412 by Arioch
Replied by Arioch on topic 3D Depth Map Based Stereoscopic Shader
I am still tweaking my settings for Witcher 3. I like the depth that the default DM14 gives but want more. The problem is that anything over 30 starts to produce artifacts that are distracting. Right now I am playing with depth 30, perspective 60, and float cF = 10 and float cN = 1.

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4 years 11 months ago #413 by BlueSkyKnight
Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

BTW : Polynomial Barrel Distortion doesn't work


Test Both Shaders in 2.0 and 3.0

Polynomial Barrel Distortion Is working. You need to be in Side by Side mode for it to kick in.

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4 years 11 months ago #414 by x8009
Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BTW : Polynomial Barrel Distortion doesn't work


Test Both Shaders in 2.0 and 3.0

Polynomial Barrel Distortion Is working. You need to be in Side by Side mode for it to kick in.


ha :P
Now I understand why it didn't work.

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4 years 11 months ago #415 by Crow550
Replied by Crow550 on topic 3D Depth Map Based Stereoscopic Shader
Zombie Sniper is not working in 3D....

It shows Top and Bottom but both images are the same perspective so the Depth settings are not being recognized.

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4 years 11 months ago - 4 years 11 months ago #416 by BlueSkyKnight
Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Zombie Sniper is not working in 3D....

It shows Top and Bottom but both images are the same perspective so the Depth settings are not being recognized.


Guys and Gals when posting a problem Please tell me What game.
That shader version your are using.
The Settings your are using
the error if there is a error showing.
Also if it's rehsade 2.0 or 3.0.

When you say there a problem I would need this information.

Some times it helps to take a picture of the setting you are using.
Last edit: 4 years 11 months ago by BlueSkyKnight.

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4 years 11 months ago #417 by Crow550
Replied by Crow550 on topic 3D Depth Map Based Stereoscopic Shader
Reshade 2. The one you linked in the Read me.... Let me know if thy need more info. ;)

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4 years 11 months ago #418 by BlueSkyKnight
Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Reshade 2. The one you linked in the Read me.... Let me know if thy need more info. ;)


ya your settings.

and the only game I see under Zombie Sniper is
downloads.tomsguide.com/Awesome-Zombie-S...s-8-,0301-53049.html
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4 years 11 months ago #419 by Crow550
Replied by Crow550 on topic 3D Depth Map Based Stereoscopic Shader
Sorry Zombie Army Trilogy. (Zombie spin off of Sniper Elite.....)

Will list settings when I can.

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4 years 11 months ago #420 by Aelius Maximus
Replied by Aelius Maximus on topic 3D Depth Map Based Stereoscopic Shader

Reshade 2. The one you linked in the Read me.... Let me know if thy need more info. ;)


Of course he is going to need for more info, you can't be as vague as that, especially when making a request..

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