3D Depth Map Based Stereoscopic Shader
- Arioch
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- BlueSkyKnight
- Topic Author
Arioch wrote: Am I reading this correct that you are adding middle setting to go along with near and far?
It gives better pop. At the same time it's experimental for a reason. I don't know if I will add it in to the main shader.
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- x8009
BlueSkyKnight wrote:
x8009 wrote:
Thanks
So do you mean we can choose between Near, Mid, Far and all are properly correct ?
You can set all 3 This depends on Depth precision. dev.theomader.com/depth-precision/
x8009 wrote: How can I decide which one is the best when I need to choose ?
Go by eye. Check your Depth map by going in to 3D mode and looking if it feels good too you.
Adjust it to how you want it to be.
x8009 wrote: every game can be near,mid,far or just specific games you have to choose one cause that's the one that will work properly?
This is true like This Batman game. What you see here is a Experimental DepthMap I worked on. It has the Quality of a perfect Depth map in my Eyes.
It's a combination of two Depth Maps overlay-ed seamlessly.
Sounds awesome ! as long I set it correct for games

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- Crow550
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- BlueSkyKnight
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Crow550 wrote: How about Fractured Space?
It's a online game. The depth map even if there is one will Pop in and out. This is not something you want.
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- BlueSkyKnight
- Topic Author
Unified both Reshade 2.0 and 3.0 Releases.
Added Depth Map View Back in to reshade 2.0
Small Spelling Mistakes and code cleanup.
Added more depth maps up to 25 Depths maps now.
1. Games DM added:
A. Double Dragon Neon
B. Zombie Army Trilogy
2. Games Added For Resahde 2.0
C. Serious Sam Revolution
Both Updates for Reshade 2.0 and Reshade 3.0 are now up.
github.com/BlueSkyDefender/Depth3D
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- Crow550
BlueSkyKnight wrote:
Crow550 wrote: How about Fractured Space?
It's a online game. The depth map even if there is one will Pop in and out. This is not something you want.
Why haven't I noticed this in GTAV or Dying Light?
Does it just depend on the game?
So I guess better to ask in the Tridef forums for that Title.

Thank you so much for taking time to answer. Awesome.
Am I confused.... Losing the Depth map means it would goto 2D correct. Meaning looking without the 3D glasses would be a 2D image and of course noticeable in 3D as it would look flat....
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- BlueSkyKnight
- Topic Author
Crow550 wrote:
BlueSkyKnight wrote:
Crow550 wrote: How about Fractured Space?
It's a online game. The depth map even if there is one will Pop in and out. This is not something you want.
Why haven't I noticed this in GTAV or Dying Light?
Does it just depend on the game?
So I guess better to ask in the Tridef forums for that Title.
Thank you so much for taking time to answer. Awesome.
Am I confused.... Losing the Depth map means it would goto 2D correct. Meaning looking without the 3D glasses would be a 2D image and of course noticeable in 3D as it would look flat....
What I have noticed it based on the amounts of connections.
A simple coop game like 4 player coop seems to work. But once it goes past a certant numbers of active connection you will lose the depth map. For online play with many people Try TriDef.
I payed Dying Light with a Friend with my shader. 2 Player coop seems fine. Then I played 4 player coop in Warhammer verminted it worked.
But, games like BF 4 It will pop in and out too many active connections trips the anti cheat system built in to reshade. This is not something I have control over.
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- x8009
Like GTA V Depth 25
and some other games xxx depth 20
and such.
At least it will give me a guideline of what works for other and what I should looking for. cause GTA V is amazing in the Alternate Depth Map 12 + 25 Depth. but the depth doesn't say in the file and it does say somewhere in the forum.. In tridef forums they even say to put Depth 50.
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- BlueSkyKnight
- Topic Author
x8009 wrote: BlackSkyKnight can you add the Recommended Depth for the games to the txt file ? including rest of the things ?
Like GTA V Depth 25
and some other games xxx depth 20
and such.
At least it will give me a guideline of what works for other and what I should looking for. cause GTA V is amazing in the Alternate Depth Map 12 + 25 Depth. but the depth doesn't say in the file and it does say somewhere in the forum.. In tridef forums they even say to put Depth 50.
Th readMe is getting scary big. I may need to separate the The Games setting from the rest.
But, it does say it in the read me for GTA V.
This is what I mean. The readMe is just too big. I can Add Depth Recommendations. I will work on this tomorrow.
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- x8009
BlueSkyKnight wrote:
x8009 wrote: BlackSkyKnight can you add the Recommended Depth for the games to the txt file ? including rest of the things ?
Like GTA V Depth 25
and some other games xxx depth 20
and such.
At least it will give me a guideline of what works for other and what I should looking for. cause GTA V is amazing in the Alternate Depth Map 12 + 25 Depth. but the depth doesn't say in the file and it does say somewhere in the forum.. In tridef forums they even say to put Depth 50.
Th readMe is getting scary big. I may need to separate the The Games setting from the rest.
But, it does say it in the read me for GTA V.
This is what I mean. The readMe is just too big. I can Add Depth Recommendations. I will work on this tomorrow.
Or maybe make 2 Readme files , one with the guide and other with profiles and the notes right under the game settings. should be way better looking and easier , and not forgetting like I did just now

If you guys looking to play Witcher 3, it does work with TRIDEF 3D in S3D ! with no issue at all, just hardcore FPS drop if you don't have GTX1080 or 1080TI or TITAN or SLI.
It has better quality than the 3D depth Map Shader, but that's almost the only game compare to all others.
BTW : Polynomial Barrel Distortion doesn't work
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- Arioch
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- BlueSkyKnight
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x8009 wrote: BTW : Polynomial Barrel Distortion doesn't work
Test Both Shaders in 2.0 and 3.0
Polynomial Barrel Distortion Is working. You need to be in Side by Side mode for it to kick in.
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- x8009
BlueSkyKnight wrote:
x8009 wrote: BTW : Polynomial Barrel Distortion doesn't work
Test Both Shaders in 2.0 and 3.0
Polynomial Barrel Distortion Is working. You need to be in Side by Side mode for it to kick in.
ha

Now I understand why it didn't work.
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- Crow550
It shows Top and Bottom but both images are the same perspective so the Depth settings are not being recognized.
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- BlueSkyKnight
- Topic Author
Crow550 wrote: Zombie Sniper is not working in 3D....
It shows Top and Bottom but both images are the same perspective so the Depth settings are not being recognized.
Guys and Gals when posting a problem Please tell me What game.
That shader version your are using.
The Settings your are using
the error if there is a error showing.
Also if it's rehsade 2.0 or 3.0.
When you say there a problem I would need this information.
Some times it helps to take a picture of the setting you are using.
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- Crow550

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- BlueSkyKnight
- Topic Author
Crow550 wrote: Reshade 2. The one you linked in the Read me.... Let me know if thy need more info.
ya your settings.
and the only game I see under Zombie Sniper is
downloads.tomsguide.com/Awesome-Zombie-S...s-8-,0301-53049.html
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- Crow550
Will list settings when I can.
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- Aelius Maximus
Crow550 wrote: Reshade 2. The one you linked in the Read me.... Let me know if thy need more info.
Of course he is going to need for more info, you can't be as vague as that, especially when making a request..
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