3D Depth Map Based Stereoscopic Shader
- BlueSkyKnight
- Topic Author
nieda113 wrote: Hi how to use it with oculus cv1?. THx for info
This
Aelius Maximus wrote:
nieda113 wrote: Hi how to use it with oculus cv1?. THx for info
Using it through Virtual Desktop on Steam is the only option, and that requires Windows 10
And other users reported using BigScreen
User Guides:
Guide by [SkySolstice] " forums.geforce.com/default/topic/961597/...een-using-bigscreen/ "
Play 3D games in SBS on the virtual screen using BigScreen
1. Install Superdepth.fx to the program exe folder and the corresponding reshade 3 exe to link the dll.
2. Press Shift F2 to run the tutorial and setup for either SBS or Top Bottom.
3. Alt tab to Bigscreen and select the corresponding output you chose.
4. Alt tab back into game.
store.steampowered.com/app/457550/
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- Crow550
Crap so nothing can be done with Sven Co-op being Opengl? Yeah the standalone is pretty fun.
Also thanks again for sharing other solutions for Duke & Doom. I updated GZDoom and that's pretty cool I must say. Yeah the First Person Gun and Enemies are 2D (still blend well with the environment) but the levels look awesome in 3D. Plus could mod the first person Gun and Enemies but it's not that big of a deal.
Figure out why the online thing in Reshade is wonky? Only a small fraction of online games do not allow Reshade.... I think only like punkbuster ones?
The biggest issue is some games and have issues with Radeonpro and the Steam Overlay (which is needed if you use a Steam controller)
Anyways cool, cool.
For The Crew what do you set the Blur too?
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- BlueSkyKnight
- Topic Author
Crow550 wrote: When they added Linux support they axed DirectX and Hardware sound (EAX).
Crap so nothing can be done with Sven Co-op being Opengl? Yeah the standalone is pretty fun.
Also thanks again for sharing other solutions for Duke & Doom. I updated GZDoom and that's pretty cool I must say. Yeah the First Person Gun and Enemies are 2D (still blend well with the environment) but the levels look awesome in 3D. Plus could mod the first person Gun and Enemies but it's not that big of a deal.
Figure out why the online thing in Reshade is wonky? Only a small fraction of online games do not allow Reshade.... I think only like punkbuster ones?
The biggest issue is some games and have issues with Radeonpro and the Steam Overlay (which is needed if you use a Steam controller)
Anyways cool, cool.
For The Crew what do you set the Blur too?
I think I used 0.050 or 0.025
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- nieda113
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- Crow550
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- BlueSkyKnight
- Topic Author
Crow550 wrote: What about 2D Side scrollers like Broforce and Double Dragon Neon?
Double Dragon Neon
Double Dragon Neon Depth Map
Custom_Depth_Map_6
Far=0.025
Near=0.160000
2D world 3D people/Items........ Depth map looks strange ...
I will be adding this to game list in the next update.
I don't have Broforce too test.
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- BlueSkyKnight
- Topic Author
nieda113 wrote: Hi thx so no head tracking what soever and no 360 degree play. Thats not cool....any idea how to implement? I wish someone could programm a sdk where we can use extended mode on cv1 though....
I can't do that from the shader side.
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- Crow550
Also shouldn't Interlaced mode have an option for Reverse lines?
Also off topic but Tridef finally got updated to 7.1. They are also using Google Analytics to see how many users they have and what games and such. Hopefully it means quicker and better updates....
Who knows if Power3D has improved or previously broken games work. We'll see..... Thanks for filling in the gap though. The 3D effect works great & the performance is also nice. Keep it up!
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- mr_spongeworthy
1) True 3D mode still doesn't really work for FO4 (lightsources in wrong focal plane, shadow issues, other problems too - but still, this IS better than it was, it just still isn't playable).
2) P3D mode isn't really any better
3) The OSD DOES work properly (good news)
4) As far as I can tell at this point 7.1 completely breaks ReShade compatibility, at least with FO4. So that means no using ANY other ReShade functions with TriDef + FO4 (previous TriDef worked OK with ReShade+FO4+TriDef P3D mode, current TriDef version does NOT work in that combination).
Overall this project still looks like the best all-around solution.
So Thanks again and keep up the great work!
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- Crow550
Saints Row 2 (this game might be tricky to setup. A handy guide is stickied in the Steam forums. Saints Row Mod forum has HD textures and such too.)
Zombie Army Trilogy (has native 3D in 720p but 1080p option would be nice. I don't think a profile was made in Tridef, last I checked.)
Serious Sam Classics: Revolution
For Broforce you might be able to substitute the free Expendabros: store.steampowered.com/app/312990/
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- mr_spongeworthy
I wanted to update to 1.8.7 to stay current. I'm fairly sure I got the update to it downloaded correctly, but no luck. Everything works except your shader. I'll just revert to an older version for now, but is there a corrected and packaged version of 1.8.7 available somewhere? I couldn't not find a download for that...
AH, I think what happened is I downloaded a fix for the ReShade 3.0 framework. I'm still having zero luck finding a non-bugged version 1.8.7 for the ReShade 2.0 framework, but I should be able to revert to 1.8.6 with no problem.
OK, 1.8.7 throws up an error message but works just fine...
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- BlueSkyKnight
- Topic Author
mr_spongeworthy wrote: Oh, A quick note:
I wanted to update to 1.8.7 to stay current. I'm fairly sure I got the update to it downloaded correctly, but no luck. Everything works except your shader. I'll just revert to an older version for now, but is there a corrected and packaged version of 1.8.7 available somewhere? I couldn't not find a download for that...
AH, I think what happened is I downloaded a fix for the ReShade 3.0 framework. I'm still having zero luck finding a functional version 1.8.7 for the ReShade 2.0 framework, but I should be able to revert to 1.8.6 with no problem.
Added a link to GitHub for The Reshade 2.0 Repack For 1.8.7
It's at the bottom of the first page
github.com/BlueSkyDefender/Depth3D
Fixing bugs in 3.0 version may not translate to 2.0. Also at the same time Depth Maps may work in 2.0 and not in 3.0 Or Vice Vera.
Ex. Wolfenstine the new order works in reshade 2.0 but not in reshade 3.0
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- BlueSkyKnight
- Topic Author
Crow550 wrote: Cool, thanks man!
Also shouldn't Interlaced mode have an option for Reverse lines?
L/R R/L is already a Option. It's called Eye Swap.
Crow550 wrote: A few games I randomly thought of:
Saints Row 2 (this game might be tricky to setup. A handy guide is stickied in the Steam forums. Saints Row Mod forum has HD textures and such too.)
Zombie Army Trilogy (has native 3D in 720p but 1080p option would be nice. I don't think a profile was made in Tridef, last I checked.)
Serious Sam Classics: Revolution
For Broforce you might be able to substitute the free Expendabros: store.steampowered.com/app/312990/
Give me time to check.
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- Crow550
Also Double Dragon Neon was amusing in 3D. I think adding in some type of blur effect to the characters when moving & fighting would help the 3D models in the static 2D backgrounds a little.
Still neat.
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- BlueSkyKnight
- Topic Author
Depth map.
In game.
Alternate Depth Map 8 is the depth map. You cal also use depth map 4 with No blur.
Saints Row 2 I don't have the space to install that game. But, you can try it out if you have it installed. I am sure All the Saints Row games should work.
as for Expendabros fully 2D no Depth map so no 3D.
Serious Sam Classics: Revolution I am still downloading. I'm on slow DSL .... so takes time to download something.
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- Crow550
What about pop out with the Broforce characters? Or still a no go? I got a little depth messing with Tridef and the generic profile.
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- HelpMeSomebody
mr_spongeworthy wrote: Just gave TriDef 7.1 a try...
1) True 3D mode still doesn't really work for FO4 (lightsources in wrong focal plane, shadow issues, other problems too - but still, this IS better than it was, it just still isn't playable).
2) P3D mode isn't really any better
3) The OSD DOES work properly (good news)
4) As far as I can tell at this point 7.1 completely breaks ReShade compatibility, at least with FO4. So that means no using ANY other ReShade functions with TriDef + FO4 (previous TriDef worked OK with ReShade+FO4+TriDef P3D mode, current TriDef version does NOT work in that combination).
Overall this project still looks like the best all-around solution.
So Thanks again and keep up the great work!
So ... do you recommend updating Tridef, Mr. Spongeworthy?
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- x8009
BlueSkyKnight wrote:
x8009 wrote: BlueSkyKnight,
can you post some screenshots showing what's the way way the White and black should look like ?
Thank You
This is what it should look like. This is a Ideal Depth Map. But as Long as it kind of close it will be ok.
Close
Mid
Far
At the Same Time I am working on new Depth Map Code.
So keep in mind This May not be possible for all games.
Thanks
So do you mean we can choose between Near, Mid, Far and all are properly correct ? How can I decide which one is the best when I need to choose ? every game can be near,mid,far or just specific games you have to choose one cause that's the one that will work properly?
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- BlueSkyKnight
- Topic Author
x8009 wrote:
Thanks
So do you mean we can choose between Near, Mid, Far and all are properly correct ?
You can set all 3 This depends on Depth precision. dev.theomader.com/depth-precision/
x8009 wrote: How can I decide which one is the best when I need to choose ?
Go by eye. Check your Depth map by going in to 3D mode and looking if it feels good too you.
Adjust it to how you want it to be.
x8009 wrote: every game can be near,mid,far or just specific games you have to choose one cause that's the one that will work properly?
This is true like This Batman game. What you see here is a Experimental DepthMap I worked on. It has the Quality of a perfect Depth map in my Eyes.
It's a combination of two Depth Maps overlay-ed seamlessly.
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- BlueSkyKnight
- Topic Author
Crow550 wrote: Saints Row 2 is a different engine than 3 or 4. You don't have to do it now.
What about pop out with the Broforce characters? Or still a no go? I got a little depth messing with Tridef and the generic profile.
As of right now no go on Broforce no Depth Map = no 3D for my shader.
Also the reason I say I am sure it would work with Saints Row 2 is that it's listed as Perfect compatibility with reshade reshade.me/compatibility
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